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scott_dft

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Everything posted by scott_dft

  1. Pave's got there first, with some good advice. Data files are (almost always) no different on 32 bit and 64 bit system so copying over save files , mods, settings configs etc. is fine. But win7, and especially Win7 64 bit treat programs locations quite different, user folders, AppData folders and so on. Partly from its revised security model. Check out WoW64 on Wikipedia for a start. So I would fully agree with Pave, install afresh, start the game and create a profile, see where that has stored the profile files and try swapping over your saved files from there.
  2. Maybe I was foolish to assume Ubisoft would finally trash the GR line in these times of console wars, tight budgets, etc. Didn't realise that RSE were involved again, and seem to be taking their task very seriously. Please excuse my ignorance but the game clips shown in the video, is that early shots of GR:FS or showing RSEs previous involvment with GR 1/2 (sorry only have the GR:AW games)?
  3. Hi Kyle, as you know gone through a budget build myself recently and went with Win7 64bit OEM, just as Roco recommends. Being 64 bit and not having the virtual XP, hasn't been any real problem. My only though is do you have much 'educational' software you want to use on this pc, given your job? They tend to have a slower development cycle than general public software (browsers, media players, graphics packages). At home or work you may even have discs lying around that were designed for Windows 98 . May have some compatibility issues with these, but going to Ultimate and Retail does add many $ for items that you have a good chance will not need for a home pc. Sorry that didn't help at all did it? Your last link on the 'professional upgrade' was down so can't comment on that. But in general, are you able to access some 'home computing scheme' for students and educational professionals? don't know much, just a thought, worth asking at work maybe? I was able to get Office for the price of just P&P through the health service here in Britain, but nothing on the OS...
  4. Hi Alex, added dual boot of Win 7 64 Bit with Ubuntu through WUBI. Windows because it is a gaming and family pc, would not be popular if couldn't run whatever the family wanted to without effort or repeatedly saying 'try this instead'. The wife even insists on using iTunes . Should probably be glad she isn't pushing to go the whole hog and get an Apple! Pretty impressive OS win7. Not sure what I would say to change, as most use (and hence issues) is with the layers above the OS. Suppose obvious one is price and the fact that MS uses versions to charge even more for features to make up the complete OS. Oddly for gaming it is the newest game that I'm having problems with moving from XP to Win7. The game is DIRT 2. Internet is full of stories of how this game has so many issues. Ubuntu on this PC is not used on this PC that much, to be honest. I do have Ubuntu as sole OS on one of the kids PCs (mainly to keep cost down) and it does work very well in that role, most of the time. The only thing I couldn't do was get the TV tuner working and using an ATI X1950 (Windows was not effortless earlier, needing earlier drivers). the dual boot on the main pc is really for testing before altering the Ubuntu only pc. Perhaps others could explain why they bother using linux on a pc that has license for windows.
  5. Looking good there. Pretty similar to my own new game & family pc I've just built, which I'm happy with. Although I had to go with a much cheaper Athlon X3, you'll have plenty of power with your choice. I also had a new 870 motherboard with IGP (Alex, you be pleased to hear it is Gigabyte though). The IGP is pretty useless, you'll know you will not Crossfire X it with the 6850. Presumably it is the same as when I was shopping around, the non-IGP equivalents are just as dear. It does mean you have an emergency video source if you are having problems with your graphics card. Glad to see you've got a good case. Will give you the ability to do some over-clocking if you want some extra juice I got the standard Sapphire 6850, which doesn't have any fancy vapo-chambers etc. but a game case with variable fans lets me pull the temp back down when in moderate OC. I would recommend MSI Afterburner if you do want to give it a go, very easy to use, has graphs, own bench-mark, On Screen Displays and works fine with the 6850 (and yes it doesn't matter that it is not MSI, works well with all manufacturers, and free how nice of them ).
