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Cell

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Posts posted by Cell

  1. Anyone here able to advise me how to edit the elements of a fla file.

    Having opened a fla file in MM Flash, I can see the graphics I wish to edit, but for the life of me I cannot see how to edit any of the graphics. :unsure:

    Look in the Library....double click the element you want to edit. Vector based elements should open in a window for easy editing. If it is an raster element (image) you might need to edit in an external editor (Photoshop, Fireworks) to get your desired result. Let me know how it goes.

  2. This is the email I received:

    Dear Customer,

    You have signed up to receive release date changes for:

    Ghost Recon: Advanced War Fighter 2

    http://www.gamestop.com/product.asp?product_id=646867

    Old Release Date - 6/5/2007

    New Release Date - 6/26/2007

    Thank you for visiting GameStop.com!

    The World's Largest Selection of Gaming Products!

    NOTE: The product release date is the best estimate as to when the product will become available. These dates are subject to change at anytime. GameStop.com is in constant communication with product vendors to provide you with the most accurate release dates possible.

  3. I believe 1.35 is a cumulative patch, so everything you need is in there. Like Dannik said...there are many servers that run "custom" maps. You would need to download them and place them in your "custom_levels" folder, which is located somewhere in your Program Files--->Ubisoft---> Ghost Recon Advanced Warfighter directory. You need to start GRAW fresh after installing any new maps.

  4. Personally, I have no issue's with the current setup in GRAW1. But, and this is a "MUST", a tactical grid is required on the tactical map (overhead view).

    Better yet Stout was the editable grids like we had in GR1. Every team has their own take on how they would like them to be used, or if they would like to mark off certain areas or positions for teammates. The Advanced Tactical Control Editor was a really cool concept for GRAW, being able to draw, plan and mark off the Tac Map. Now if somehow that can be added into the game so before a match or during you can point out certain spots to your teammates, that would be sweet. Also if you can directly export these as in Game Tac grids or in some sort of Image viewer, that would be nice as well. 1 more thing, it would be nice to be able to import these into a photo editor, such as Photoshop, edit, and export back to GRAW, so they can be distributed to teammates and the community.

  5. Not to disagree but in all the online play that I have experienced in GRAW, I have never seen a bullet death trade off. Do you guys test it on LAN or WAN at GRIN? Maybe it happens in the LAN scenario? Or is there some other reason that may cut down on lag between computers. Do the ones testing the game have a wide range of different specs among the gaming machines or are they all basically the same? Just a thought.

  6. I'm not sure I agree. I think the map is rather balanced. Yes, once the high ground is taken, it becomes very challenging to unseat the team holding it, but there are ways around it, and both teams have an equal chance at attacking it at the beginning. There are ways of avoiding the ramp sniping as well. The cemetery side seems to be overlooked a lot of times, but it is a key strategic point on this map.

  7. Just as in GR1, in GRAW you can look down slightly to the left and right, the characters just out of range of draw distance are visible. When you return you view to right at them again, they disappear. Try it. On Strongpoint, where the rock bridge is, if you go up there and sit on the cliffs, look across the map where the other team comes out of spawn by the big road. If someone is up on the cliff just out of range, if you look down to the left or right slightly, they are visible. Return to head on view, and they disappear again, yet the buildings are still visible. Now if it is possible to see the buildings, it should be possible to see the people.

  8. Sleepdoc brings up a greaet point. It is a getting used to thing. As far as distance judgement. We use them on our server all the time, and really enjoy it. The only time I seem to have a problem is when looking out a bunker window, or peeking as well. Realize that the gl attachment hangs lower than the gun barrel, so standing up straight helps a lot. Usually if I don't stand up straight on the edge of a building or in a bunker, I clip it off the window sill or ledge. As far as judging distance, you just have to familiarize yourself. It takes time, but you can eventually become very accurate with it. When it comes to corners, I don't tend to use my gl peeking around corners, but I would guess you need more clearance than you would think. Again, the gl hangs at the bottom of the rifle. Extra adjustment is needed.

