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Everything posted by Dannik
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You're setting the bar high by using Frostbite as your point of origin. Of course, that's a personal opinion. Off the top of my head, Year of the Monkey is probably the closest in terms of an overall experience. There are more, though. Check the downloads section for total conversions and campaign mods. War of Infamy is another fantastic one, as I recall.
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I had to install just for your gallery, Rocky. Very cool. It's not something the casual surfer would need, but it is neat for it's slickness. Or slick for it's neatness.
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I don't have any practical experience, but I do have some technical knowledge regarding T1 lines. First, they are full duplex 1.5Mbit/s lines. Raw bandwidth, though not terribly speedy. The advantage is that you can fully saturate it, 24/7, and never worry about quotas. The downside is a single user could do this, effectively shutting everyone else out. That is why the primary node (the place the T1 runs to, and everyone else connects to) really needs a commercial if not enterprise routing system, to ensure properly switched bandwidth, and/or QoS control. If this isn't included in the
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Just a gut thing, but... have you checked the tick box in the MP options saying you are behind a firewall?
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Eighteen. I'm a bit of a sci-fi freak.
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One question, and this may sound like a duh moment, but I have to ask. No offence. When you say you can't find servers, do you mean that the MP server list within GR isn't giving you a list of servers, or that servers on that list aren't resolving? It's a critical difference, as there is no server browser in GR. It's more like a bookmark list than a "query master server" tool. If you haven't manually added a valid server to it, nothing will show. If you're using a third party app (Xfire, the semi-defunct ASE, etc) and can't find a server, then you may have a NAT issue.
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I'm sorry, G. I fault myself for the lack of response. I loved your adaptation, and had the sound bug too. I really should have given you the feedback you deserved. But, I didn't. I'm sorry for that.
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MK45 In fairness, a bit of research has shown that this might be a mislabelled MK40.
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This just means that we've received permission to announce publicly which engine the team has been developing on since before the website first went live.
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Activation Limits Removed On Bioshock For The Pc
Dannik replied to Pave Low's topic in Shooter games (FPS & TPS)
Well, that too. SecuROM? I don't like it, but it's not too evil. Product activation? If I can put up with Steam, I can deal with it here too. Limited numbers of activations? Too much for me. -
Activation Limits Removed On Bioshock For The Pc
Dannik replied to Pave Low's topic in Shooter games (FPS & TPS)
So I finally bought Bioshock today. Any guesses as to why? -
WMV is not a file format, it's a container format, like Quicktime files. It's also a container that is locked to Windows only systems, so it's not appropriate for general use, though it's certainly just fine if you can control the platform it'll be viewed on.
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I think I was one of the tens of people who really liked Shenmue, despite it's obvious flaws.
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NoQuarter has it right, unfortunately. Even Microsoft doesn't know what that error means beyond driver issue or hardware issue. So vague, it's almost useless. From my gut and memory, you MAY have a stick of RAM going south, or have a HD with some bad sectors. I'd suggest pulling a stick of RAM, seeing how it goes, and then swapping them (not swapping sockets on the MB, but just A/B them) first, because it's easy. Also easy is to run a diskscan on (likely) reboot from the HD properties. Apps like Memtest86 are freeware and well tuned, but not easy, in the consumer POV. If nothi
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Incredible luck abounds: I managed to get a WiiFit for an actual reasonable price. Popped into the nearby Zellers store to nose around the electronics section. Not finding anything of particular interest, I started heading for the exit. I was stopped by the clerk, who said, "I thought it was you. We have them." She didn't have to say what "they" were. I knew. She had a few cases, not even opened. Talk about timing.
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A site to bookmark is SourceForge, a network of FOSS* projects. For CD/DVD recording on Windows, InfraRecorder looks like a decent package. *Free Open Source Software. Free as in freedom, free as in beer.
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Thank you, all. It's much appreciated.
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[is "breath holding" feature on PC version?]
Dannik replied to xG5kdo's topic in GR:AW (PC) - General Discussion
I think from your description that you are having the exact same issue I had at first. Someone from GRIN commented that the reason for the ret bounce was that the game needs a full gig of RAM to preload all the animations, and less than a gig meant some animations wouldn't work. The sniper scope was the most obvious, from the posts about this issue here and at other sites. Going from 512 to a gig fixed it immediately, for everyone affected, from what I have seen and experienced with my own install. -
[is "breath holding" feature on PC version?]
Dannik replied to xG5kdo's topic in GR:AW (PC) - General Discussion
I believe the 256mb minimum is a video card requirement, not system memory. GRAW1 PC's system RAM requirement is 1GB, and though the game runs with less, the reticule bounce is one very specific problem to systems with less than a gig installed. Going higher than 1GB of system memory will improve overall performance, but 1GB should solve the aiming issue. -
Perhaps you could try installing the free RAD Tools, and seeing if that helps. If that isn't enough, you could try moving the copy of bink32w.dll that the RAD tools should install (latest version) into the GRAW2 main directory.
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ATI Tray Tools is the software, and "flip queue" is the equivalent setting.
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DDS plugin for GIMP 2.4.x
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This isn't a chat room. Please don't spam.
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http://files.filefront.com/geisterspaehtru...;/fileinfo.html