  6. Quite simply gorgeous, the programme that is, not Lauren Thanks Rocky, that programme quietly slipped by us when it was on tv (channel 4 I'm thinking), really missed a treat so well done for bringing it to our attention. Actually had us gufawing aloud at its comic riches. Perhaps a bit more puzzling than funny for our friends outside the UK who don't know the people involved, Keith, Terry, Frank, er.. Lauren. Wasn't Keith Alan fantastic! The way he played the whole thing dead-pan (what acting) when you would just want to howl with laughter or scream and shout at this mad family. Until the end of-couse when he really lets go . The only thing missing that would have made this pure gold, is if during that final meal, Keith had brought along Frank Skinner for a re-union
  7. As I said in my last post, my first in a long time, my return to GR:AW2 was due to new hardware. This includes an AMD 6850. The series has a filter called Morphological anti-aliasing. You can check out the detail here at AMD if you've not come across it already. It is a post-process filter meaning it doesn't need any application support, it just does a sweep over the rendered image. So after nvidia gets AA (by force) we have AA for AMD with a simple check in Catalyst. Does it work? Yes it most certainly does. It has had mixed reports, sometimes criticised for being too smudgy, but with GR:AW2 on high res it definately looks a better visual. Can't give pics though as 3D screen grabs (such as FRAPS) are done before the post-process filter! The performance hit is not noticable, mainly because the 6850 eats up GR:AW2's DX9 rendering, it is great to finally be able to turn everything up to max and still have effortless 50+ FPS The only issue is text as it gets smoothed as it works on the complete render, which really means blurred. Fortunately GR:AW2 is not really text crucial anyway. When you are on high res like 1080p the HUD elements are that small you just have to know by position rather than reading. As an aside, is there anyway to increase the size? Settings lines for changing colour but not size. So mission briefs mean squinting up close, but small price to pay. While on AMD vs. nvidia, tried forcing physx using my new Athlon X3 cpu. While bullet impacts didn't lower FPS too much, blowing up the tanks in training ground came via a 10 FPS slide-show Turned it off as the bullet impacts were pretty poor too, odd coloured blobs spewing out to evapourate. Presume the GPU powered extreme looks better but as that is not an option, I'll stick to the under-stated but realistic dust plumes/ sparks/ blood splatters.
  8. Thanks Rocky, glad you are still here making everyone feel welcome Should get a bit busier for a while as Future Soldier comes on board. Possibly not all fittting the usual gr.net profile, but I'm sure everyone will be as helpful as ever... Thanks also Buehgler, I will no doubt give it a go at some point. The joint pack, (combined ops is it?) is regularly on deals now, both download and disc so it will be worth the gamble. Was really impressed by the modding community! Would have thought the demo was a bit behind the patched full, but it was the number of forum posts on the issue that made us think again. Serious ARMA players have/had much of the game on a massive RAM drive... Serious stuff Did try ReadyBoost as I'm on Win7 but don't know if that made any diference...
  9. Hello everyone, I'm back playing GR:AW2 and so dropped in to see what was happening on gr.net, delighted to see some activity still on GR:AW2 especially on the modding side, well done everyone! Reason I returned to GR:AW2? Finally got a new PC and want to see how GR:AW2 ran on the new kit. It is still a budget rig but the difference is amazing. I have an Athlon X3 with a modest overclock to 3.6 Ghz and an AMD 9850, again with a moderate bump up using MSI Afterburner. Also now have a choice to play on my 27' Dell at 1920x1200 or a 42' LED tv at 1080p (quickly becoming my fave). Everything to the max looking great. I was going to try out ARMAII but from the demo I found out about the texture/LOD popping that google search revealed as a major issue. It just ruined the experiance, I can take small jaggies and poor detail on textures and still feel some realism, but having the scene going into spasms infront of me is just nonsense. So I got my GR:AW2 disc out and away we go. So I'm going to go through the stock campaign first then start trying out all these mods! Thanks in adavance, the really sound amazing with lot of work. lots now have 'lone-wolf' versions that should make them enjoyable single-player. Like new member Jaime79 asked last week, is there any general mods worth adding that will enhance the campaign experiance? Wepon's Master or GR:AW2 Extended (what does this do anyway)? Are they stable enough just to add and play? I have already done the intro fix, easy, and will drop in the save games for when I get bored at one of the many bits i got stuck at first time round. Speak soon...
  10. Do0m0: OK now I understand a bit better, Bulldog is short and really isn't that difficult, is it? Got through (after the usual couple of dumb mistakes) and now on Fierce Resistance (yeh, guess Bulldog is sort of a breather between Guardrail and the insane Fierce Resistance ). Pondlife: How are you doing? You were sounding a bit lost there. You should not be near the abandoned warehouse (and tank) before you've blown the tower. After you do, as suggested by others in this thread, you should be able to carefully sneak round to extraction without taking a hit from the tank. Also best not go into the warehouse but rather go as far right as you can and sneak into the extraction area.
