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ogre_h

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Posts posted by ogre_h

  1. Do you mean so that the name of the weapon will show up in the game?

    To get a weapon name in the game

    Look at a GUN file and look at the first few lines, they tell you want 3d model will be used in modelfilename and where the game can find the name of the weapon in the Strings.TXT file in NameToken.

    <GunFile>

    <VersionNumber>1.400000</VersionNumber>

    <ModelFileName>m16.qob</ModelFileName>

    <NameToken>WPN_m16</NameToken>

    If you just want to change the name of the weapon, look up the entry in the Strings.TXT file which is in the SHELL directory and change it. You can use any text editor like Notepad for this. You can also add a new entry if you are creating a totally new weapon.

    I hope this is what you are looking for.

  2. I too find myself leaning towards the OFP system.

    I like going to the OTS view when I'm moving across long distances. It gives me a better idea of the tactical situation. I've always felt that all FPS games give the player too narrow a field of forward vision.

    I like the idea of the FPWV because its a more immediate visual clue as to what operative you are and what weapon you are using. The GR rets could all be a bit too similar and in the course of gameplay you can forget. Of course this won't matter if you are forced to stay in the one character for the game/mission.

    I didn't like how OFP really penalized your view when you went to their ret. I liked GR's zoom function better.

    Honestly I want the best of as many worlds as possible. The more flexible the game is, the better. :D

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