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Brok21k's Achievements

Recruit - 2nd Class

Recruit - 2nd Class (3/13)



  1. Just an Update (mods): I'm still progressing well. Current working features are: =Mod Profile selector (add and run mods) =Autodetect (Detect Vista & XP graw2 location or enter manually) =Context editor (use supplied/default context to edit - still in simple features but effective) Features still inprogress: =Mod Downloader This currently lists mods to download, and allows you to download them! But because some mods require more than just a single bundle file. I need to list the compressed files contents, log them, install them to the correct path ,then use the log as a uninstaller incase you want to remove the mod at a later date. My main problem is that two methods are needed to extract RAR and ZIP. But I've found the dll files and have managed to view the contents of both RAR and ZIP. So It should be ready for alpha testing soonish!!! It I manage to get over this hurdle. Brok21k
  2. Any XP Graw2 users out there? I'm wrighting an autodetect settings function I need to know the location/layout of graw2 folder : where is profile_folder.txt located is it= Ghost Recon Advanced Warfighter 2\settings\profile_folder.txt note: I hope this holds the location + multiplayer_name on the top line, If you have more than 1 and Where is settings.xml (in profile) located is it= Ghost Recon Advanced Warfighter 2\settings\profiles\("multiplayer_name ")\settings.xml
  3. Problem solved, it now downloads Yippy
  4. Actually I'll send them an email and go from there. Heres what I found on their FAQ So they basically force you to the adverts before download (is a free service after all), and I think frequently change the method inorder to prevent link grabber scripts from getting to comfortable. Are these file uploaded by a MediaPro subscriber?
  5. Just an update: I did have the mediafire links work (for the last few days), but today they changed the HTTP Header Response, So my code no longer works! I've noticed in forums that this seems to be a regular thing, guess it might be done to prevent leeching. What I might do is look for a server (or Free file host) which is easy to download from. Heres a screeny of the "Downloader" :
  6. I'm actually still having problems with mediafire, I nearly fought about uploading mods on my website. But I don't fancy doing that job. I've spent so many hours getting this far, I really don't want to stop. My problem with mediafire is it seems to only download while fiddler (a HTTP Debugging tool) is running, fiddler listens by creating a proxy through wininet and the vb.net - httpresponse seems to only download mediafire files while this is open(or fiddler is forcing a response which I am not). I posted a topic on the fiddler forum, and I'll wait for that! Just letting you know I'm not giving not matter what. Even if it mean converting from vb.net to c# (which isnt to hard just more time)
  7. It would be so super sweet if all you needed was a bundle file, unfortunately, mine requires a few files to be installed in either the local/language, or local/bp_weapons_pack_vX.X in order to hear sounds and see the intro movies. Cheers. No worries I'll just have to create an uninstall xml file during extraction, logging all the files and folders, then simply delete then during unstall. Good news all working (apart from multi file + bundle, which im yet to do). Hardest problem has been to download from mediafire, but got round it in the end. So once I've done the multi file, i'll release an alpha for testing.
  8. Ok, its all going pretty well. I've got it to download the profile, compressed rar, then extract the file.bundle to graw2 mods folder. It currently just extracts the the file.bundle and not any other file, do some peoples mods have other files included or is everything consigned in the single bundle file?
  9. Ok, I've been slacking the last couple of weeks due to playing MW2 on the ps3, its abit rushy i know, but once i've unlocked full rank I'll look for something else . Anyway just to let you know I've just got it to run the mods. Basically theres a mod.xml file which holds the mod info (you can add/edit/delete and run mod using it ) it currenlty just allows you to easily run mods (you still have to manually download, extract the mods to the graw2 folder.) to run mods it simply creates graw2loader_context.xml (using the mod name) in your graw2 folder and runs that. Im now just creating a sql Database online (with admin), where my program will link to inorder to download the mod info (name, version and URL link). Then I download the compressed mod's (using the sql url link)to your internet temp folder, extract and move to your graw2 location. I would link to use the current links on the GR.NET download section. Is this possible or is there anti leeching? BTW I'll release a version for testing, once I've complete the download mod section.
  10. Cheers, I'll just require users to located graw2.exe manually .
  11. Whats the location of your profiles in xp. I know vista stores them in : C:\Users\USERNAME\AppData\Local\GRAW2\" I gues is something like: C:\Program Files\UBISOFT\Ghost Recon Advanced Warfighter 2\.
  12. Cheers My only hurdle will be the browser, sending and recieving the cammands to the servers. Once I crack that then, then im on the open road. Just to show you its possible heres an out of game Browser. I think it uses glist, which I have the source code to.
  13. Very Sorry for not finnishing this project. I was writting it in Visual C++ MFC, and really struggled texturing the forms and found the most simplest task to slow to code. I recently wanted to touch up on my coding so I decided to continue this project. VB.NET AND I WILL FINNISH IT!!!!!!! Heres what the Phoenix Launcher currently looks like: MODS This currently works manually, requiring the user to download, extract and input the details to this program. Hopfully with the aid of ghostrecon.net, I want to have an auto downloader & extractor. This will require the mod creators (or GR.NET) to follow a compression/profile format, so this application can read and process the mods. Im willing to create a format/procedure script. But I'm not willing to apply it to all the mods on GR.NET. I'll leave that up to someone else Sorry MAPS This will need a simular procedure to the mods, allowing people to autodownload maps, before starting up GRAW2. SERVER OK, Ive managed to connect to the GameSpy Servers and get the ip's and ports of all the current servers. Thats as far as I've currently got. But as I found out, theres no way to direct IP connect to a server. Instead, I will Add the required Server to your "favorite server" list. So you can simply launch GRAW2 and connect to the server via your favorite list. I also hope to be able to retreive server versions, allowing the launcher to flag up "you require this mod" or "you require this map". Ive also currently added the GRAW2 mod RSS Feed, allowing you to keep uptodate with current modds. I will release a simple manual profile version (in the next couple of weeks), so people can get to work using the mods.
  14. I'm trying to write an out-of-game server browser. I've manged to display the ip's (populated, and no-password servers). See here Link Problem is can you connect to an ip via command-line? if so does anyone know the syntax? E.g. graw2.exe -connect [staff Edit: - Deleted your first thread "GRAW 2 GameSpy IP" as it covered the same subject, Please do not start duplicate threads]
  15. I'm also going to add a map downloader to this app. Basically it will read a map list from a central server( which will need to be setup and maintained). Showing map name, version, size and a map overview, etc. It will then download and extract to the correct folder at a click of a button. This won't be as good as having an auto download for maps (like in GRAW1), but it will make it easier for users to install them. I was thinking about adding a downloader for mods too.
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