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Everything posted by DWilliams11
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ok.. no more posting after the sativa.
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always cool to 1/2 bullet/kill ratio. this reminds me of a super shot character I have in raven shield... Kami Rakuzanka... oh yeah... badass crazy b***h... at one point in the campagin she had 9 kills... 27 rounds fired... 100% accuracy... thats a 3-shot burst for each one... thats a badass b***h! One mission... this crazy ass b***h had 4 kills, 3 rounds fired, 110% accuracy... ######!? nuts! thats with a scoped G3A3... thats the type of woman you need... and she's fit too... daaaaaamn...
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ehh... guess i'll get back to igor...
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Just thought we needed to see these again...
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Hellz yeah... gonna get to play with the real ######... have fun! stay motivated...
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done that.. hehe! @San~ naw.. I just made one mission, and I did it right that time!! I just got so caught up in the meat of the mission that I got sloppy on the first/essential steps... thanks again for helping me along!!
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X69RZX is completely right! They are very tempermental! I just got finished making this mission that involves alot of helo scripting and it was a pain in the @##!!!! But I did get it to work so... My best advise to get them to work how you want is: 1) 55 mps is way too fast.. go for somthing more like 10 or 5. Also 100m is way high.. On a clear sky map you will still be able to see the chopper at that hight but it will be small! Which is still very cool!!! 2) Always start your plan with "Speed." Make the speed low, 1-5 mps... Next add "Path" and set your starting point and altitude.
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a campaign is on the way... 3 missions are 95% complete... i'm thinking about 5 total... and i've updated slash&burn a little bit too. will probably be ready in about 3 days to a week... probably... definatly fun missions so far though!
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OK... I'm retarded, as usual. Thanks to -[NCM]-force for pointing out the obvious. My problem was that my playerplatoon tag read: Set (The Player controled platoon) to (playerplatoon). It should have, and does now, read like this: Set (PlayerPlatoon) to (the player controled platoon) Now everything works... Stupid me!!! Thanks for all the help fellas!
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Good idea, except when you use the "variablesetzone" command, your variable is kind of useless... at least it seems that way to me... not really sure how to properly use that response. it's as if the zones weren't there in-game or somthing...
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Yes there are different groups, but the particular group is enabled in a default startup block. I've even tried it without groups at all with no joy! And the zones are big, impossible not to run through. The thing is it's only been on this one mission... so it's a matter of maybe just redoing the mission... But I have all the script all ready to go...err..
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what do you mean? what kind of variable?
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done that..
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I'm having a weird problem here... I can't get my zones to trigger anything... for example... I have a zone called "blah" this is the script: Trigger Event: A member of PlayerPlatoon is within 10 meter(s) of Blah. Responses: Display "crap" to all players for 3 second(s). AND IT'S NOT WORKING!!! WHY NOT? Any ideas?
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definatly a pity... i would love to hear that mini-gun open up!!
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But who is to say that this "rambo" view isn't iron sights... Isn't it possible that your RVS guys or whatever are using their iron sights, it's just that you, the controller are looking from a different perspective. anyways...
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DWilliams...
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I haven't looked through all the other pages so I'm not sure if this was already addressed. I have the original FB+patch... I can't hear some of the weapon sounds. I really want to play this but when my G3 aint soundin off...
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IF I ever made a campaign it would be a short one!!! I don't have that kind of dedication to work on 9-10 missions, maybe I could handle 3-4. The best part is, that my time for mission making is limited, because I live with my girlfriend!, BUT she is going out of town for like 3 weeks! Which means that maybe I will release a campaign. Let me think about what would be cool! And thanks for all the feedback guys! It's the only thing that makes making mods worth it, knowing that you guys are having fun with it just like I do!
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Maybe someday I could do somthing like that, but Wolfsong's original IGOR help is kind of like that... If you just do all the things in order that it says you should have a working mission. Maybe an updated IGOR help is needed... My biggest rule of thumb is to create all the objective/scripted events/vehicle movement/anything hard, first, before I add any hostiles to the map. That way, when i'm doing my testing phase, I don't have to worry about getting waxed! Then after things start working, I'll add a few key hostiles, fixed weapons, key hostile team plans... Then I just play the missi
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OOPS! Not a prob anymore!
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I thought it would be fun to do a war story on the new mission I made! Also it's a publicity thing, maybe some people will download and play after reading what it's like.. Mods: Operation: Slash & Burn AND Standard Upgrade ------------------------------------------------------------------------------------------------- We were tasked with an assault on a heavily defended compound and to eliminate a SAM launcher. My group, a team of Marines, and 1 M1A1 needed to secure the compound, plant demo charges at cocaine caches, and search buildings for intel. From there we needed to move eas
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Glad to hear you guys like it! Did anyone complete the entire mission? Were the firefights good?! Did any of your troops get waxed? Did the marines all die? Or did they kill almost all the baddies for you? I've been playing this mission now for about 2 days, and I find that the baddies are in different places alot! I find it to be very replayable...
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