  9. That is what your GL is for. Counter Snipe. Too bad no one likes to run GL's on TvT GRAW. Lots of unlimited spawn servers, snipers pick a good spot and pick off people running out of it. Add some Gl's and only 1 or 2 spawns, and it will slow down.

    Once in a while I would bust out the M24 sniper rifle in GR1. Mostly on larger maps. Effective on Red Square as well. With stock weapons, it seemed to be the only one that you didn't need to go prone to have the ret close. Real fun sniping the top of peoples heads and watching the spray.

  10. Anyone out there interested in a Clan scrim with AFZ? We can do TDM, HH or Domination. We still have a few months unti GRAW2, and these unlimited respawn run, shoot, die games are getting a bit played.

    Another suggestion would be to all set a date and meet up on a weeknight or weekend for a friendly no spawn scim between all GRAW MP players. We can set up comms and set a Captain for each team, then pick players for each team. Might be some fun.

    Any takers?

    P.S. BRING BACK THE GL'S!!!!!!!!!!!!

  11. One thing to add that I kind of miss from the [GR] is when someone goes to throw a nade and gets killed but have not thrown the nade it then would go off next to the body. In GRAW 1 I see the nade fall but it never goes off but the pin has been pulled. Bring it back please!!! This will add more realism to the game I think and make people pay attention to their teams and what they are doing. Many time I had to find cover so I would not get naded in that way. Just my thoughts.

    Good call. That is an important feature that I miss :thumbsup:

  12. finally. a comment on in game VOip. no matter how much better people think teamspeak etc is that in game codecs, they miss the point. In game functionality gives squad commanders immediate access to players whose bodies and ears just jumped into their squad. people can jump in an out of squads and total immersion leader control is instantly applied for those who bring the headphones and mics to the pick-up games. The effect would be immediate and incredibly valuable. friendships form and tight squads are created in unexpected moments that last for months and years. compatible squad mates meet randomly this way and seek eachother out for years to come. The argument about "teamspeak is better outside the game" simply doesn't hold water and never has. Quality may be an issue for some ingame VOip systems, but the value of having it is immense over not having it.

    Great Point you raise.

    This is huge. As good as Teamspeak is, it has its faults. A major one being the time it takes for your voice to be heard by your teammates. Sometimes a second or 2 is too late. Also I truely agree with your point about "The effect would be immediate and incredibly valuable. friendships form and tight squads are created in unexpected moments that last for months and years. compatible squad mates meet randomly this way and seek eachother out for years to come" This is so true. When I used to play on the Mac side we used to use a service called Gameranger, similar but not entirely the same to Xfire. Basically if you wanted to play [GR] multiplayer on the Mac you had to use it. When someone hosted a game of GR or RvS through Gameranger you were all automatically linked up to comms with everyone in the server. You also had "team" chat and "all" chat. It made our community very tight. You where able to talk to everyone playing at any given time. It also made the games very intense because you worked as a team. I got to know lots of great people on Gameranger over the years, and when it came time to match it was great because you usually has talked a few hundred times with the guys on the other end. Couple that with a nice easy kick/ban feature in the game, to prevent the idiots from spamming the comms, and you have a hell of a product.

  13. Yeah...the only reason you are able to trade off GL for GL or Gun to GL is because of the time it takes for the GL to travel. At distances you still have a few short seconds to shoot someone before you get nailed with an already fired GL. The problem happens with true tradeoffs. It only can really be confirmed on coms with people on opposite teams. This is where we happen to really notice it. In a public server you would just chalk it up to "I missed" or something like that. When you are on coms with an opponent, it is then that you realize.."Hey I just nailed you with like 5 shots and I died", and your buddy says, "you never shot at me." Or did my GL come close?" --- "You didn't fire a GL" --- "But I heard it fire" and saw a glimpse of the shell come out" --- "Nope". The worst are definitely seeing and enemy in full sprint, firing at them and dropping like a sack of potatoes before they stop running and his gun ever comes up. To mee it seems like the info isn't catching up to the animation.