  11. Do0m0: At 12:20 this morning you were stuck in Guardrail, by 03:07 you were on Fierce Resistance, what happened to Bulldog? Did you tank right through it? (not literally ofcourse, ain't no tank driving in this game ) Pondlife: As you refer to the tank, suggests you've managed to blow the tower, definately the hardest part. Best idea seems to be as soon as you start get down stairs and go staight across the tracks (moving between rail trucks) to the wall. From there you can stay hidden from the tank and its machine gunner. Move towards the tank until you come to an opening on the right, this well let you circle round the tank out of sight. Go right along the road a bit but be ready to find some good cover as the tank will move along that road shortly. Once past, you basically follow its path to take you to the extraction area. Of course I've missed out all the foot soldiers in your way, but use your UAV to highlight their locations and pick them off as you go. Good luck, nearly there >>>>> Sorry Krise, didn't mean to repeat you, posted at the same time. Just shows it is the best way to complete the mission S. >>>>> I did it on Normal level and I don't think there is any real difference. Any higher though and probably those sand bags would house yet another machine gun, which would be real nasty.
  12. Finished at last, bring on bulldog Thanks for the tip Krise, I thought the game was forcing you through the wrecked factory hall, but no you can squeeze down the right hand edge missing out most threats (including that nasty tank), just don't forget the final sniper Do0m0: yes the communications building is one of the few you can enter and need to to find the stairs up (a quick shot of night vision might help find them in the gloom). The building has a front and rear entrance. Most people suggest using the rear by going right after the helo dusts off. I went through the front, just to be stubborn. You can move clockwise round the outside of the waste ground, to the edge of the long wall. From here you can, if your shot is good, take out the ground level machine gun, move up a bit and take out the roof gunner by shooting his legs before he spots you (THE super tricky bit) then use the long wall as cover while you move up to the building taking out soldiers milling about.
  13. Well welcome Do0m0 , glad to see there is still some new SP gamers, same as myself, giving GRAW a go and joining in with ghostrecon.net So exactly where are you having your problem? The objective is straight forward: go into the building below the tower, go up the stairs until you reach the roof and base of the tower, the glowing C4 charge is visible even from the doorway, go up to it, hit your activate button then run before the C4 blows taking down the tower. The execution is a different matter, with the high level of protection. Slow and precise is what much of this game is all about.
  14. In the end I got out my mission-modding tools and brought the jammer's effective distance down to something like 2m. Never made sense when you could get a crystal clear relay of the drone and satellite images but can't look straight infront of you Not the best bit of GRAW gameplay.
  15. Got there yet pondlife? Stuck here for ages also, but resisted the temptation to lower level to easy (may not make much difference anyway). Finally succeeded in bringing down the tower at 1a.m. last night. Tried one go at finishing by reaching the extraction point. Managed to evade the tank, didn't bother loading myself with a Zeus, instead, as another poster put it, did a bit of the old "run Forest run...", only to be taken out as usual by some very alert guard around a corner. I checked the mission file to see if I could add in save points between resupply from the helo and destroying the tower, but there is no event to tap into, it is all contained within one area and there is no enemy 'waves' just those already on patrol. What I did do though was take off that stupid scramble effect. If I'm going to do some precision sniping, last thing I'm going to do is perform the task through a pair of fuzzy goggles Let us know how you are doing, we'll both get this mission done yet.
  16. Sorry if you've already seen this post in GR:AW PC Version, I meant to post here, my fault for having too many tabs open in FF. If any-one can delete the other post ... OK, first I have to confess that since I've found how to add extra save points, I've been adding as many as I can into every mission BEFORE I play allowing me to hopefully complete GRAW, with the limited playing time I have, before GRAW2 comes out. While the extra points do cause less frustration at not having to redo big sections again, it does detract from the game in two ways: a) You lose some surprise to the game, GRAW has few enough random events, most of the mission is scripted based on a set of triggers. If your game saves without you having just completed an objective, it means you've triggered an 'unit-in-area' trigger that you've added a save point to. Which in-turn usually means danger is round the corner, or will be heading towards you, that sort of thing. b) The lack of random events and the closeness of the saves can turn the game into a bit of a 'paint-by-numbers' effort. If you're pulled way back you may try some different route/tactics but with lots of saves you just retry with slightly different action, move slightly more left/ peek round that corner before proceeding / put a team member right there and so on. Even if not killed I've found myself jumping back to a save point if everthing is not perfect, I'm injured or I've lost a team member. Hardly realistic eh? And then the other downside, bugs (or unexpected out-turns as we're breaking the game code not the developer ). Had one in mission 3 where, on completing the mission including destroying the tank, I was not allowed to evacuate on the black hawk . But now this one in mission 06 Ready for Bear is even crazier. It happens between getting the tank crew in the barracks and reaching the US tanks. Not an overly difficult section (if you time it right so those tank jockeys don't try and take down the MG nest on their own ) so the extra saves in between are not neccessary, but they were in there. So when I was caught out by the MG nest myself, I jumped to the last extra point, close to the hanger, tower snipers gone, good, take out the MG, done, head into the hanger, fine, "right lads into the tanks with you lets get goin', lads... eh? ". No sign of the crew apart from blue diamonds back towards the barracks. One minute they are taking on a MG nest with pistols, next they are afraid to move up when all threats have been neutralised ??? Back out see if I've missed a new set of threats, nope. Back towards the barracks, what a site, all the crew on their knees, hands behind their heads They don't do anything, even when you go up to them, just kneel Apart from being an amusing tale, it does show a limitation of NPCs in mods and how save game works in GRAW (and probably GRAW2). coming out of a save, all characters are respawned at their saved location (hence why you and your team return to full health). Problem is if NPCs have a specific spawn action seen when first encountered (lying unconcious, kneeling as prisoners etc., usually with an event trigger to get them out of that action) then they will revert to that action on return from a save point. In the end I just had to do that section using only the official check-points. Oh well, if I ever get really frustrated with the game I can always turn in to Evil Mitchell , jump into one of those extra points and see how many tank crew members I can mercilessly execute before Game Over.
