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ogre_h

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Everything posted by ogre_h

  1. I just DLed your add-on. Cool. A purist may call it an M14E2 though with that full auto feature. Fortuanetly I ain't no stinkin' purist I just noticed you didn't use the tactical version of the TUBB 2000 for your texture Why not? Would you consider making this Springfield Armory M25 White Feather? Its a super accurate M14, but its a beautiful weapon.
  2. Just adding my two cents, excellent mod! Great textures. Thanks.
  3. I thought that was the 74 with the GL. Ooh I liked that one
  4. C8 Custom Tactical C7 Custom Tactical SD
  5. Here try some of these Diemacos Diemaco's Special Forces Support Weapon
  6. Actually, I'd prefer it if Earl made some more of his great east block stuff. Kinda like an upgrade for the Tangos or a Spetsgruppe 2. He's gotta make an AK47! And maybe Diemaco's SFSW.
  7. ogre_h

    M21

    @ Chems yeah I'm waiting for my copy now. The demo was COOL! The saber realistic combat cheat needs a little work. Not enough dismemberment. Projectile had the best M25 based on Springfield Armory's version. I forget if in his last version if he added holster points to it or not. I'd love to see what Earl could do. Heck I'd love it if Earl made an RPK with a Drum mag, but that's another thread. @Soup Dude That is awesome, all you need is a mag texture and Tango's look out!
  8. ogre_h

    M21

    Go to this page http://www.springfield-armory.com/prod-rifles.shtml or http://world.guns.ru/assault/as15-e.htm The Springfield armory is the main producer of M14/21/25 and M1a rifles
  9. ogre_h

    M21

    Actually, your first assesment was probably correct Whisper. The reason its a DMR is the fact that it has green fiberglass furniture, as the DMR has, and the adjustable cheek piece which the DMR has but the M14E2 doesn't. Plus the suppressor shape comes right off of a few of the more popular DMR shots. PIcture I'm guessing Nishi looked for an offical designation of the weapon, but as I understand it, since its a "field improvised" (hand built by master Marine gunsmiths) as opposed to type standardized weapon it doesn't have one yet (unless "DMR" is the type standardization). Nishi used t
  10. Try here http://www.tacproshootingcenter.com/AW.html#awp
  11. Are you going to make a patch or update for this mod? And if so, any screenies?
  12. This is the biggest I've found so far. I'll keep looking for you. And maybe this site http://members.inteliport.net/~blanksguns/
  13. I thought the Colt 635's were a little weak too, but they were so controlable with full-auto it kinda makes up for the lack of leathality. I think with just a touch of tweaking the 635 w/M203 will become a CQB weapon of choice. You may want to do a non-sd version just for kicks. Your models were excellent. Your reticles are works of art. But I'm used to the old rets, so it was a little distracting. I love how you got some of them to be transparent. I think the MC51 and HK53 are my favorites. Why do all of your underbarrel weaps refer to the same M203v2? Thanks for sharing this w
  14. I think the Blaser rifle he uses is in Navy Seals
  15. Outdated yep, until 3.0 comes. Overrated...no way.
  16. Don't forget DTD's IDF mod http://www.planetrainbowsix.com/dtd/ and Nishi's GR Mod http://dynamic.gamespy.com/~nmm/a-news.cgi Earl's Spettgruppe Vymple has the AK with the Drum and a GL!
  17. There is a file called effects.xml in the sounds folder. Basically it tells the game how to play back the sounds You have to copy the sound settings from the source mod effects file to your private mods effects file. You can use notepad to edit it. You then have to increase the COUNT variable at the top of the effects.xml file to reflect how many sound files So if you have 50 sound files, your Count would be 50. Hope this helps.
  18. I like it. How much more do you have to do?
  19. Will you be doing this for the mod?
  20. Any more updates guys? I meant to ask earlier, will this mod be updating the weapons from the first OSOK by adding weapon slinging helper points, etc.?
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