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sniggle666

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Posts posted by sniggle666

  1. you kno what i think grin was just watching these forums.

    they put the mildot reticule on the msg rifle which is from brettzies sniper rifle, they put all the mexican weapons as used like everyone in graw1 weapon modding forums wanted. g36 and hk21. they put the rpg in because everyone wanted a rpg. i think grin gets there ideas from here

    its not hard to make weapons, if you want to make a weapon.

    http://www.softpedia.com/get/Multimedia/Gr...tudio-Max.shtml

    really isnt that hard to make a weapon it really really is not that hard!

  2. to make it full auto make sure you go to

    strings:inventory

    lib/managers/xml/weapon_data.xml

    go in strings/inventory.xml and make sure the m14 sais "SA FA"

    go in weapon_data.xml and make sure that m14 node sais firemode "SA FA"

    and if you already know whats up with unit xml than you should be straight, its pretty self explan.

    usually in the units xml its a number that lets the game know which set of firemodes it has usually its like

    1 for SA 2 for SA FA and 3 for SA FA 3RB

    if you have anymore questions post em.

    If it is a existing weapon you dont need a objects folder, use your textures in a textures folder.

    Make a textures folder saying textures/atlas_weapons/ m14a1/ diffuse_set0/diffuse/ and inside diffuse is where your atlas.dds or m14a1_df is what the texture file should say.

    Say you edited the texture file. it had to of came from the textures section.

    Just do that and put down m14a1_df

  3. hey bret i have a question, if i was able to get my guns into graw one, do you think you can help me get them into graw 2 after you found the most simple solution to this? Since you have accomplished getting your guns into graw2 i would think the best way to mod is getting guns into graw 1 first then moving into graw 2.

  4. don't change the weapon_penetration_type value? then how would i go about setting the m14 to use the rifle penetration rather than the sniper penetration (which is way too powerful)?

    i never heard of rifle penetration, try doing what i said by not changing the value and leaving it as it was when you extracted it, see if it works then holla back.

    if your asking where you put the node <var name="weapon_penetration_type" value="1"/> make a units folder and inside the units folder have a folder called weapons, extract the unit xml for the m14 then go inside the m14 xml, go down to where it sais suppressive or suppressed fire or something like that, right below the last line put in below the last "suppressive" node with a space . Its the only node that sais suppressive or suppressed fire im not totally sure because when i do weapon penetration to my weapons i just look for the small land marks, i dont really pay attention to most things.. A.D.D.

    If you cant find it just copy and past the whole xml in this post and i'll reply with where you should put it.

    just

  5. i noticed that there is now a setting for both sniper AND rifle penetration, but none of the rifles have said penetration applied to them. i tried to do it, but to no avail.

    from sb_templates>sb_weapon_data.xml:

    <var name="weapon_penetration_type" type="number" default="0"/> <!-- how a weapon penetrates; 0 = normal (0m), 1 = sniper (1m), 2 = rifle (variable with max_penetration) -->

    <var name="max_penetration" type="number" default="10"/> <!-- penetration value in cm for penetration_type=2 weapons -->

    <var name="penetration_chance" type="number" default="2"/> <!-- 1/x chance of penetration for penetration_type=2 weapons -->

    from the barrett weapon file:

    <var name="weapon_penetration_type" value="1"/> <!-- will penetrate walls -->

    so i take the above line, paste it into the m14 xml file and change the value to 2. no effect. hmm.

    i also messed with the penetration_chance and max_penetration quite a bit and had no luck.

    dont change the value at all

  6. snow or bret how differnet is it from graw 1 to get guns into the game like, is there any new folders besides the ones in graw 1, like strings and units for example. Or are they set up different.

  7. Okay if your model is smoothed for texturing i can absouloutly give it some Wonderful textures like, professional textures. just let me know if you need help getting it in the game or just let me get the file so i can texture it.

    by the way i really like the MTAR , thats the isreali forces advanced assault rifle isnt it?

  8. I THIKN YOU guys are tkaing this way to far, the mp demo is probally the reason you can only have kits wait till the real deal comes out then start talkin bout kits cuz i mean come on the mp demo isnt the actuall game its just a taste a sight for sore eyes a piece of pie a ride on the new bike it isnt the whole big chalupa, the big cheese the big fantastica , artificial inseminating of a cow and horse rattish...come on blue big ol blue=u love me

  9. I created a weapon and my step dad wants it as well so we can use them networked but i don't know why they don't show up in the multi player weapon choices can anyone help me please?

    You need a english folder, You need a units folder, lib(managers,xml,weapon data xml) folder, Strings folder, Textures folder and objects folder is required to be a successful weapons mod, if you dont know what those things are hit me up with a pm, and i'll tell you. You need to successfully export a weapon from max into a diesel format.

    If its not showing up in your invetory its probally something wrong with your objects folder. There are only a few simple things required to get a gun in the game. pm and i'll tell

  10. i figured out how to get the mexican weapons to have about 5x more resolution and graphics that usual!! if u have payed attention to the topic hk psg-1 almost u can now weild a high res mexican weapon. how did i do this u might say? simple go to the renderer settings.xml and change texture managed props from false to true also u can get graw 1 to look like graw 2 if u change all the setting to high and from true to false i will post my renderer settings here BUT DO NOT COPY im sure most of u do NOT have a nvidia geforce 7600 SO do this on ur own! here it is :

    <render_config>

    <d3d_device

    adapter = "NVIDIA GeForce 7600 GT"

    driver = "nv4_disp.dll"

    resolution = "1280 1024"

    windowed = "false"

    refresh_rate = "75"

