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Hurricane0311

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Everything posted by Hurricane0311

  1. Thats not the problem, those Mexicans are everywhere!!! Snipers the whole 9 yards. Not to mention that damn tank at the begining. My partner and i could never reach it! but of course we knew where it wa.
  2. On this map here, the situation is the recovery of a blackhawk down crew that went missing after a crash. (Not those you see in the screen shot.). I'm still playing GRAW alitte more to see what i can add and what not. I want to make this for [GR] first before all the other stuff. But i'm such a noob on how to make vehicles move or fly. I want to intergrate Marines a litte more (Since i'm going to be one), i plan on putting a few snipers for the mexz and have at least a platoon of Marines helping out, with some Scout Sniper teams in view. I work on just about everyday and every morning but in a couple of weeks you will see some improvements.
  3. I'm making a [GR] map right now, but it will be atleast two weeks. I'm still placing more buildings, and objects and props. I just want to make it where that we can face tanks, or helicopters but when it comes to XML code, i'm just a noob.
  4. This is from another post on this forum Step 1: Download my handy uniform templates HERE. Step 2: Create your own camo. Step 2.1: First create a new document 300 X 300. Step 2.2: Fill the base layer with whatever base color you wish your camo to be. Step 2.3: Create a new layer. Step 2.4: On this new layer, go to Filters>Render>Difference Clouds (make shure your colors are set to black and white). Keep doing this untill you get a pattern that looks vaugely camo-ish. Step 2.5: Go to Image>Adjustment>Brightnes/Contrast. Throw the contrast to full. You should see a patern of black and white splotches. Step 2.6: Select which ever color makes the niftier pattern using the magic wand tool. Step 2.7: Fill that selection withthe second color of your camo. Step 2.8: Go to Select>Inverse. Hit delete. Step 3: Repeat Step 2 untill allyour colors are in your camo. Don't worry if it doesn't look perfect. Optionaly, play around with the blending modes on your different layers to try new effects. Step 4: Go to Layers>Flatten Image. Step 5: Go to Filters>Pattern maker. Set Hight and Width to 300, Smoothness to 3, and Sample Detail to 10. Generate untill you see a patern you like. Hit OK. Step 6: Go to Edit>Define Pattern and save your new camo. Step 7: Load up the uniform templates and use the pattern stamp tool to paint you new camo onto the color layer. Step 8: Paint in all the other details. Step 9: Add in any patches above the wrinkles layer. Step 10: Flatten your skin. Step 11: Save as .DDS. Save with DX5, and use existing mipmaps. Voila, you have a new skin.
  5. Hey Scubaman. I'm interested in have the Ghost wearing MARPATs. If you possibly could hook me up. Awesome work btw.
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