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Aggressor

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Everything posted by Aggressor

  1. Wow, all i can say is...that's tight . Definitely on my list to d/l, Keep up the good work
  2. DVS1 models are looking sweet as usual. Waiting on that camo SR 47 Looking forward to the finished mod
  3. Aggressor

    canadian p.m.

    Get Barney NOW!!!
  4. DVS1, here is an idea for ya...how about a camo SR 47 in desert and woodland
  5. DVS1, Looking good I don't know much about weps or modding, but shouldn't the aimpoint on the LR300 have some kind of "lens", all i see is black. Hope you release this soon
  6. Looking good on the model, i wish all mod rets were as proportioned as the one you have illustrated
  7. This week has been pretty interesting on the medical front especially here in Canada. SARS has caused all hospitals in the Greater Toronto Area and in Hamilton to close to all non-essential staff, visitors and students. This has meant the cancellation of all clinical sessions at all hospitals. Although SARS is something that should not be taken lightly, I personally feel that it would have been a good learning experience for willing nursing students such as myself and a few others to get the experience of treating SARS patients. So is SARS in your area? Info: Health Canada
  8. Six, i meant for all GR, DS and IT MARPAT camos.
  9. DVS1, pretty sweet models, love that bayonet, very unique. Do you have any in game shots?
  10. Some of the demo packs explode at the end of missions like Major Maximum had stated. But they also explode in game, play the DS mission Aurora, i think its called where you have to blow up the plane pieces. You set them and you had better clear out cause they do explode after a certain time.
  11. Sixpence, would it be possible to add NVGs to all the MARPAT camo's?
  12. oops I never considered that Thanks C As a side note...my 100th post
  13. Flame throwers anyone? Nothing like a roasted republican guard or iraqi irregular
  14. Here's a thought....it goes along with the nuking saddam concept that phantom had suggested. well if he is supposed to have weapons of mass destruction, and as i recall during the gulf war, he tried to get nukes..then why not make it appear like they had a nuke or two and brought out their bomb to use it and had a little "accident" in Baghdad i'm sure that can be arranged.
  15. Got the specialists working for IT. Thanks for all the help.
  16. Earl, hope you get things sorted out with the character models. Can't wait to d/l the patch. I was just wondering if there will be a Standard Upgrade Part 2? Thanks for the hard work.
  17. STONER BEAR ...sounds close enough
  18. Argyll, nice skins!! I just have a little problem, when I try to play an IT mission the default specialists show up, but when I play GR and DS the CAG specialists show up. I have unlocked all heros for GR DS & IT. Also maybe its just me but the helmets, especially in DS still appear to be a little blue, or is it supposed to be like that? Thanks again for mod
  19. I decided to download Direct X 9.0a to see if it would make a noticeable difference over Direct X 9.0. Well it did give my 32MB onboard around 9-10 extra fps Have played a few firefights and everything seems to run just fine. Thanks for the info.
  20. I totally agree, I picked up some nice headphones last week and its and entirely new game for me in terms of the immersion. I have played this game since last summer and I'm still not tired of it, even in those horribly boring Microbiology lectures I stay awake by planning new approaches to the missions, and I have the doodles to prove it
  21. This is the only Russian mod that I use. The attention to detail and the uniforms are excellent. I was just wondering if it will be updated for Island Thunder in terms of the uniforms?
  22. WOW !! Mac those screenies are awesome!!
  23. I got it all installed using WinAce, when I played a DS mission all the soldiers were in green woodland camo, are the desert, jungle and urban skins separate?
  24. That Minigun is INSANE I want one Can't wait to use one of those.
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