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BaMBaM

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Everything posted by BaMBaM

  1. Hey guys. Many thanks to Rocky for making so many memorable times happen in a very fun environment. Salute! Never have seen another game half as good as this for being able to plan team tactics and then try to execute the plan under ever changing conditions. The organized competitions between clans were great fun indeed. Too bad the game's owners just couldn't grasp what we saw.
  2. Well it all depends on how you play. You can simply use your AI team as flank support and protection and have your main character do all the important stuff. Problem solved. You're never gonna get more in GRAW2 no matter how much you complain. This is a compromise with brings makes a really good combination of only being 1 soldier, which is correct in the reality aspect of TFPS, and also the ability to give correct orders without having to have the solders report back what they see and how their surrounding looks. We'll see how well it plays, but I think it'll be really good. I agree with you if that it is in how you play. If you can actually enjoy being able to peer thru the eyes of your lifeless inhuman AI team-mate, and watch how stupid, ridiculous, thoughtless, blind, and inadequate he is compared to you,.. then more power to you. All I want is the same choice of game play that we had in the [Ghost Recon]. WOLF, I do not want to deny you your way of playing. But GRIN inherited the game honored name of GHOST RECON. Maybe they actually hate what that old name represents to them. But nevertheless, THEY are the ones who must answer to where this game title in PC version goes, while representing the GHOST RECON name. If UBI/ GRIN wants to make another game that does NOT reflect very very closely to [GR], then let them go do it,.. and give it a completely NEW name! But because they choose to use the GHOST RECON name, they must also pay to us the 'opportunity cost' that goes with using this particular name. It is no longer possible now to have another game company step up and make a great and worthy follow-up to the GHOST RECON name. UBI/ Grin have taken away that possibility from everyone here. So it now is up to us, the original great fans of GHOST RECON, to DEMAND a GHOST RECON game that honors most closely the fun, unique, and identifiable qualities of the original GR game. So yes,... I see it as imperative to have this feature in the new GRAW 2 PC! Like it or not, it IS the GHOST RECON heritage. And if GRIN follows the most unique, and identifiable qualities of the original GR game, WOLF, you too will have your favored single play game style, and I will have mine. And then we ALL win!
  3. I wrote earlier when discussing the possible single play aspects of GRAW 2 PC : IGN wrote in their GRAW 2 PC preview: DEAR GRIN,... PLEASE LISTEN!!!! I WANT to get my hands dirty!!! In single play I WANT to be able to experience all of the difficult demands of ANY member in my squad in the 1st person!! I want to be able to plan a mission so that I will get to be the person who actually succeeds or fails at each important spot in a mission. I want to be the master warrior in 1st person at all critical points in any difficult mission!.. I do NOT want to become a ridiculous master nerd warrior who can best direct his lifeless and unhuman AI around on a map without "getting his hands dirty."
  4. I just reinstalled GRAW completely clean without any Mods or Mod maps. I crash every time while starting [GR], Coop, LAN, singleplayer, patch 1.35 installed. I get this error: Any help? Mucho Tnx.
  5. Pritzl,... we are talking about 'single play' format, and having the OPTION ([GR]), of directing our unit's AI around using maps,.. OR employing these same strategies and tactics ourselves,via our own human intelligence, and getting the full 1st. person experience. Which ever method either you or I employ within the privacy of our own computer room, is all good and kool. And the AI method is already there... We are now trying to solicit from the GRIM gods, the old [GR] single play ability to make the switching between unit characters OPTIONAL... not manditory.
  6. Can't see that ever happening. Instead of setting GRAW2 apart from those other lame one hero wonder games their following right along with them. Soldier switching might have even made GRAW enjoyable. It does appear that GRIN is beginning to listen to us sometimes. From what is written in this new GRAW2 infomercial, I am thinking/ hoping that they are also making it possible to increase the mission scripting possibilities. ANd they ARE adding the ability for us set our own GAME SAVES!! So maybe they will add to the game, the ability to switch identities within our unit in single play format.
  7. For successful single play, it is a MUST that GRIN add the [GR] ability for us to switch identities within our unit. e.g.... If our missions are to become much more strategic in nature,.. we must be able to switch between the role of a sniper and his specialized equipment,... into the body of specialized demo guy, as he sneaks stealthfully in order to plant an explosive charge within a building. It was this ability to play so many different specialized roles in the [GR], in order to finish a very difficult mission with many different and evolving objectives, that made [GR] so addicting. I find little fascination in trying to get an idiot AI to do something difficult by playing around with endless waypoints and lines on a map.,.. when I know (1st person), exactly what that trooper needs to do... And I WANT that excitement for my self,.. in 1st person;... not for some idiot AI.