    And one more mention.... GL launch sounds need to be heard by other players beside yourself.

    This is a bit :offtopic: Sorry.

  14. The announcement of a MP Beta is good news!

    :) (after our experience with GR2 for PC it is not strange I am a bit sceptic)..

    I hope it will be a good event a lead to constructful input for the devs and that MP netcode & gameplay will be in focus, rather than the insignificant missing texture or so.

    Some important examples of the concerns/bugs still in GRAW MP I'd like to see that improvements have been made are:

    - Lag/syncing issues example: sound of gunfire and animations you see of enemies are often lagging behind "action" (i.e., you die shot by somebody running with gun down, then (when you are in the death animation) you see the gun raise and hear the gun shots. Action should be synced to what you see on screen and what you hear.

    - "Trades" . i.e., mutual kills by regular gunfire should be possible. As it was in GRAW, the final shoots fired by the "dying" player seems not to be "registered" in the shoot-out.

    -False pos A/C kicks in mid-game "Altered gamefiles found" when it seems to be a timeout issue or game crash (this false positive message still happens frequently. The server messege for this kind of drop should be "X left -time out" or something.

    Right on Peace. The first two you mentioned are huge. It really proves it when for example, the other night on my end I heard my gl go off and saw the grenade fly out of my gun, but Snakeyes never saw it or heard an explosion. He is the one that killed me. That is in a server with only 4 people. A server that usually holds 10-20 players no problem. Most MP servers have issues with players killing others while the gun is still down in a running position. YOu hear the blast after you are already on the way down dying.

    One other thing I always wondered about the GL. How come you are able to hear your own GL go off (fired), but other players do not hear it being fired? That is something that should be fixed. Almost as bad as if you were not able to hear other players firing bullets.

    :please: would love to help out with a graw2 beta test.

  15. I gotta say GRiN,

    We all know how GRAW 1 was released. No need to rehash the past. 1.35 (and the base engine for GRAW2) is one of the most amazing, beautiful and visceral tactical shooters I have personally ever played.

    At the time it came out, i was running an AMD 3700+ with a 6800 card and a Audigy2 sound card that used to lock me up all the time.

    I had no idea what I was missing.

    Now I have version 1.35 for multiplayer, a Core 2 Duo, an 8800 card, 2 gigs and a X-Fi card. Not to mention my force feedback, vibrating head phones.

    Whats my point?

    My point is that I HAD NO IDEA how good the game was until you fixed most of it AND i go the hardware to push it/hear it/feel it. (PLEASE FIX PRONE SHOOTING... IT WAS NEVER RIGHT.... HUMAN BODIES CAN BEND ON SLIGHT INCLINES YOU KNOW).

    I NEVER COULD HAVE IMAGINED how the hardware upgrade could have made this game jump to life as much as it did. This time, although I imagine you have enhanced your engine, it is likely more incremental than quantum in movement. And this is a GOOD GOOD THING. Your engine will only move forward an incremement, but your features, your AI and just as importantly, YOUR CUSTOMER'S HARDWARE BASE, will have moved forward a lot. This will be a huge factor in how this next installment is received.

    Not everyone mind you. keeping up with the PC "top of the line" stuff is expensive. But the base has grown out there. I believe guys like me with the hardware are in for a real treat.

    The high resolution of your 3 dimensional sound in my 2D headphones is the best I have ever heard. In any game. Ever. Peroid. And that X-Fi card let me see just how good that work was. You proved the value of great sound in a game. Keep that coming please in GRAW2. Alot more people will have the hardware to appreciate it this time.

    GRAW at 90 FPS with 512 textures still drops my Jaw. And when i get shot, and my force feedback headphones vibrate sharply, my heart still jumps out of my chest.

