
louisli
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Posts posted by louisli
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Wow I love this map, it makes me recall the days of old RS games
The lag is caused by crate blown ups, I guess it would be solved with that PhyX card.
How could be kick off those broken crates? should we blow them up instead of shooting? They're just blocking the passages
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nice firefight map, however our player crashed when he presses M accidentially, then not able to locate the server again.
Sorry I didn't remind him to include the crash log.
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8. An [GR] coop player lost its connection and then reconnect and join the same game again would have no name displayed on his character.
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Oh man, you're crazy~
I can't imagine how we could beat the 5 armors on the roof
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Hey, did you guys got the same problem?
I just turned on smoke granade and start the game, GRAW crached and I was booted to the desktop. It works fine when smoke granade was not activated
I tested the smoke granade with original maps and they all work fine, just had the same problem with "BHD" and "halls of mirror" maps
Another thing I figured is that the minimap is very dark for these two custom [GR] maps, too dark that I can't see a thing except my own white arrow
How to beat OGR quarry map?
in GR:AW 2 (PC) - General Discussion
Posted
There are 3 running tanks and our team could only found 1 RPG near the entrance of the valley, there is no Zeus either, so how are we supposed to beat this map?
Thanks.