Looking for some talented people in GR:AW 2 - General Modding Topics Posted August 15, 2007 No info is usually a turn off. I understand that you don't want others to nick your idea, but at least give something for people to get excited over without actually revealing to much. Anyway, good luck with your project. The reason I don't provide information on the mod itself is because it will create unnecessary attention and can perhaps bring unneeded pressure on people. I don't want this to be a project which demands modders time, this is a project for people who want to do a semi serious mod at their own pace. Its more a project for people who are interested in seeing something finished but not destroy their time schedule for it to happen. This is a turtle mod, its gonna be slow in the making. The idea behind it all is to make 1 playable level, try to make a custom game mode for it, make some new models and release it to the public. Then take ideas, comments and whatnot and continue to build on that. I am looking to take a basic but cool idea and build a foundation with a few people first. Then if it is promising enough after a first small release maybe try to recruit more people to make a more extensive package. Instead of alot of modders putting time into small package releases, its sometimes more rewarding to see those pieces come together into something more complete to release to the community. The idea isnt carved in stone, its a foundation idea that can be molded and shaped by discussing it and brainstorming. Its not some revolutionary but should bring an element to GRAW2 that should be fun for everyone. The most important thing is to release something that works.