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jonjacob34

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Everything posted by jonjacob34

  1. ah crap.............. alright well at least it possible to rebuild everything for the ground up. gonna be hard though.
  2. i tried several methods, including without the skinning and skin roots, i have only placed a align and thats it. well i'll keep trying till it works.
  3. alright only got two acessories for it, one is made and one to will be made for complete release. problem is i am making a unique suppressor and unfortunatly, it is being a preverable pain in the ass, any ways when i equip this suppressor and shoot the pistol in real time it crashes. the suppressor is also not visible but i feel i have set it up right. someone please help me out with this max Built suppressor>merged to new scene> reset all pivots and reset x-forms>made dummys skin_root and align>skinned meshes to skin root, skin root and meshes linked to align> texture
  4. well after doing alot of fiddling around with it maybe a mokap may not be the way to go..... shame... but Brettzies i get what you mean when you say a sample file is needed, preferably linked up with IK limb solvers/handels. Problem i can for see coming is having to reweight paint the ghost, rigg it up and subsiquently reproduce every walk/run/prone cycle out there, it would need a total revamp. then the any additional helpers in the scene would need to be made (sidearm helper maybe?). my final thoughs....... Crap. Grin i know you guys have done alot for the modding comunity, but is
  5. oh i did notice it, some parts of it are mock ups, i alway try different methods of modeling to get the best effects with the lowest possible poly counts. just all planning before i set out to make the real thing, nice though having the a1 in front of me to model
  6. snowfella thank for those high res images of the susat they really helped out!
  7. oki only a week now till i can get to using the mokap, but until then i need a little help with the xml's this sa80 i am building, i need to be able to make Ironsight and the sa80 a1 handguard defaulted to the weapon, and then able to swap to UGL and suat if need be. which XML file do i need edit to ensure the ironsights and handguard are set as defaults? U_l85 xml? under -- <depends_on unit="l85_ironsight$name_ext"/> <!--<depends_on unit="l85_tactical_grip$name_ext"/> <depends_on unit="susat$name_ext"/>--> or <!-- Mods --> <var name="top_moun
  8. any chance of getting any of the high res stuff from him, those susat images would help me finsh the l85 completely before i move on to character animations and XMLing
  9. oh snowy, I think people on this board need to by you a few pints! i been looking for susat images for a while since i aint got one in front of me to model with but cheers for the link! can finaly press on to completing my L85, maybe even stick it in graw in couple of months L85 L85 2 L85 3 USP It's almost finished
  10. programme files (the default 64 directory) works, so it really don't matter where its put, links work though! and no crash yet.
  11. Main Problem OS: windows xp x64 edition RAM: 4GB Processor: 3.6 intel problem tends to occur when playing lan games, i sometimes instantly get. Crash in application version: 30621.2989 Unhandled exception - access violation C STACK: Graw2 (???) : ??? ??? (???) : ??? Renderer: normal Physics : threaded Minior i also have no path in the start menu, and all short cuts do not work ( this application has failed to start because Blinkw32.ddl was not found. re-installing the application may fix this porblem ) uhhhhh...... YES
  12. it's possible, but don't bet on it, problem is i think someone tried it for graw 1, and mitchel head was a camera. though poping a head on and weight painting wouldn't be too hard, only problem is getting someone with good XML skills to toggle between the First and third. but still hard none the less.
  13. While i'm pretty sure this topic would have no replys i will throw this question out ther none the less. hopfully come late september i and fellow modders of different game will get access to a mokap . if i where to link this mokap to the graw sample skelebob i sure this will hit the nail on the head for animtion. But a how do you think i should set up this scene? my theroy is using the normal skele (eg no ghost or mex guys) and exporting with unique XML's should translate very easy to pre weighted models..........on lets say mitchel, any one agree? i mean for graw2 i would need maybe one
  14. need a little help as when i get the ghosts to use the pistol i get this data\lib\units\extensions\xcom.dsf(-1): cant find member: _wd in type <void> SCRIPT STACK data\lib\units\extensions\xcom.dsf(0) data\lib\units\extensions\xcom.dsf(0) data\lib\units\extensions\xcom.dsf(0) data\lib\units\extensions\hud.dsf(0) data\lib\units\types\vehicles\blackhawk.dsf(0) data\lib\managers\eventmanager.dsf(0) data\lib\managers\eventmanager.dsf(0) data\lib\managers\worldmanager.dsf(0) data\lib\setups\setup.dsf(0) data\levels\mission03\mission03.dsf(0) funny it only happens
  15. Hmm, well i don't have a high extremly high poly USP to burn a nomal with, i'll make a normal map through my colour map and do me best to get a specular out of it too. just got to fixes a few issues with the main pistol, finshing tweek mag a, and making the UTL for it.
  16. hey guys I will soon be releasing a USP 45 with UTL, it currently works under graw 1, and will soon be made for graw 2. However the only remaining stage that needs to be completed is the textures, now i wont beat around the bush but exactly what type of textures are required for a weapon. obliviously a colour map, but does it require BUMP maps or height or specular? And how should i utilize the textures in the max scene? basicly i'm a noob when texturing for Graw, could any one suggest easy to use reading materials and how exactly should i go about textureing in Max? i use versions
  17. someone will crack the animation problems with weapons, either with grins help or not. i'll make an sa80 but i don't like the through of producing and distrubuting something that is of poor quality, most of the 3d artist and modders are perfectionist and i rather wait until something gives.
  18. i'll try and write it for graw 2 XML's soon as, and i don't think snowfella would mind at all since he is not distributing the meusoc. its for his own personal needs.
  19. oh well here are sum new links. sa80 sa80 Well as for animations yes it would be hard if not impossible (even making them look good), and the hard sights would be difficult, as well as the susat. i'll look in how to animate it, but If all else fail why dont the GR net community pester grin slightly for animation alternatives? maybe a guide? or some tools even USP USP model is working in Graw 1 based around snowfella meusoc design, ( for a USP streamlight UTL mk2), just finishing textures and tweeking model slightly before the export and publish. Oh and if anyone wants to ma
  20. Tinker, looks like your dream came ture....... somewhat pic 1 pic 2 pic 3 long way from being finished, still need to make Susat and UGL then texture it, then writing the XML's and acctually exporting it.... not easy, especaily since my computer don't like the diesel exporter. yet my current goal is to get these working sumhow....... USP.45 jon
  21. it would be nice to know, simply cuz i got to two bulp-up weapons to get in there (p90/Aug A3), has any one checked in the lates patche 3.5 bundle for any additional help yet or was it mainly online fixes?
  22. oki well i have run in to problems with LOD A, have lot s of problems with animations, can anyone tell me how to get it to work properly. the USP is made for seperate objects, and attaching them all together and placing the animations on give nasty problem of unanimation or absolute crap. what is the best way to construct lod a? eg one whole object with playing all animations through.
  23. hello, i am in need of some help, i got 5 lovely weapons that i wanna stick in to graw, but i am a nOOb at moding, so any help would be apreachated, in texturing and coding. i got some model from the THE ARMAMENT PROJECT, would any one like to help out with this one? as i can't make heads or tail of the programming side of it. so far i got's : USP 40 S&W/ yes i can do other variation of it to include suppressors. http://www.ghostaholic.com/datas/users/9611-usp4.jpg M4A1 http://www.ghostaholic.com/datas/users/9611-m4%201.jpg fn P90, triple rail version http://www.ghostaholi
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