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Posts posted by Giampi
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Moreover when you tried to remove all your mods folder did you remove also MP1 e MP2 folders (DS and IT)?. Can't you simply remove all the mods folder inside it apart Mp1 and MP2?
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I've just installed this one http://www.zipgenius.it and at this time it's my favourite one. Freeware and Italian!
(fron-end also in English, don't worry).I've tried also ultimatezip but didn't impress too much positive.
If for you it's enough to use only zip files try "enzip"
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Try look here http://www.ghostrecon.net/html/helicopter-...r-scripting.htm otherways search the forum. Every single modder out there who tried to have a chooper to fly hit the same problems as you

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I've always had such problem (effect) but i was too shy to speak being afraid to be kid of my video card
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where can i get stats on the island thunder sa-80 ?
Why not here http://www.ghostrecon.net/html/arms.htm

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Do I need both?
Yes you need both as stated clearly in the readme file.
Don't forget to read always the readme file in order to be sure you can play the mod

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Is it just me or is anyone else having a problem completing mission two? I have cleared the vessel, cleared the docks of militia, and I have all my men practically inside the Helo but the mission wont end? What gives? How much "Linking" do I need to do with 2RAR? Arent I in the right place?
Hi demojoe,
the most probable cause of this is that you missed to kill some enemies somewhere. You have to find and kill that (those) coward(s) who is (are) hiding.

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Igor! Go to Tools/Kit Editor

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I'm sorry I can't say much since I was sick all the week and I've just downloaded this wonderful mod.
It looks so professional, I love the music and the new colours make GR a completely new game
.I might say that CO2 stands with Frostbite and Operation Stabilise
among my favourite mod.Congratulations Bajabravo for now!

PS I just miss a new intro video
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Please post here the ike.log and not the ikecrash.log so we can help you more

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But I'm glad I did, it was a great experience and I'm gone have another go at it soon, with different tactics and try not to save and load anything during the missions.
In OS missions we tried to cover every single edge and therefore in almost every mission you can try different tactics. At the present I remember with pleasure mission 4 and 10 where I modified quite a bit the original script byAus Viper to consider everything a player could do. Enjoy!
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We are working hard to solve that issue of mission 3 but till now we have no hints.....

If you can help us it would be appreciated...

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AAARGH!
Crashes a few seconds in to mission 3! Three attempts with different soliders, same resault. Ike.log below:
QUOTE
***** User's system configuration *****
CPU: AuthenticAMD 1410 MHz AMD Athlon
RAM: 768 MB
O/S: Microsoft Windows 2000 5.1 build 2600
Ghost Recon (RELEASE) version = 1.4.0.0(0)
RSDisplayMgr::CreateGameWindow: Creating a 1024x768 window at 0,0 on monitor KDS Visula Sensations VS-77/VS-70/VS-7p attached to NVIDIA GeForce3
RSDisplayMgr::CreateGameWindow: Game running on primary display KDS Visula Sensations VS-77/VS-70/VS-7p attached to NVIDIA GeForce3
HAL (hw vp): NVIDIA GeForce3 R5G6B5
RSFILEDATA: FindFile could not find file ike_fx_fire_type2.tga
RSFILEDATA: FindFile could not find file ike_fx_fire_type2.rsb
Unable to find ike_fx_fire_type2.tga anywhere.
RSFILEDATA: FindFile could not find file lighthalo_effect3.rsb
RSFILEDATA: FindFile could not find file lighthalo_effect3.rsb
Unable to find lighthalo_effect3.rsb anywhere.
RSSoundMgrPC: Selecting sound device SB Live! Wave Device
driver is emu10k1m.sys
Loading map d:\ghost recon\mods\mp2\map\cp01_hunting_lodge\cp01_hunting_lodge.map
RSFILEDATA: FindFile could not find file ran_cuba_cuba.chr
RSFILEDATA: FindFile could not find file ran_a_cuba_cuba.chr
RSFILEDATA: FindFile could not find file ran_b_cuba_cuba.chr
RSFILEDATA: FindFile could not find file ran_head_blink_cuba.rsb
RSFILEDATA: FindFile could not find file ran_head_cuba.rsb
RSFILEDATA: FindFile could not find file 2rar_support_cuba_cuba.chr
RSFILEDATA: FindFile could not find file 2rar_support_a_cuba_cuba.chr
RSFILEDATA: FindFile could not find file 2rar_support_b_cuba_cuba.chr
SOUND: Cannot Find: ET0_briefing.wav
RSFILEDATA: FindFile could not find file ran_cuba_cuba.chr
RSFILEDATA: FindFile could not find file ran_a_cuba_cuba.chr
RSFILEDATA: FindFile could not find file ran_b_cuba_cuba.chr
RSFILEDATA: FindFile could not find file ran_head_blink_cuba.rsb
RSFILEDATA: FindFile could not find file ran_head_cuba.rsb
RSFILEDATA: FindFile could not find file 2rar_support_cuba_cuba.chr
RSFILEDATA: FindFile could not find file 2rar_support_a_cuba_cuba.chr
RSFILEDATA: FindFile could not find file 2rar_support_b_cuba_cuba.chr
RSFILEDATA: FindFile could not find file icg_wht_snp_05_blink_cuba.rsb
RSFILEDATA: FindFile could not find file icg_wht_snp_05_cuba.rsb
RSFILEDATA: FindFile could not find file icg_wht_snp_01_blink_cuba.rsb
RSFILEDATA: FindFile could not find file icg_wht_snp_01_cuba.rsb
RSFILEDATA: FindFile could not find file icg_wht_snp_05_blink_cuba.rsb
RSFILEDATA: FindFile could not find file icg_wht_snp_05_cuba.rsb
Loading map d:\ghost recon\mods\mp2\map\cp01_hunting_lodge\cp01_hunting_lodge.map
RSFILEDATA: FindFile could not find file ran_cuba_cuba.chr
RSFILEDATA: FindFile could not find file ran_a_cuba_cuba.chr
RSFILEDATA: FindFile could not find file ran_b_cuba_cuba.chr
RSFILEDATA: FindFile could not find file ran_head_blink_cuba.rsb
RSFILEDATA: FindFile could not find file ran_head_cuba.rsb
RSFILEDATA: FindFile could not find file icg_wht_snp_05_blink_cuba.rsb
RSFILEDATA: FindFile could not find file icg_wht_snp_05_cuba.rsb
RSFILEDATA: FindFile could not find file truck_m35d0.anm
RSFILEDATA: FindFile could not find file truck_m35d0.anm
Loading map d:\ghost recon\mods\mp2\map\cp01_hunting_lodge\cp01_hunting_lodge.map
RSFILEDATA: FindFile could not find file ran_cuba_cuba.chr
RSFILEDATA: FindFile could not find file ran_a_cuba_cuba.chr
RSFILEDATA: FindFile could not find file ran_b_cuba_cuba.chr
RSFILEDATA: FindFile could not find file ran_head_blink_cuba.rsb
RSFILEDATA: FindFile could not find file ran_head_cuba.rsb
RSFILEDATA: FindFile could not find file icg_wht_snp_05_blink_cuba.rsb
RSFILEDATA: FindFile could not find file icg_wht_snp_05_cuba.rsb
POSSIBLE SPOLIER BELOW:
As soon as the tangos opposite the bridge starts to fire, it crashes. There are some tangos in that little dam (or whatever it is) which I had a short firefight with on two occasion without any ctd. But as soon as I hear gunfire on the other side of the bridge = ctd.
You got me in to playing SP again and now I can't carry on!
Just kidding, ###### happens. Hope you (anyone) have a solution soon...
It's really weird because I beta-tested that mission (so wonderful!!!) and never had problems but this time I'm with you

