
Maj.Ken
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Location
Germany
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Favourite Ghost Recon Mod.
SFOR 2010 and 31st USMC
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http://www.fsc-gr.de
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81743114
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maj_ken@msn.com
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Maj.Ken replied to *RWG*Jackal's topic in GR:AW (PC) - Tech Support
Nice, I'll try that. But how the hell did you find that out? edit my fault -
Hey Nightmare, the software engineers of RSE definetely used the old GR engine, but improved it -- so or in other words said it developer Heather Chandler in an interview with www.gamespot.com Take a look here for the video http://www.ghostrecon.net/forums/index.php?showtopic=18353
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I made a mistake while posting ( Sorry... Here are the complete links, they need to be copied in the browser and opened... 100k-Version (ADSL) mms://a111.m.akastream.net/7/111/5372/1/gamespot.download.akamai.com/5372/netshow/gslive/100k/ghostrecon2_5904_di1.asf 300k-Version (T1) mms://a111.m.akastream.net/7/111/5372/1/gamespot.download.akamai.com/5372/netshow/gslive/300k/ghostrecon2_5904_di1.asf
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Hey guys - u don't need to visit www.gamespot.com!!!! CHECK OUT THESE LINKS: 100k-Version (ADSL) mms:/a111.m.aka...........ghostrecon2_5904_di1.asf 300k-Version (T1) mms:/a111.m.aka...........ghostrecon2_5904_di1.asf
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For those, who have not read yet, this old news: http://www.ghostrecon.com/news.php?param=defaultgrjs&id=6895 Seems that they aren't using the unreal-engine, but as you said on MSN - the hands of the chr's.....weird, that!
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On http://www.theplatoon.com, I read sth. in the news about this pic, which will be the official GR2 logo:
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Hi guys! For those in our rows who haven't seen any screenies from GR, here are some (4) on the UBI-Site... http://www.ubi.com/US/Games/Tom+Clancy’s+G...Recon™+2+PC.htm My first thing as I saw these screens, was: "Man, am I lucky that this will be released not before winter 2004"
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hi! Well - check this tutorial by El_Oso out, for tagging on your vehicle: Vehicle Tagging Tutorial
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first this one - i tried sth and got this out:
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Hi! Well, try clicking on the Button, called 'Min/Max-Toggle' in the lower right corner of 3ds max. That's the way, you should see all 4 perspectives like top-, left-, right- and perspective-view.
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Hello everyone! I went through many troubles in preparing my first vehicle, to work fine in game. Since I got it ready - it's a M1068A3 from the M113 family, I wanted to put light on the vehicle, casting a light cone on the ground. Well, check out, what i achieved on this: Picture 1 Picture 2 Picture 3 InGame-Picture 1 InGame-Picture 2 InGame-Picture 3 At this point, I do not want forget the guys who helped me out, in starting with 3DSM: =MM=Shadow - for his great support and hours of questioning Wytknite - for his support in doing the first steps on 3DSM and understanding the 3DSM interface El_Oso - for his vehicle tagging tutorial El_Oso and Indy - for their job on the base-model, the M113 I hope that I haven't forgotten sb, now.
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Well then, I'll try it this way and report to you, if I have success with this!
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