  17. Sorry, this post belongs over in GR:AW Modding, my fault for having too many tabs open in FF OK, first I have to confess that since I've found how to add extra save points, I've been adding as many as I can into every mission BEFORE I play allowing me to hopefully complete GRAW, with the limited playing time I have, before GRAW2 comes out. While the extra points do cause less frustration at not having to redo big sections again, it does detract from the game in two ways: a) You lose some surprise to the game, GRAW has few enough random events, most of the mission is scripted based on a set of triggers. If your game saves without you having just completed an objective, it means you've triggered an 'unit-in-area' trigger that you've added a save point to. Which in-turn usually means danger is round the corner, or will be heading towards you, that sort of thing. b) The lack of random events and the closeness of the saves can turn the game into a bit of a 'paint-by-numbers' effort. If you're pulled way back you may try some different route/tactics but with lots of saves you just retry with slightly different action, move slightly more left/ peek round that corner before proceeding / put a team member right there and so on. Even if not killed I've found myself jumping back to a save point if everthing is not perfect, I'm injured or I've lost a team member. Hardly realistic eh? And then the other downside, bugs (or unexpected out-turns as we're breaking the game code not the developer ). Had one in mission 3 where, on completing the mission including destroying the tank, I was not allowed to evacuate on the black hawk . But now this one in mission 06 Ready for Bear is even crazier. It happens between getting the tank crew in the barracks and reaching the US tanks. Not an overly difficult section (if you time it right so those tank jockeys don't try and take down the MG nest on their own ) so the extra saves in between are not neccessary, but they were in there. So when I was caught out by the MG nest myself, I jumped to the last extra point, close to the hanger, tower snipers gone, good, take out the MG, done, head into the hanger, fine, "right lads into the tanks with you lets get goin', lads... eh? ". No sign of the crew apart from blue diamonds back towards the barracks. One minute they are taking on a MG nest with pistols, next they are afraid to move up when all threats have been neutralised ??? Back out see if I've missed a new set of threats, nope. Back towards the barracks, what a site, all the crew on their knees, hands behind their heads They don't do anything, even when you go up to them, just kneel Apart from being an amusing tale, it does show a limitation of NPCs in mods and how save game works in GRAW (and probably GRAW2). coming out of a save, all characters are respawned at their saved location (hence why you and your team return to full health). Problem is if NPCs have a specific spawn action seen when first encountered (lying unconcious, kneeling as prisoners etc., usually with an event trigger to get them out of that action) then they will revert to that action on return from a save point. In the end I just had to do that section using only the official check-points. Oh well, if I ever get really frustrated with the game I can always turn in to Evil Mitchell , jump into one of those extra points and see how many tank crew members I can mercilessly execute before Game Over.
  18. While most people on this topic are wishing they could get a PC KB and mouse onto their console, I feel very much at odds, using a controller on my PC for GRAW. That's right a controller for GRAW PC , oh but did I mention I also use the mouse The controller is a logitech wireless rumblepad2, the full explanation of how I got it all to work is on this page. While all you FPS gurus are sitting there in your camo pyjamas thinking "that's pointless, I am as one with my keyboard", for the casual gamer all those key assignments can get tricky and reduces the immersive nature if you have to pause to find the key for night vision or whatever. Anyway, anything that gets rid of that useless mouse wheel can't be all bad
  19. Thanks Nutlink for the screenshots. When I changed my ATI X600 for a X1950 last month I was finally able to move off 800x600 and set the res. to auto, which I assumed gave me 1440x900 for my Viewsonic 19" WS. Sounds like my assumption was right, good. Does the extra width ever give any advantage? Anyone ever complained in multiplayer about players playing in WS? Or is it just cosmetic so things don't get stretched in wide screen monitors. Any gaming nutter out there got a bank of three monitors demanding a patch to play with full wrap-round vision ...