  8. I would feel much much happier if these same GRIN people were playing COOP with Alpha Squad and learning first hand, the significant inadequacies of the current coop formats. Let's see the Grin people try to impress us within the team COOP format.... Now that would be something worthy of well earned praise.
  9. .... silent_op Silent_ops, Wow,... I thought I had been following the GRAW discussions, but I have never seen this post that you quoted. If that post is from a real GRIN source,.. it answers just about all of my GRAW game format questions and worries, and makes me look forward to a long gaming future with GRAW. I had seen the many talks about future patches with vague references to COOP and other game formats,.. but i have never seen anything with such detailed statements about what will be presented. Silent_ops, would you please provide a link to the original posting of this quote from UbiRazz?
  10. ok 1 the three things you asked have been addressed that they will be done during the summer ... Randomhero, Can you tell me where it has been posted from a reliable source that these three exact issues will be addressed in the upcoming "COOP" patch? I hope you are correct, I have been looking hard, and have NOT found anything about these specifics actually being acknowledged and addressed in the future patch. If it is confirmed,.... I too will praise GRIN.
  11. I hope the GRIN techs will make GRAW friendly for recon and stealth parts of COOP/ SP missions. GRAW should always give us the option of using stealth techniques on the current single play and COOP missions, if we should want to take the extra time for it. .. That would also include giving us settings for our own AI to move in stealth mode... We are depicting elite special forces, NOT general infantry... and moving in stealth is a BIG part of of all spec ops normal functions. The current AI configurations ( both enemy and friendly) do not have enough limitations in their listening, and seeing definitions, to allow for stealth possiblilities to exist in any present or future missions.
  12. I have played all of the single play missions,... and I cannot tell the difference in how the enemy AI reacts to a round fired with a silenced weapon, and one fired without a suppressor. Is there any difference? Again,.. I hope the GRIN techs will make GRAW friendly for recon and stealth parts of missions. GRAW should always give us the option of using stealth techniques on the current single play and COOP missions, if we should want to take the extra time for it. .. That also includes setting our own AI to move in stealth mode... We are depicting elite special forces, not general infantry... and moving in stealth is a BIG part of of all spec ops normal functions.
  13. This subject brings to the surface the lack of RECON or Stealth missions in GRAW. In COOP or single play, this type of mission was essential to improve a game's overall quality, into something more than just a Run-and-Shoot silly game. If i am not mistaken, GRAW will need to undergo some more tech changes with the AI's sound, hearing and vision abilities, before this game can stand up to GR1 quality in this area. As it is, I don't think that stealth aspects of a mission are possible. Please remember that the GHOSTS are Elite Special Ops,.. where stealth movement and pin point assualts are their basic unit characteristics . For me, most of GR1's best missions ( mods included) are the ones that had both stealth elements as well as some seriously difficult shooting.
  14. Poita, I enjoyed your post and the info on Crysis. And i find it all completely appropriate since most of the current discussions about GRAW here at GR.net, are centered around speculation about what GRAW will eventually become, when all of the needed patchwork is completed. Unfortunately, i am stuck waiting for a format of GRAW that is acceptable. And I also believe that GRIN is trying its hardest, and giving us their best efforts to accomplish just that. But until that does happen,... the World of GR is still built in dreams rather than reality,... and your post fits quite well within the dream speculation of Ghost Recon's future.
  15. I am often in Russia and in ex soviet countries near Pakistan nowadays,.. and I saw the GRAW game available for about $2 USD in the booths by the Undergrounds... but i would never try these versions, of course. They are complete counterfeits, and with a horrible russian translation... And who knows what kind of spyware lurks within those illegal copies, ready to eat at my computer. Its amazing that sometimes you can see counterfeit $2 DVD's in Russia, of American films even before they are released in the USA.
  16. Well said, R= dr_awesome. Hopefully we will be able to see GRAW eventualy become something good enough to quench our deep thirst for a newly styled, but very functional Ghost Recon game.
  17. Is this really true?... For me, the enemy in GRAW always comes back exactly the same. This is one of my usual complaints. It greatly reduces the replayability of any mission. As I see, the GRAW enemy AI are scripted without any random occurance. This is also normal in GR1 and in all games that I know except for SWAT. In GR1, it was possible to create new mod missions with an enemy working with new random actions defined within certain areas. Maybe the GR modders will be able to do this with GRAW, once we start making our own missions???!!
