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Giampi

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Posts posted by Giampi

  1. Is it just me or is anyone else having a problem completing mission two? I have cleared the vessel, cleared the docks of militia, and I have all my men practically inside the Helo but the mission wont end? What gives? How much "Linking" do I need to do with 2RAR? Arent I in the right place?

    Hi demojoe,

    the most probable cause of this is that you missed to kill some enemies somewhere. You have to find and kill that (those) coward(s) who is (are) hiding. ;)

  2. I'm sorry I can't say much since I was sick all the week and I've just downloaded this wonderful mod.

    It looks so professional, I love the music and the new colours make GR a completely new game :P .

    I might say that CO2 stands with Frostbite and Operation Stabilise ;) among my favourite mod.

    Congratulations Bajabravo for now!

    :thumbsup:

    PS I just miss a new intro video

  3. But I'm glad I did, it was a great experience and I'm gone have another go at it soon, with different tactics and try not to save and load anything during the missions.

    In OS missions we tried to cover every single edge and therefore in almost every mission you can try different tactics. At the present I remember with pleasure mission 4 and 10 where I modified quite a bit the original script byAus Viper to consider everything a player could do. Enjoy!

  4. AAARGH!

    Crashes a few seconds in to mission 3! Three attempts with different soliders, same resault. Ike.log below:

    QUOTE 

    ***** User's system configuration *****

          CPU: AuthenticAMD 1410 MHz AMD Athlon

          RAM: 768 MB

          O/S: Microsoft Windows 2000 5.1  build 2600

    Ghost Recon (RELEASE)  version = 1.4.0.0(0)

    RSDisplayMgr::CreateGameWindow: Creating a 1024x768 window at 0,0 on monitor KDS Visula Sensations VS-77/VS-70/VS-7p attached to NVIDIA GeForce3

    RSDisplayMgr::CreateGameWindow: Game running on primary display KDS Visula Sensations VS-77/VS-70/VS-7p attached to NVIDIA GeForce3

    HAL (hw vp): NVIDIA GeForce3 R5G6B5

    RSFILEDATA: FindFile could not find file ike_fx_fire_type2.tga

    RSFILEDATA: FindFile could not find file ike_fx_fire_type2.rsb

    Unable to find ike_fx_fire_type2.tga anywhere.

    RSFILEDATA: FindFile could not find file lighthalo_effect3.rsb

    RSFILEDATA: FindFile could not find file lighthalo_effect3.rsb

    Unable to find lighthalo_effect3.rsb anywhere.

    RSSoundMgrPC: Selecting sound device SB Live! Wave Device

      driver is emu10k1m.sys

    Loading map d:\ghost recon\mods\mp2\map\cp01_hunting_lodge\cp01_hunting_lodge.map