  20. I played the first mission with just an ATI X600 (rather good card actually for a passive cooled, shared memory media-center card, but still not a patch on any proper gamer's card)! Although GRAW has impressive rendered environments, the relative lack of activity on screen (solitary guard in the distance walking across the road, sort of thing) means cards aren't overtaxed and lowish FPS doesn't make the game unplayable. So your card should be fine, could be a driver problem as Nutlink says. Screen does get busier as the missions progress (one word - Embassy). I'm glad I now have my X1950 PRO Ultimate, excellent card for the price, lets me play GRAW at 30+ fps at my screen's native res of 1400x900. Hope you get a fix soon.
  21. Oops, sorry Apach , was trying to help, was bound to get it wrong. I believe people have asked before (can't find the post now though) and it didn't come to anything (unless they got them in a PM). Still someone may have done a set since then who is willing to share. The set for mission 01 was good, stopped all of us newbies getting too frustrated early on. After that, it may be personal preference where and how many extra save points are needed. Still if you've got a set for 03 and 04, I'll happily test them for you , see if it helps us get through them quicker
  22. Hope nowbody minds a newbie jumping in here to answer, but I think the answer is straight forward (please correct any mis-info). Apach, you should check out Nemon's Bundle Extractor. You should have a look at all the downloads available here in GR.net, some really useful stuff, but the direct link is here. Once saved and started, navigate to the bundles folder of your GR:AW installation. There are two files quick.bundle and patch.bundle. Quick has all the xml files, a lots else too. Patch has some extra files, like no-intro version of mission files (for MP servers) and possibly some files that replace those in quick, so best check both. As explained above, any xml found in your levels folder then overrides both of these zipped bundles. On opening a bundle, you are given a cool little explorer window. You can see all the files in the bundle in the left pane. Selecting an xml file on the left will show the text on the right. You can copy some/all of the text, but the program very helpfully lets you save any file out of the bundle to where-ever you decide as well. I'm at work just now so can't give the full details of each bundle, but a little exploring will not do any harm Oh, and I have no idea why they called it quick... anyone hazard a guess
  23. Glad GR:AW doesn't have jump ability or I would have looked even dumber trying to pogo over them (Please, Please, no comments on jump/no-jump, don't want my newbie name forever sullied by my very first topic falling into yet another jump/no-jump argument)
  24. Hi Rocky et al, coming in late in the day (check my previous post for my brief intro). Being a right old geek and a real novice at this FPS malarky, soon got into this mission modding stuff. All good and well until I ran into a problem at the end of mission 2 that I'm not sure came from a mission mod or other source. I added a save point right at the end, just after re-supplying from the Black Hawk so I could keep trying different tactics to fire the ZEUS at the tank without being shot by all that ground cover, or worse pummelled by a tank round. Works fine, but once the tank is destroyed, go to get on the heli but I'm stuck outside, furiously pressing X, screaming "I've finished, I've finished, I blown that stupid tank to smithereens, now let me on this dumb helicpopter!". Sad, but true. It's not a button assignment issue because before the tank is destroyed I can re-supply from the heli by clicking X. Checking the xml file, I can definately see the vehicle assignment change to "extraction" and when I approach I get the prompt to press X to enter, but nothing happens! Anyone have a similar experiance? Fortunately the info on mission modding allowed a workaround to, I simply moved the mission end statement forward one objective, with a time delay so all the videos and prompts didn't collide. Destroy the tank - mission complete - watch the Black Hawk take off and leave without you (another will be along in a minute to take you to the next mission, honest ).
  25. Thanks Nutlink. People outwith the core tactical FPS community are going to come across GRAW every so often and possibly ghostrecon.net thereafter. Especially now as I would guess there would have been a push to offload remaining GRAW discs in anticipation of new stock of GRAW2. Stand by my final comment that anyone that does not have GRAW but sees it at a knockdown price, should get it and have a go. Easy to get into but soon has you hooked and ramps up the challenges (ignoring the bugs with the AI etc.) Indeed, enjoying GRAW so much, may well get GRAW2 before it hits the bargin bucket (shock/horror, don't tell the misses ) . Will keep an eye on the GRAW2 forums to see how it pans out on release. On that note, for those casual gamers that like GRAW, what other titles can people recommend, from the three classes: New Release (needs to be seriously good for BBGs to pay full price ) Bargin Bucket Off the Shelves (via download or ebay, etc.)
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