  18. I think I should try and explain a little more of the history of GR1 and of the veteran GR.net player-base, to many of the newer people who are now becoming regulars to this website. ( Please understand that there are many, many better old time GR.net veterans than me, who are much, much better qualified people to speak on this subject.... and I hope they will correct me wherever needed.) The huge, diverse, and extremely talented community that became the GHOST RECON Community, came about by two very distinguishing elements of the [Ghost Recon] game. 1. The game was originally designed to be MOD friendly. The game's original architecture was set up to automatically recognize and integrate new mods created by ingenious GR game fans,.. and it also had a built in, user friendly design for a player,.. or a stand-alone game server,... to select and activate the desired game mods for any type of game play. The game was extremely MOD friendly. 2. The game's original TEAM and COOP formats were designed with 9 players to be the normal team/ squad size,.. and the game's layout had a team meeting room for pre-mission squad organization and planning, where team cohesion and team play could be emphasized. ( IMHO ... 4 men squads will never replace the 9 [or maybe 8] team experience) These two main game characteristics made GR1 very clan friendly and necessary (because it is difficult to assemble 9 good team players without a clan organization). A clan could also design their own personal mods, or pick its own style from all of the great, and ingenious free mods for the game, that were made easily available to everyone, thru GR.net and others. Because of the game's 9 man team size, the game required tight team unit cohesion and gameplay in order to achieve game success. This 9 man team size was perfect for bring in new players into clans. And from this team size I think many people experienced a personal teamplay immersion level never seen before in computer gaming. Here at GR.net, the very large number of GR1 players, and very, ingenious mod designers could interact freely,... trading gameplay info and mod data, and making clans and new game tournaments, and other interaction activities,.... all the while creating a full community that was unified behind the two game fundamentals previously described above. It will be on these two most distinguishing features, I believe, that GRAW or any new "GHOST RECON" game will always be measured by the majority of people at this website. I also know many new comers here will want to dismiss and throw these comments away, because they were not part of that earlier experience, and they don't care about that kind of game play. But no matter how much you dislike it,... this will be the standard for most of us at GR.net. Of course the opinions of new comers ( players and game devs alike)... are very much welcomed, and listened to, and enjoyed. But please understand that such " naivete'" comments are looked at by the veteran GR community, as players who do not really get "IT". The "IT" being the great, great GR1 community game heritage, and the following that was created by the long and fun experience formed around GR1's two most distinguishing characteristics. And please understand that it is very, very possible that this great 'heritage' and tradition of game play will NOT prevail!... I think that most of us of the GR Community, never thought that a new version of GR would even be contemplated without these two distinguishing game characteristics as being fundamental. So the GR Community is now trying to salvage our unique experience. This attempt will be made with or without any game dev assistance. I cannot explain why this GRAW product hits so far off the mark from the original. Decisions about GRAW game style and game format were made somewhere, without this GR Community in mind.... But I also do recognize that GRIN is certainly trying to make a great effort in making corrections. .. And that effort is greatly appreciated. Hopefully we will see GRAW become a wonderful, new and beautiful game platform that will again emphasize these two most important game characteristics,... and we will also see a healthy and new continuation of the GR Community experience.
  19. Maybe this game format info could be disseminated down to us thru outside credible sources? There are no national security secrets involved, or any possible copywrite infringements... The GOAL is just to create normal 'free to all' PC game modifications. We just want to know where we need to begin making such necessary game format adjustments in order to get to our GOAL... And I know that no one at GRIN can actually answer this. But those of you at GRIN can assist us indirectly in making the GOAL happen for us all. Yes? So the answers to these questions will remain. I hope we can get some creditable answers for them,.. not matter how the answers may arrive.
  20. PLEASE NO EDITORIALS!!! There are many many other topics and threads here at GR.net available to sing praises or curses to GRIN or UBI or to whatever. OK? Just answers to these questions please!
  21. GRIN,... Please just answer these good questions. OK? Then we will have a place to work from. Please lets keep the answers and questions directly on the list below,... and NO editorials or broad comments from anyone!!! Keep everything on the answers for these questions.. OK? 1. We need to know exactly what changes you are attempting to do with this current version of GRAW to accomplish "THE GOAL". A. We need to know exactly what you are trying to do to allow the game owner players to set up their own internet, stand-alone game servers. If you are NOT doing... tell us WHY you are not doing this. B. We need to know what major changes you are trying to make with the current GRAW platform, so that it will closely mirror the gaming formats of the original GR1. ( If you do not know what these formats consist of,.. please PM me and I will freely provide you with this info.) i. Are you giving to us the ability to use all of many different TEAM and COOP game types that are available with GR1. ( GRIN, if you do not have this info, please PM me, and I will give it to you.) ii. Are you going to make 9 man squads for each Team, and for Coop. GRIN, this is CRITICAL info to everyone here!.... If you need to dumb down the game in order to use( 2) four man sticks, and thus have 8 man squad Teams, that's OK!! ( that way u can continue to use the very lengthy game graphics to start each game/ mission, but we will be inserting 2 sticks ( each of 4 men). and not one. OK?) iii. Are you eliminating the "Mission Ends When Leader Dies", gaming scenario??? If not,... why not???
