
Dirites
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Everything posted by Dirites
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yea true, not sure if this is the ejection port, but its in one line with the charging handle of the subassaultgun i also noticed the plastic molding lines from the russian ots14 rifles and this is i think an hk usp or a glock pistol here a pic of the silenced pistol from the recon ghost, notice the very cheap and old holosight on the pistol and an SCAR-L with dual mag
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after analyzing the trailer I believe Ive found a big mistake. The first two are firing bullets from the underslung, and the other two are firing from the correct barrel that is fed with a magazine.click to see screenshots I also wonder why they use an old helmet ( modified DH-132 CVC helmet from 1973) with and old 3 point retention system. and why an half-head helmet while they are not using headset? why not an Ops-Core FAST helmet?
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ONE thing you would like to see added OR removed
Dirites replied to Kimi's topic in GR:FS (PC) - General Discussion
destructible environment like in bf bc 2 -
Can someone post some pics/screens of it ? ingame and the menu where u pick the weapon ? thanks
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i updated it to version 1.3 Crash in application version: 30553.2792 data\lib\managers\eventmanager.dsf(-1): cant find member: _ammo in type <void> SCRIPT STACK: data\lib\managers\eventmanager.dsf(0) data\lib\managers\eventmanager.dsf(0) data\lib\managers\campaignmanager.dsf(0) data\lib\managers\campaignmanager.dsf(0) data\lib\script_network\gametype\gametypecampaign.dsf(0) data\lib\script_network\gametype\gametype.dsf(0) data\lib\script_network\gametype\gametype.dsf(0) data\lib\script_network\gametype\gametype.dsf(0) data\lib\script_network\gametype\gametypecampaign.dsf(0) data\lib\script_network\gametype\gametypecampaign.dsf(0) data\lib\script_network\networkmanager.dsf(0) data\lib\script_network\networkmanager.dsf(0) data\lib\setups\setup.dsf(0) data\level\level.dsf(0) Renderer: normal Physics : threaded
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the game crashes when i try to change the primary weapon ( not with the others) what do i have to do ?
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the one with the dust goggles on, wich helmet is he wearing ?
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* wrong topic *
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motion blur , motion blur , motion blur , motion blur , like in crisis makes it more realistic
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i know, but what i also know that there are some mock up weapons of it
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anyone ? renders etc?
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did u made those?
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yea, i dont understand if we are so far in the future we need to lock on for a few minutes on a target even now we dont have to do that
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i hope that there is more modern urban and cqb, and really open areas
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Hello, i need pictures/renders of the Crye MR-C could someone post here links or send the images to combathelmets@gmail.com ? I already have the ones that are on the Crye associates website thanks
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http://i20.photobucket.com/albums/b217/Dirites/3-1.jpg http://i20.photobucket.com/albums/b217/Dirites/2-3.jpg http://i20.photobucket.com/albums/b217/Dirites/1-2.jpg
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the FN P90 is in the game ( xbox 360 )
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i also wanna see in the game: hk 417 sniper variant SR-25 spr
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at the AK, PK, M9, Glock, and P90. I think that these weapons might be fun in a weapons mod, but I don't think that they have a place in the game. As for the AK, I don't think the US would use them in Mexico to fight an enemy who is using G-36E's and HK 21E's for weapons. Also, I'll murder for a .45 ACP in Ghost Recon. because the mexian army uses the 5.56 doesnt mean the us army has to... the SF in iraq and afganistan doesnt use the ak variants only because of the that , its also an reliable weapon and it has more stopping power
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i agree with that, also with the .45 acp, cause the 9mm sucks i would also add the five seven pistol, and not the .357, because only ''duke nukem'' uses that
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they need to add an AK , because the most SF in iraq and afganistan prefer to use them instead of their colt http://www.ultimak.com/gallery/MaadiACR2.jpg http://img421.imageshack.us/img421/9349/378170503bn.jpg
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Iam trying to make a weapon list based on the screenshots and videos let me know when u know more Scar H Scar L Crye MR-C xm8 mp5SD zeus mpar Beretta RX4 Storm 5,56 Beretta RX4 Storm .45 acp as50 Milkor MGL-140 Mk.48 mod. 0
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