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Everything posted by sniggle666
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very immpressive bret, i look foward to more work
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hell yeah they did no doubt this ones better. jus the moddings a beea
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you kno what i think grin was just watching these forums. they put the mildot reticule on the msg rifle which is from brettzies sniper rifle, they put all the mexican weapons as used like everyone in graw1 weapon modding forums wanted. g36 and hk21. they put the rpg in because everyone wanted a rpg. i think grin gets there ideas from here its not hard to make weapons, if you want to make a weapon. http://www.softpedia.com/get/Multimedia/Gr...tudio-Max.shtml really isnt that hard to make a weapon it really really is not that hard!
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to make it full auto make sure you go to strings:inventory lib/managers/xml/weapon_data.xml go in strings/inventory.xml and make sure the m14 sais "SA FA" go in weapon_data.xml and make sure that m14 node sais firemode "SA FA" and if you already know whats up with unit xml than you should be straight, its pretty self explan. usually in the units xml its a number that lets the game know which set of firemodes it has usually its like 1 for SA 2 for SA FA and 3 for SA FA 3RB if you have anymore questions post em. If it is a existing weapon you dont need a objects folder, use your textures in a textures folder. Make a textures folder saying textures/atlas_weapons/ m14a1/ diffuse_set0/diffuse/ and inside diffuse is where your atlas.dds or m14a1_df is what the texture file should say. Say you edited the texture file. it had to of came from the textures section. Just do that and put down m14a1_df
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hey bret i have a question, if i was able to get my guns into graw one, do you think you can help me get them into graw 2 after you found the most simple solution to this? Since you have accomplished getting your guns into graw2 i would think the best way to mod is getting guns into graw 1 first then moving into graw 2.
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hey bret would you be able to help me get my famas into graw 2? and maybe help put a aimpoint on it *whispers*
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i never heard of rifle penetration, try doing what i said by not changing the value and leaving it as it was when you extracted it, see if it works then holla back. if your asking where you put the node <var name="weapon_penetration_type" value="1"/> make a units folder and inside the units folder have a folder called weapons, extract the unit xml for the m14 then go inside the m14 xml, go down to where it sais suppressive or suppressed fire or something like that, right below the last line put in below the last "suppressive" node with a space . Its the only node that sais suppressive or suppressed fire im not totally sure because when i do weapon penetration to my weapons i just look for the small land marks, i dont really pay attention to most things.. A.D.D. If you cant find it just copy and past the whole xml in this post and i'll reply with where you should put it. just
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dont change the value at all
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snow or bret how differnet is it from graw 1 to get guns into the game like, is there any new folders besides the ones in graw 1, like strings and units for example. Or are they set up different.
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just smooth it for texturing and do the uvs, and i'll take it from there but, read brettzies pistol tutorial somewhere in weapon modding and that'll teach you how to export your guns successfully. just leave the textures part to me.
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this is how real life war is there is no sense of completion just a pure sense of martyrdom and 100% insanity then you end up growing a beard and living on a mountain feeding your dog treats mouth to mouth like in the movie shooter.
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Okay if your model is smoothed for texturing i can absouloutly give it some Wonderful textures like, professional textures. just let me know if you need help getting it in the game or just let me get the file so i can texture it. by the way i really like the MTAR , thats the isreali forces advanced assault rifle isnt it?
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well hey howd you make the models and also all you have to do is make a objects folder and the materials xml and all that stuff and i'll do your other xmls
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Does anyone have any clues or suggestions on what and how graw 2 can be modded?
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I THIKN YOU guys are tkaing this way to far, the mp demo is probally the reason you can only have kits wait till the real deal comes out then start talkin bout kits cuz i mean come on the mp demo isnt the actuall game its just a taste a sight for sore eyes a piece of pie a ride on the new bike it isnt the whole big chalupa, the big cheese the big fantastica , artificial inseminating of a cow and horse rattish...come on blue big ol blue=u love me
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I havent downloaded the mp demo, and im not aware if all the weapons are in the mp demo, does anyone know if theres a shotty in the secondary slot category of weapons?> if not what weapons are in the secondary and sidearm category, i think thats the only thing im worried about in this game, just hand me the right gun and i'll get'r done
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You need a english folder, You need a units folder, lib(managers,xml,weapon data xml) folder, Strings folder, Textures folder and objects folder is required to be a successful weapons mod, if you dont know what those things are hit me up with a pm, and i'll tell you. You need to successfully export a weapon from max into a diesel format. If its not showing up in your invetory its probally something wrong with your objects folder. There are only a few simple things required to get a gun in the game. pm and i'll tell
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High res always makes your game extra slow!
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Sgt. Olsen's Ulitmate Mod Compilation
sniggle666 replied to Mother's topic in GR:AW - Weapon Modding
mother , would you be so kind enough to create a texture for my famas? -
go to weapon data in sp_templates and change the default zoom to 50 or 55 ... see any thing that sais zoom and change the number to 50 or 55 anything that sais default zoom for unmodded weapon too
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sgt hoot all you gotta do is go to www.ghostaholic.com and download my mexican special forces mod in the mods section for GRAW. If you want something different download it. the marine sucks because his helmet blocks your vision when you play as him. If you want to kno how to change the players total appearcence just send me a pm.but if you download my file off ghostaholic you'll play as the mexican special forces guy with the combat helmet and mask and body armor and all that stuff
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Nothing significant. I've done some small tweaks to this mod, but it doesn't really effect much. I messed around with getting my own character animations into the game so the ironsights would line up correctly, but it is such a headache I got tired of it. I looked at a couple of possibilities for new weapons, L96A1, Hk53, and Sig552 Commando, but I haven't had the energy to start on any of those. I think Graw2 is getting ready to do something soon anyway. graw 2 is gonna be some fun ###### right there i can tell you that. i hope they have the m468 in that game if they dont im gonna cry like a little baby.i so hope they do. its cool they got the g36 is there too but all the other weapons like the beretta weapons (the storm gun in graw 2 xbox 360) are some bad mothers . GRAW2 PC has the HK M416. hell yeah i cant wait im gonna ###### my pants thats a nice rifle jus not as bad ass the m468
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Nothing significant. I've done some small tweaks to this mod, but it doesn't really effect much. I messed around with getting my own character animations into the game so the ironsights would line up correctly, but it is such a headache I got tired of it. I looked at a couple of possibilities for new weapons, L96A1, Hk53, and Sig552 Commando, but I haven't had the energy to start on any of those. I think Graw2 is getting ready to do something soon anyway. graw 2 is gonna be some fun ###### right there i can tell you that. i hope they have the m468 in that game if they dont im gonna cry like a little baby.i so hope they do. its cool they got the g36 is there too but all the other weapons like the beretta weapons (the storm gun in graw 2 xbox 360) are some bad mothers .
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i was sittin on the john wondering what project are you workin on next bret?
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theres no way the psg1 and the g36 is gonna work nore the rpg. rpg has animations for player. you have to make them. there is only a animation for the rpg to hold it but there is no firing animation for it.The g36 has a stupid useless sight blocking it unless you can figure out how far yoour face has to be up to it so see if that sight is actually legit. but i really dought it!?. and finally the psg1 has a another useless sight blocking it from using any real sights. unfortunally the only legitt enemy weapon is the hk21e!.
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