ceano
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Posts posted by ceano
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The SCAR weapons mod works. I'm using it. Unfortunately, I can't get Jason's mod to work with 1.3.
Can't get the other weapons mods to work either
Yes SCAR is working with v1.30 it was I who did not read the read me carefully, it says clearly that you can't give your team the added weapons (except for when you have the sniper scope on the SCAR the crosshair is out of sync).
Jason's mod doesn't work except for the "Improved AI" part, but you have to single out the files you need for that manually. But I think there is a stand alone mod for that anyway.
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All mods you download from this point on have to be marked with what patches they will work for. For example, my mod works up to patch 1.21.
Nothing works after that, the mods have to be entirely revamped. I figured that was pretty obvious by Elliottc666's post on the middle of page 7 (one page back) but I guess it wasn't.
cheerio
That is not entirely true, some mods still works flawless even with patch v1.30. The question is to know witch ones, and that you only can find out with try the mod at this time.
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Putting the Jason mod contents into a new local/english folder did not work for me (as well as using the jasonmod2.0 folder name). Still getting a crash, whether I try to start a new campaign, load a saved game, or continue an old campaign. Getting this crash error:
Crash in application version: grpcrc1.30
data\lib\setups\setup.dsf(-1): cant find member: order_manager in type <Statsblock:global>
SCRIPT STACK
data\levels\mission01\mission01.dsf(0)
I have the 1.3 patch. Game plays well with the SCAR weapons mod. Anyone have any idea as to what I should do??? Thanks!
Well I think it is the SCAR mod that causes the crashes, I did just try that mod and the game crashed when I was changing weapon for one of the team AI soldier (I have v1.30 of GRAW to).
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OK, i will give it a try.
It might help if you have a reference to how much you want to change so you could try this...
http://www.ghostrecon.net/files/pafiledb.p...file&id=342
It was released in June so it probably won't be compatible w/1.30 but you can use it as a guide to what needs to be edited.
Well that mod actually works with v1.30 it was that mod I did meen that the shadows is to dark in.
It's rely easy to remove the sepia in the post_effects.xml file, ether you remove the whole sepia strings/code or you just change the value to zero (0). The strange thing is that the shadows gets pitch black direct you remove the sepia in the post_effects.xml, but if you disable it in renderer_settings.xml the shadows looks exactly as they should but you lose the night vision

But I was thinking if it is possible to make so a certain keyboard key toggles a higher brightness value, to work around that problem with the disappearing night vision when you disable post effects all together.
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The only way to turn off the sepia in game and keep night vision ect is to edit it in the post_effects.xml file.
But i dont no what im doing in that lol.
OK, i will give it a try.
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It does turn it all off.
What does turn what all of?
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Is there no way to get the night vision to still work when you change:
<variable name="post_effect_quality" value="true"/>
to
<variable name="post_effect_quality" value="false"/>
??
All mods that reduces the yellow/sepia makes all shadows pitch black until you walk in to the area, then it looks like it should (doesn't matter if you set "brightness" to the highest value). The game looks just awesome with out sepia/HDR, to bad that the night vision gets screwed up but hopefully some one knows a work around.
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Vth_F_Smith didn't seem to have much time in the past to work on his mod, but he still is planning to release a new version in the future.
OK, thanks for the link

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Were can i download this mod? I did click on the link in the first post but i found just some new maps?
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Were or when can i download this mod?

MugenPower v1.0 POD (Patch+Mod) for GRAW v1.30
in GR:AW - General Mod Topics
Posted
How is this mod coming along? It's looking very promising so i hope that you guys don't ditch it, is it possible to test the beta version?
Keep up the good job