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Everything posted by SeaNNyT

  1. I noticed this too the other night. The problem seems to be resolved.
  2. There were 5 slots in the first GRAW too.
  3. I was ranked 1 on one of the quick mission ladders for a while, now I think I am at 4 or 5. I like these little ladders for SP missions, it make you play them over to perfect them.
  4. No it doesn't. The secondary objectives are things like fleeing vehicles.
  5. Interesting, I assumed it was UK buyers recieving the code for the FAMAS in MP, but its for SP. So even Americans do not have it unless they use the code.
  6. Sniping the driver usually stops the trucks dead in their tracks. If you can get a shot on them that is.
  7. A Ukraine and Russian storyline would be interesting.
  8. And that has to do with running too fast how? I never said it did, but if actually read his ENTIRE post you would see he mentioned that as well.
  9. The overcast thing is annoying, everything looks smudged and blurry.
  10. Gauranteed it will be DLC, along with "new" chapters to the suprisingly short single player.
  11. Everything I was worrying about the game before its release was never realized, and the game is truly amazing. Dare I say the best 360 game to date.
  12. Well GRAW averaged well over 9/10, and considering what a much more better game GRAW 2 is, I am not suprised by the scores.
  13. In GRAW 2 its textures are a lot sharper and there is dust and debri blowing around. It looks like an upgraded Nowhere. They need to redo Oldtown and Treasury if they are going this route.
  14. Nowhere is now available as a FREE download, but you must link your account to one you have or have to create on ubisoft.com
  15. Not really, I use to with 1 or 2 other guys play 1 hour long defends, with only 1 extra respawn. It was quite fun.
  16. The speed of the character has not been sped up in any way. The running speed is exactly the same, the reason we are thinking it is faster is because of graphical illusions. Two things are contributing to this. 1.) Lighting and sharper shadows. 2.) Lack of any upper body movement in the character compared to GRAW 1. I personally compared it last night with testing. In GRAW 1 there is a signiffigant amount of bouncing and upper body wobble when running. This creates the illusion of weight and as if you are lugging around. So when the lack of movement and complete stiffness of the upper body id applied in GRAW 2, it takes away the heavy illusion and replaces it with a quicker sense of speed. Now whether there is a framerate problem or whether its lag causing the "skipping" so many are reporting will have to be determined in the retail version.
  17. Ummm then apparently you don't use the SMGs MP9 and MP7 too much.
  18. Cool, I can get those special ones too, because I have saves of both SC: DA and RB6: Vegas.
  19. 7 because the weapons are ridiculously over accurate now, especially when running full sprint.
  20. I don't think the running speed is to fast nor the problem. The reticle barely changing size while running is the problem though, and takes away from slow paced tactics and positioning. There definetly should be less accuracy on the weapons while running at full speed, or else everyone will start doing the run and gun crap you see in Rainbow 6 with the SMGs.
  21. I put GRAW 1 on 1 brightness and 1 on GRAW 2 seems to do the trick for me too.
  22. I also do not like the sliding at any speed, its quite annoying. Another problem I had was the enemies are very hard to see, especially since I never use the lame drone. It also doesn't help that the enemy can drop you with the first bullet.
  23. So is it the adversarial version, or the Co-Op Campaign version being featured in the demo?
  24. I hope there is a snow map that we have yet to see.
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