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Giampi

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Posts posted by Giampi

  1. This is my mistake and I beg your pardon. Originally, as scripted by Right Hand, the objective was only optional X but being the last mission of the campaign KRP56 and I agreed that it was nonsense.

    There were 2 possibilities:

    1) to have mission failed in case you run out of demos (and rockets)

    2) to give the possibility to the player to find demos and rockets somewhere in the map.

    The second one was what we've chosen it but I script it badly and we didn't test it properly in game. Only my fault.

    How do you want me to modify the mission? Any other bugs you found?

  2. What is bazillion missions? a re they indavidual mission mods? What are its contents ? and the swarez mod is a weapons mod??

    I am a little confused sorry :rolleyes: I was just wondering what thess mods consist of,,thanks... :hmm:

    I can't really understand the meaning of your post.

    Do you wanna make the effort to visit at least the downlaod section and read the description of the mods? You can even click directly on the link provided in my posts! :angry:

  3. It's not a weapon but being an handheld item I thought this forum could be the best place where to ask my request.

    As anyone made a portable radio to keep in hand, more or less like the cocacola original in GR?

    It would be also great to use the animation "drinking" in order to simulate the actor to speak at radio.... :whistle:

  4. 1 - Nausea

    2 - Extreme Noise Terror

    3 - Leftover Crack

    4 - Extinction of Mankind

    5 - Amebix

    6 - Tragedy

    7 - His Hero is Gone

    8 - Aus Rotten

    9 - From Ashes Rise

    10 - Gloom

    11 - Societal Death Slaughter

    12 - Discharge

    13 - Slayer

    14 - Napalm Death

    15 - Phobia

    A mix of melodic crust, plain old crust, d-beat, japcore, and grindcore. And slayer of course.

    I don't know any single one :o:wacko::wall:

    Are all of them your friends? :P

  5. Well as long as it's done soon then, WD, I'm sure we all won't mind. :D

    Though, like I've said earlier, I'd love to see screens of some completed DanFor work. ;)

    I wanna take inspiration from SC post just to say that while camos are nice to watch at the end what I care is to play TCGR with some new soldiers.

    IMO Free Stuff should not take priority, playable mods are what we look for. And Danish Forces is definitely one of them ;)

  6. MapShowZone=True:

    Show Truck Escape Zone on the command map for all players, hightlight = true.

    Zone Color=(insert color here):

    Mark Truck Escape Zone green.

    Thank you that worked just sell. Have to forgive me lost most of my scripts I kept and cant remember anything

    anymore. Since I had my heart sugary

    There is nothing to forgive mate. Asking is legitimate, answering is called courtesy!

    :thumbsup:

  7. Well that's up to you cmh. Hope you get in touch.

    I disagree with SC. Here it's not a question "It's up to you". Modders that do NOT respect other works are not worthy to be part of GR.net.

    All the possible tentatives should be done to contact the authors. In case it's impossible a credit file MUST be included into the mod stating what has been taken.

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