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Giampi

GR.net Supporter
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Everything posted by Giampi

  1. Me too! and I never left gr.net And yes! Don't risk to be banned again because you call it differently than TCGR
  2. Even if this means that you lost the first place?
  3. Usually the development phase of a mod has a direct impact on the number of posts made by the mod leader. In fact: - at the beginning there are many posts to propose the idea of the mod and to see if the community likes the project; - the number of posts slightly decreases while the modder are starting the creation of the mod - huge increase of posts due to the many screenshots to show about the new chrs, vehicles and so on - posts almost absent: this is a clear indication that the mod entered in the scripting phase (it's very difficult to show somehting during this phase) - posts incre
  4. Create a boot CD and run some diag test from it Can I suggest you to use www.ultimateboot.com? But I believe it's hardware problem
  5. Texture ok! Size? Still the huge one Can anyone else try it?
  6. So far I have only element11, sleeper and sixpence mods. Ingeloop, cobaka, Killabees and CC can you send me yours? Thank Only Killabees is missing but we all know that his absence is justified. Take your time my friend
  7. Hope to see you soon non messenger! Hope to see you soon on messenger!
  8. It looks quite clear to me....
  9. It looks ok to me. Is playerplatoon set correctly in the startup block?
  10. What are the HW specifications of this game? I can't find them. I'm already downloading the demo but since the max speed is around 6 KBps you can guess I need few hours (right now 18 hours estimated left ) so I would really like to know if it's better to abort. Thanks
  11. Mission completed!!! What a blast! The first part is incredible. Usually I like stealth missions but I enjoyed so much to repell the first wave and ended with 3 members KIA. I then moved to capture the commander and on my way back I found the fort had been conquered! It was hard to take it back since I was running out of ammo!
  12. Believe in me, what happened to Killa is beyond any reasonable thought. I sincerely hope he will be back soon, he has some good friends here and probably it's the right place to focus his attention is something else.
  13. I already expressed my doubts about the contest. I voted 1 for both the 1st and 2nd girl and got no difference!!! Something not right here...
  14. So far I have only element11, sleeper and sixpence mods. Ingeloop, cobaka, Killabees and CC can you send me yours? Thank
  15. Practically you quoted what I posted earlier. I would go for option 1, mission would be very hard but since it's the last mission of the campaign you could accept it. I'm going to wait if there are other few bugs, it will be very easy to fix it. In the pure spirit of Right-Hand scripts I went for option 1. Mission is modified but since the modification is so simple I would prefer to wait for few more comments otherways the real revision of this would be 10^-6 meaning 1.000001
  16. A new thread has been started here.
  17. It was August 2005 when Jack57 released his last full campaign: Brothers in Arms. After that campaign nothing more..... except one mission he made for an eventual version 2 of British Infantry Mod then dropped. Now Jack57 gave me the permit to release the mission that I modified (always with his permit) to be a standalone mod with the great contributions of cobaka, ita Killabees, ingeloop, migryder, T!nker and expecially Janie42 who made an excellent work of improvement of the mission. (see this thread for development phase discussion) The mission now is set 3 weeks after the end of
  18. By xlii-papa6 Airbase winter Christmas Farm
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