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ReconSnake

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Everything posted by ReconSnake

  1. Is this for sure? Can you cite a source for that? I'd be interested in reading any news concerning development in what I hope will be my new favorite. RS
  2. Got 'em & I'll try to push forward on progress tonight. RS
  3. I don't really want to see the Ghosts running police actions. I would prefer that Ubi stick to more realistic missions as far as what a military unit would engage in.
  4. Here is a good reference RS
  5. @ donkey, that's fine you certainly have a right to disagree. But I stand by my points.
  6. Personally, I don't think the medic would be a good idea. If I take a 7.62 thru the thigh or bicep slapping some gauze on it isn't going to do much for me but stop the bleeding and hopefully prevent infection. It's not going to magically heal the injured flesh or stop the excruciating pain - both of which substantially decrease performance. Pain killers that might be administered would decrease my overall efficiency too. I say Ubi handles this aspect of casualties just fine.
  7. I have visions of a bloated cow of a game haunting my dreams now - the exact antithesis of what the Ghosts are supposed to represent.
  8. I need all skins ASAP guys. Trying to make some progress in the few hours of spare time I have this weekend. My email is reconsnakeatcharter.net (insert @ in proper place) Again, thanks for the hard work!!! RS
  9. NP, I only noticed b/c it is frequently a pain in the rear for me to find the right-side pic I need (with the dust cover open) RS
  10. One thing you might want to consider is a right-side receiver texture with the ejection port, no fire selection switch, and a forward assist. Not absolutely neccesary of course, but it does add to the realism. RS
  11. How many times have you snuck up close enough to an AI enemy in GR to use a knife?
  12. IMHO, FPWV and iron sights are only eye candy. You already have a decrease in peripheral vision in video games. Iron sights further decrease sight radius to an absurd level. I myself have been shooting for 19 years and I know a little about what I'm talking about. FPWV does the same thing, blocking sight lines that would not be blocked in real life. After having to play with this stuff in RVS (only when I am on a server that forces it BTW - I leave it turned off on my computer) I can honestly say I probably won't buy GR2 if they include that or vehicles that you drive/fly or a jump option. If
  13. True enough, Ubi suffers from a bad case of PC. RS
  14. I was out of contact since early Friday, this was all news to me when I got home today. Sorry if anyone here feels mislead about me suggesting TG as a kick-@ss place to play totally free. RS
  15. Don't believe every stereotype you hear, most of the spec-op guys I know would do anything for a friend, and are all around good guys. There is a difference between arrogance and confidence. RS
  16. There isn't a whole lot I would like to see, except maybe the same kind of advance in gameplay/graphics that Rogue Spear represented to Rainbow6. Improvement to team and enemy AI would definitely be welcome. The ability to climb ladders/steeper terrain to achieve good sniper hides. I would like suppressed weapons to be a bit more powerful, but I am more of a realism fan than I am a balancing fan. There are some things I most definitely do NOT want to see though: 1) Iron sights or first person weapon view - I have been playing RSE games since '98 (own all the R6 series & all the GR seri
  17. Here is a qd suppressor attached properly:
  18. You can view them in igor or you can just look at the .gun file found in the GR equipment folder. Open it with notepad. RS
  19. Looks great! Can't wait to see it in action... RS
  20. See my above post. The urban myth site says the assertion that is false. They are correct. The Ceremony was invented much later than the customary folding of the flag. Therefore there is no way that the special meaning is the reason a flag is folded that way. I do like the Ceremony however US History
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