    />

    <render_settings>

    <variable name="anti_aliasing" value="edge_smooth"/>

    <variable name="aspect_ratio" value="1.7777778"/>

    <variable name="brightness" value="1"/>

    <variable name="dynamic_lights" value="true"/>

    <variable name="effect_quality" value="high"/>

    <variable name="max_anisotropy" value="16"/>

    <variable name="post_effect_quality" value="high"/>

    <variable name="shadow_quality" value="high"/>

    <variable name="texture_managed_backdrop" value="true"/>

    <variable name="texture_managed_buildings" value="true"/>

    <variable name="texture_managed_buildings_low" value="true"/>

    <variable name="texture_managed_characters" value="true"/>

    <variable name="texture_managed_default" value="true"/>

    <variable name="texture_managed_effects" value="true"/>

    <variable name="texture_managed_ground" value="true"/>

    <variable name="texture_managed_lightmaps" value="true"/>

    <variable name="texture_managed_no_lod" value="true"/>

    <variable name="texture_managed_plants" value="true"/>

    <variable name="texture_managed_player_vehicles" value="true"/>

    <variable name="texture_managed_props" value="true"/>

    <variable name="texture_managed_props_bump" value="true"/>

    <variable name="texture_managed_props_high" value="true"/>

    <variable name="texture_managed_silhouettes" value="true"/>

    <variable name="texture_managed_sky" value="true"/>

    <variable name="texture_managed_vehicles" value="true"/>

    <variable name="texture_managed_weapons" value="true"/>

    <variable name="texture_managed_weapons_third" value="true"/>

    <variable name="texture_quality" value="high"/>

    <variable name="texture_quality_backdrop" value="high"/>

    <variable name="texture_quality_buildings" value="high"/>

    <variable name="texture_quality_buildings_low" value="high"/>

    <variable name="texture_quality_characters" value="high"/>

    <variable name="texture_quality_default" value="high"/>

    <variable name="texture_quality_effects" value="high"/>

    <variable name="texture_quality_ground" value="high"/>

    <variable name="texture_quality_lightmaps" value="high"/>

    <variable name="texture_quality_no_lod" value="high"/>

    <variable name="texture_quality_plants" value="high"/>

    <variable name="texture_quality_player_vehicles" value="high"/>

    <variable name="texture_quality_props" value="high"/>

    <variable name="texture_quality_props_bump" value="high"/>

    <variable name="texture_quality_props_high" value="high"/>

    <variable name="texture_quality_silhouettes" value="high"/>

    <variable name="texture_quality_sky" value="high"/>

    <variable name="texture_quality_vehicles" value="high"/>

    <variable name="texture_quality_weapons" value="high"/>

    <variable name="texture_quality_weapons_third" value="high"/>

    </render_settings>

    </render_config>

    High res always makes your game extra slow!

  11. hi i have a few mods installed and somehow its making my pistols do twice the zoom can any1 tell me which file makes the pistol iron sights zoom and not is not the U_glock thx much appreciated

    go to weapon data in sp_templates and change the default zoom to 50 or 55 ... see any thing that sais zoom and change the number to 50 or 55

    anything that sais default zoom for unmodded weapon too

  12. sgt hoot all you gotta do is go to www.ghostaholic.com and download my mexican special forces mod in the mods section for GRAW. If you want something different download it. the marine sucks because his helmet blocks your vision when you play as him. If you want to kno how to change the players total appearcence just send me a pm.but if you download my file off ghostaholic you'll play as the mexican special forces guy with the combat helmet and mask and body armor and all that stuff

  13. i was sittin on the john wondering what project are you workin on next bret?

    Nothing significant. I've done some small tweaks to this mod, but it doesn't really effect much. I messed around with getting my own character animations into the game so the ironsights would line up correctly, but it is such a headache I got tired of it. I looked at a couple of possibilities for new weapons, L96A1, Hk53, and Sig552 Commando, but I haven't had the energy to start on any of those. I think Graw2 is getting ready to do something soon anyway.

    graw 2 is gonna be some fun ###### right there i can tell you that. i hope they have the m468 in that game if they dont im gonna cry like a little baby.i so hope they do. its cool they got the g36 is there too but all the other weapons like the beretta weapons (the storm gun in graw 2 xbox 360) are some bad mothers .

    GRAW2 PC has the HK M416.

    hell yeah i cant wait im gonna ###### my pants thats a nice rifle jus not as bad ass the m468

  14. i was sittin on the john wondering what project are you workin on next bret?

    Nothing significant. I've done some small tweaks to this mod, but it doesn't really effect much. I messed around with getting my own character animations into the game so the ironsights would line up correctly, but it is such a headache I got tired of it. I looked at a couple of possibilities for new weapons, L96A1, Hk53, and Sig552 Commando, but I haven't had the energy to start on any of those. I think Graw2 is getting ready to do something soon anyway.

    graw 2 is gonna be some fun ###### right there i can tell you that. i hope they have the m468 in that game if they dont im gonna cry like a little baby.i so hope they do. its cool they got the g36 is there too but all the other weapons like the beretta weapons (the storm gun in graw 2 xbox 360) are some bad mothers .

  15. MORE BAD NEWS i tried getting the rpg but no dice game crashed if u get sniggles mod u can have the psg1 g36k and hk21e

    theres no way the psg1 and the g36 is gonna work nore the rpg. rpg has animations for player. you have to make them. there is only a animation for the rpg to hold it but there is no firing animation for it.The g36 has a stupid useless sight blocking it unless you can figure out how far yoour face has to be up to it so see if that sight is actually legit. but i really dought it!?. and finally the psg1 has a another useless sight blocking it from using any real sights. unfortunally the only legitt enemy weapon is the hk21e!.

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