I have CTD at exactly the same point of yours and with the same ike.log.
I'm so astonished also because I can't find anything in the script to justify such problem!

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why not show message if I just say display messageboxall. Is this not working since cinematic already started?
It could be! Try to move the display response after the begin cinematic response
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I'm new to all this though so making my own mod would take a lot of study. I would be very grateful if someone would make one.Giving you a negative answer regarding the possibility to keep the stats of your soldiers for next campaign I think a very good mod that seems made for you is "General Enemy Realism". It will link all the campaigns together among the many other things
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If you want to change a map from day to night, (or vise versa) just open up the map's mission in Igor and open up Map Properties. Override the invironment, and choose you settings.
Total reverse (or night2day) mods from Firestar do not simply change the environment (.env) file but retextures the map that were too much dark. Sometimes it's not enough to change the sky, this is particularly true with very dark maps such as castle map or docks map (or Aurora in case of DS)
If you can't contact Firestar I suggest you to give a look to that wonderful mod recently released called SunMaps

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I actually think that GR engine is execellent for modern wars and that a conversion to cowboys and indians could not give good results as expected. Therefore I would prefer to see other mods inspired by recent (or future) events

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Do you think it's over Dai-San? at the end of this topic we want to see your mission, we don't accept any withdrawn!

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I sincerely hope you will enjoy, guys! We worked so hard but don't hesitate to be critic!

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I also tried but without replay. He might have left GR modding. In this and similar cases I think that it would suffice to mention his name in the readme file but this is only my opinion. What does the community think about it?
PS can you move this topic to "general modding forum"?
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Giving you a negative answer regarding the possibility to keep the stats of your soldiers for next campaign I think a very good mod that seems made for you is "General Enemy Realism". It will link all the campaigns together among the many other things

PS Wellcome to the community
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It seems wonderful. I hope the campaign will be aty the same level of the skins and weapons, even if knowing the modder, I have no doubts at all

how many mins left to download???

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Does the scripter need to put in a demo waypoint for the AI to automatically place demo at the desired spot? or is this accomplished in some other manner?
Hey, this is a very intelligent question... I'm sorry I didn't think about it since I've read this too.
using old characters
in GR - Mission Modding
Posted
Of course, with the mod I suggested you, you will have only a bit campaign with 15+8+8 missions. You have to start it again from the beginning and at the end you can't export your stats to other mods. You're right!