    Too bad about the demographic moving on past GRAW MP. Its a great nightly game of mine. Their loss. I'm addicted adn I want more. More [GR] coop. MORE MORE mission coop please. TDM has me fixed at my keyboard for hours .... walking slowly and quietly from edge to edge ..... trying to stay off teh grass ....... eye to viewer .... listening for every littel sound ... trying to cover my sectors. And best maps around. truly great maps all around. Open 'em up a bit more and they will just be beyond reproach. but I disagree with those who say they are so linear. I can always find a few flanking approaches and double backs. But open em up a bit more and give us easier tools to make customs maps and this thing could explode.

    Hopefully, GRAW 2 will be more content complete this time and more polished. and the servers will start full and stay full.

    Can't wait boys. I will Beta test my butt off if I get lucky enough to have my application approved.

    I couldn't agree more. When I upgraded to a Core2 duo 6600, Soundblaster X-Fi Extreme Gamer, 7950 GT OC 512 x 2 (SLI) it was a whole new game. Best sound around in an FPS, explosions and fire are amazing. I love the distortion created from the heat coming off of a fire. Real nice detail...realistic look to it. Never have seen that in a game before. Even the gun sounds are great. I run evrything on High full res...beautiful game. The one thing that gets me is the post effects. I run those on medium, because the haze that I get from it seems to be a bit distracting on MP. Especially when I turn on NV. I'll shoot at someone, but the mist from the gun makes it impossible to see where I am shooting. This is with or without a silencer. When I turn down the Post Effects to medium it cuts that mist down considerably. I would love to play with post effects jacked up, and can, but I choose not to for the sake of rather staying alive. It makes the game look even better, but I feel at a disadvantage with the haze post effects creates. It does however add some nice colors and environmental feel that is missing when the post effects are turned down. If there is some way to balance that out it would be nice. Not to mention that a majority of the community can't even play it that way. Increase the draw distance, and decrease the haze in post effects, and we are rocking. I still play every night, and can't believe how re-addicted I became after the upgrade. It was like a brand new game.

  16. I think you will probably see some changes in controllers in thenear future that will eliminate any disparity (if it exists) between the mouse and controller. Maybe a thumb pad or rollerball ...

    Dude...not a bad idea..rollerball. The one problem I have found with the aiming precision for a FPS on a gaming pad is the spring action of the sticks. It always wants to snap back to center...a rollerball would be more fluid with better accuracy.

  17. GRAW MP lacked an instant message that pops up on the screen the second the game ends, and before you are taken to the after action screen. The typical GRAW end of game "freeze" and you are taken to the after action screen is boring, and gives no immediate feedback.

    E.g., In GR it was (if I recall correctly)

    Victory!

    if you were on the winning team.

    Defeat!

    if you were on the losing side.

    Lack of this direct feedback is unfortunate, because in gamemodes like Domination, LMS, and HH it is often not obvious who won when game ends...In GRAW you have to check the after action screen to see who won, like "Mex won" ...what team was I on now again...where am I in the list...ah darn I was US... Often player don't even care to check how the team did, they just play to rack their own kills up.

    An instant messege on screen is more precise, and you'll actually notice it. It makes you feel good if you were on the winning side. Similar messages can be made for coop: "Mission succesful", "Mission failed" etc...

    So, please GRIN, for GRAW 2 reinsert an instant messege center of screen (displayed a sec or so and preferably with an appropriate sound effect a´la Desmond22) before you are taken to the after-action screen.

    It's a very simple thing / concept yet suprisingly huge impact on game players. I think too many games these days miss the simple things like rewards. One of the great elements of the first GR was the medals each of your soldiers could earn over the course of a campaign or giving them more combat points to enhance their ai-ness. One thing the x360 has done with all of it's games is have acheivements for completing certain elements of the game. It's actually pretty cool and feels amazingly "rewarding" when you get one. Kind of like all those medals and badges in the battlefield series.

    Peace...nice point.

    Brettzies..that would be really cool. If the 360 has it, why cant we. More features....there will be more long term interest IMO.

  18. its the objective of capturing the smoke & the 3 minute timer that keeps it from being just an LMS game. its almost a perfect balance of both gametypes...lms and hh. Roco says he thinks there is something similar to it in GRAW called tug of war. going to check it out tonight maybe.

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