    RSFILEDATA: FindFile could not find file ran_cuba_cuba.chr

    RSFILEDATA: FindFile could not find file ran_a_cuba_cuba.chr

    RSFILEDATA: FindFile could not find file ran_b_cuba_cuba.chr

    RSFILEDATA: FindFile could not find file ran_head_blink_cuba.rsb

    RSFILEDATA: FindFile could not find file ran_head_cuba.rsb

    RSFILEDATA: FindFile could not find file 2rar_support_cuba_cuba.chr

    RSFILEDATA: FindFile could not find file 2rar_support_a_cuba_cuba.chr

    RSFILEDATA: FindFile could not find file 2rar_support_b_cuba_cuba.chr

    SOUND: Cannot Find: ET0_briefing.wav

    RSFILEDATA: FindFile could not find file ran_cuba_cuba.chr

    RSFILEDATA: FindFile could not find file ran_a_cuba_cuba.chr

    RSFILEDATA: FindFile could not find file ran_b_cuba_cuba.chr

    RSFILEDATA: FindFile could not find file ran_head_blink_cuba.rsb

    RSFILEDATA: FindFile could not find file ran_head_cuba.rsb

    RSFILEDATA: FindFile could not find file 2rar_support_cuba_cuba.chr

    RSFILEDATA: FindFile could not find file 2rar_support_a_cuba_cuba.chr

    RSFILEDATA: FindFile could not find file 2rar_support_b_cuba_cuba.chr

    RSFILEDATA: FindFile could not find file icg_wht_snp_05_blink_cuba.rsb

    RSFILEDATA: FindFile could not find file icg_wht_snp_05_cuba.rsb

    RSFILEDATA: FindFile could not find file icg_wht_snp_01_blink_cuba.rsb

    RSFILEDATA: FindFile could not find file icg_wht_snp_01_cuba.rsb

    RSFILEDATA: FindFile could not find file icg_wht_snp_05_blink_cuba.rsb

    RSFILEDATA: FindFile could not find file icg_wht_snp_05_cuba.rsb

    Loading map d:\ghost recon\mods\mp2\map\cp01_hunting_lodge\cp01_hunting_lodge.map

    RSFILEDATA: FindFile could not find file ran_cuba_cuba.chr

    RSFILEDATA: FindFile could not find file ran_a_cuba_cuba.chr

    RSFILEDATA: FindFile could not find file ran_b_cuba_cuba.chr

    RSFILEDATA: FindFile could not find file ran_head_blink_cuba.rsb

    RSFILEDATA: FindFile could not find file ran_head_cuba.rsb

    RSFILEDATA: FindFile could not find file icg_wht_snp_05_blink_cuba.rsb

    RSFILEDATA: FindFile could not find file icg_wht_snp_05_cuba.rsb

    RSFILEDATA: FindFile could not find file truck_m35d0.anm

    RSFILEDATA: FindFile could not find file truck_m35d0.anm

    Loading map d:\ghost recon\mods\mp2\map\cp01_hunting_lodge\cp01_hunting_lodge.map

    RSFILEDATA: FindFile could not find file ran_cuba_cuba.chr

    RSFILEDATA: FindFile could not find file ran_a_cuba_cuba.chr

    RSFILEDATA: FindFile could not find file ran_b_cuba_cuba.chr

    RSFILEDATA: FindFile could not find file ran_head_blink_cuba.rsb

    RSFILEDATA: FindFile could not find file ran_head_cuba.rsb

    RSFILEDATA: FindFile could not find file icg_wht_snp_05_blink_cuba.rsb

    RSFILEDATA: FindFile could not find file icg_wht_snp_05_cuba.rsb

    POSSIBLE SPOLIER BELOW:

    As soon as the tangos opposite the bridge starts to fire, it crashes. There are some tangos in that little dam (or whatever it is) which I had a short firefight with on two occasion without any ctd. But as soon as I hear gunfire on the other side of the bridge = ctd.

    You got me in to playing SP again and now I can't carry on! 

    Just kidding, ###### happens. Hope you (anyone) have a solution soon... 

    It's really weird because I beta-tested that mission (so wonderful!!!) and never had problems but this time I'm with you :wacko:

    I have CTD at exactly the same point of yours and with the same ike.log.

    I'm so astonished also because I can't find anything in the script to justify such problem! :(

  5. I'm new to all this though so making my own mod would take a lot of study. I would be very grateful if someone would make one.

    Giving you a negative answer regarding the possibility to keep the stats of your soldiers for next campaign I think a very good mod that seems made for you is "General Enemy Realism". It will link all the campaigns together among the many other things
    :rolleyes:
  6. If you want to change a map from day to night, (or vise versa) just open up the map's mission in Igor and open up Map Properties. Override the invironment, and choose you settings.

    Total reverse (or night2day) mods from Firestar do not simply change the environment (.env) file but retextures the map that were too much dark. Sometimes it's not enough to change the sky, this is particularly true with very dark maps such as castle map or docks map (or Aurora in case of DS)

    If you can't contact Firestar I suggest you to give a look to that wonderful mod recently released called SunMaps :thumbsup:

  7. I actually think that GR engine is execellent for modern wars and that a conversion to cowboys and indians could not give good results as expected. Therefore I would prefer to see other mods inspired by recent (or future) events ;)

  8. Giving you a negative answer regarding the possibility to keep the stats of your soldiers for next campaign I think a very good mod that seems made for you is "General Enemy Realism". It will link all the campaigns together among the many other things :thumbsup:

    PS Wellcome to the community

  9. Does the scripter need to put in a demo waypoint for the AI to automatically place demo at the desired spot? or is this accomplished in some other manner?

    Hey, this is a very intelligent question... I'm sorry I didn't think about it since I've read this too.

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