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ogre_h

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Everything posted by ogre_h

  1. Nishi has a beauty. http://dynamic.gamespy.com/~nmm/a-news.cgi
  2. While that is nice, I'm a little more partial to good ol' automatics Earl's SR-47 mod for Flashpoint is the reason I finally installed Resistance!
  3. Stability in what sense? You want bullets to tumble on impact. It makes a more damaging wound. From a strategic view wounding is better than killing, because a wounded man will drain resources faster than a dead one. While all Sr-47s may have shipped with a suppressor, and even though suppressors have improved, you still can't use one all the time as their effectiveness diminishes sharply with repeated use. That's why they've got threads, so you can put them on or take 'em off as needed. Suppressors also negatively affect range and kinetic energy. But they're really good for sneaking u
  4. Ok, is there a tutorial on how to organize and rename characters/skins? I was thinking of just replacing the IT Klaus Henckle head with Dieter Munz, and giving Dieter Klaus' body and voila IT Dieter. No go. Arggh. Any suggestions?
  5. Swiss Special Forces and Nishi had shotguns
  6. Earl, I hope you'll consider a non-sd SR47 for another mod. You're right, it doesn't really make sense for a standard upgrade mod. Perhaps and Ultimate Upgrade mod I loved the Sr47/74 for Flashpoint by the way. I finally loaded Resistance and started to have fun with it. Is the SR47 the only weap you have for OFP or are there other gems, and if so where can I grab 'em?
  7. That would be me. Its the Knight's Armament Company SR-47.
  8. Hey Earl, Awesome mod! I did have the texture problem too. Will you be releasing a non-sd version of the SR47
  9. Hopefully he'll be redoing his weapons with the holster and sling helper points.
  10. Wow! I think the first camo pattern is the best. What is it, fall woodland? The only thing I noticed on "real world" weapons, is that the handguards are usually camoflagued, but the action may not be. You may not want to do the magazine, as they are usually not camoed. On the first texture, you may want to lighten the oppacity of the camo overlay, so that more of the weapons details come through. Can you do one with just the m203, no scope or other add-ons?
  11. Earl, that SR-47 looks SUHWEEEEET! I've got some shots of Diemaco's Special Forces Support Weapon Its basically an M4/C8 with a beta mag. The shots aren't the best, but they give another perspective. I've also got shots of his big bro the LSW.
  12. Oooo, that M4 looks nasty Yoda, I came across this, maybe you can use it for a future rifle Its the Cherokee Cheekpiece for the AR-15 series rifle This is for an M4
  13. No carrying handles? sniff...sniff Are you doing an OICW, or just sticking with the more common rifles?
  14. Yeah, they had also recoded the M82 barret that way as well. I use it alot in my personal combo mod.
  15. Here are some of the latest Diemaco rifles CQB SFW C8CT C7CT
  16. Hey Stalker, did you have look how the Navy Seals mod coded the .50 cal to be a projectile? Earl did the same thing in Vymple. It was quite effective.
  17. Have Sephiroth and Grendel updated this mod? It has been a while since its release. I've been trying to contact them about the Community mod as well, but no response.
  18. Earl, those are great! I really love the detail you put into the RIS rails, and the laser aimpoints. Will you be doing any M16s/M4s with carrying handles?
  19. The Project IGI2 Single and Multiplayer Demos are out. The Single Player Demo is COOL! Get it here: http://www.codemasters.com/redirect/redire.../igi2/front.htm
  20. You can try to make pistol secondaries either fit the primary or be a balancing issue. For example: a rifleman with an M16 is either going to have an M9 or a Mk23 A rifleman with an AK is going to have either a Tokarev or Makrov (sp?) A rifleman with a FAL will have a Browning HP etc. A sniper might have a bolt action and HKPDW. But should only have a psitol like a Kimber Custom if he has a semi-auto rifle like an SR-25 or AR10T A demo guy with an automatic GL might also only have a PDW for backup.
  21. Speaking of skins and classes, would you be replacing the heros with custom ones? I also mentioned in the skins forum, it might be nice to have jungle versions of all the heros not included in IT, like Astra etc. For multiplayer, why not go with "generic" military units, Ghosts, Marines, Delta, SAS and Tangos for those jokers who like getting shot. Anybody talk to his skin creating majesty BajaBravo yet? Are you looking at additional multiplayer classes, like "scout" "UDT" etc? Additional classes would give you additional flexibility regarding skins, but at the cost of more coding.
  22. I was thinking in terms of single player
  23. While I disagree with the notion that you need multiple kits per primary, if you insist on multiple kits, then perhaps they should be spread out through the character classes. So a rifleman wouldn't get a sensor or extra ammo secondary. Or only demo guys get frags. The hero/scouts would only have sensors. Otherwise what would be the incentive to try new weapons? Or use different classes? That would also ameliorate the going through a thousand kits problem. I think it enhances game play when there are advantages and disadvantages to each kit.
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