  22. GRIN, Everyone here wants to rescue your current version of GRAW PC so that it can be an honest successor to GR1. In order to do this, we, the current and future purchasers of GRAW PC, need your help. THE GOAL: GRIN, please help us to recreate as much of GR1's original gaming format while using the current GRAW game platform. To do this we need two very basic things from you: 1. We need to know exactly what changes you are attempting to do with this current version of GRAW to accomplish "THE GOAL". A. We need to know exactly what you are trying to do to allow the game owner players to set up their own internet, stand-alone game servers. If you are NOT doing... tell us WHY you are not doing this. B. We need to know what major changes you are trying to make with the current GRAW platform, so that it will closely mirror the gaming formats of the original GR1. ( If you do not know what these formats consist of,.. please PM me and I will freely provide you with this info.) i. Are you giving to us the ability to use all of many different TEAM and COOP game types that are available with GR1. ( GRIN, if you do not have this info, please PM me, and I will give it to you.) ii. Are you going to make 9 man squads for each Team, and for Coop. GRIN, this is CRITICAL info to everyone here!.... If you need to dumb down the game in order to use ( 2) four man sticks, and thus have 8 man squad Teams, that's OK!! ( that way u can continue to use the very lengthy game graphics to start each game/ mission, but we will be inserting 2 sticks ( each of 4 men). and not one. OK?) iii. Are you eliminating the "Mission Ends When Leader Dies", gaming scenario??? If not,... why not??? 2. We need you to assign two GRIN dev techs to help the GR1 Mod Community with trying to accomplish what you are not doing. A. One GRIN dev tech to help our Modders make the necessary architectural changes on the GRAW platform within a Free Mod, that will give us all as much of GR1's game original format and functionality, as is possible. B. The other Grin dev tech would assist Modders with the necessary mod tools and info on to construct new maps and missions for GRAW. If you allow us to know how exactly you are trying to improve the game,... we can then see what more will be required from ourselves ( the GR Community) to make this game work in the manner we all expect from the successor of the GHOST RECON name.. And we can also assist each other in reaching this GOAL!!
  23. Toniezz Except for better graphics, please express to me, and everyone here, what exactly YOU see as an improvement in this new GRAW version of GHOST RECON over the original. Please list to us what you see as being a real format improvement. As you say,... please sum up what you see as an improvement in format over the [Ghost Recon] game. Otherwise I stand completely by my game recommendations to GRIN. !!!!! Duplicate the original game's format!!!!! GRIN should NOT need NEW written recommendations that only explain the format of the original.
  24. GRIN,... please realize one important reality.... You OWE your current jobs to the great success of the original GHOST RECON1 format. For your own job security, STOP thinking in this ridiculous new GRAW format!!!!!! Load up your computers with the original GR1 game, and LEARN this original gaming format!!!!!... and give us back the very, very successful, original game format along with your pretty new maps and graphics. Your ideas for this new GHOST RECON (GRAW) format DO NOT WORK,.. and they will NEVER work!!! You have a perfect template on how to make GRAW into a great great success.,,, Make it in the original GR1 format!!!! The only reason that you now have a job to make the next version of GHOST RECON,... is because the game's original format worked so very very well!!!!!... Please give us back the great, great game that brought all of us all here in the first place,... and gave you guys at GRIN your present jobs!!!!
  25. Cruusher,.... Honestly I do NOT understand GRIN's problems.... There is only one reason why those guys at GRIN have their current job. And it's that same reason that can easily outline for them the needed game improvements that GRAW needs to make everyone happy. All they need to do is take down from their shelf, an old copy of GHOST RECON 1, and run it,... and then start taking notes on how all of the different game types were programmed,... how the game servers could be setup to work for themselves,... how the AI would recognize when someone was shooting at them... how the game would accept several mods to help with the longevity of the game,...how squads of 9 could be formed without a designated "leader",... how these same squads could be used to create games of team vs team, or coop vs. enemy AI, etc., etc.... Only after UBI/ GRIN gets these basic GR fundamentals down,... will we feel like we have our great game back... You know,... the same great game that gave these people at GRIN their jobs in the first place!!! The same great game that brought us all together here originally...There is not need to re invent the wheel.... The answers that GRIN looks for, are right in front of them within the [Ghost Recon] game.
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