Cell
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Everything posted by Cell
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Someone move this to the correct section of the forum. TY
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You guys see this? JSF28555833-80604722 Passcode:s9p1z6 There is a whole forum of speculation here: EndWar? Can anyone shed light on this? Sorry if I am bringing up an already talked about topic. Couldn't find it in here anywhere......I also didn't know what to call it.
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Look in the Library....double click the element you want to edit. Vector based elements should open in a window for easy editing. If it is an raster element (image) you might need to edit in an external editor (Photoshop, Fireworks) to get your desired result. Let me know how it goes.
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This is the email I received:
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I *NEVER* have the right map to join an online game!
Cell replied to Clone_Ranger's topic in GR:AW (PC) - General Discussion
I believe 1.35 is a cumulative patch, so everything you need is in there. Like Dannik said...there are many servers that run "custom" maps. You would need to download them and place them in your "custom_levels" folder, which is located somewhere in your Program Files--->Ubisoft---> Ghost Recon Advanced Warfighter directory. You need to start GRAW fresh after installing any new maps. -
Marking enemies with red diamonds
Cell replied to KishKiai's topic in GR:AW (PC) - General Discussion
I'm pretty sure that enemies will show up if any of your team members have a visual or if the UAV is in visual range of enemies. -
In GR1 it was called Assasination. Could be pretty interesting in GRAW.
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I second that!! See you guys tonight.
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TDM and OGR with full squad leader tools, yes or no?
Cell replied to ZJJ's topic in GR:AW 2 (PC) - General Discussion
Better yet Stout was the editable grids like we had in GR1. Every team has their own take on how they would like them to be used, or if they would like to mark off certain areas or positions for teammates. The Advanced Tactical Control Editor was a really cool concept for GRAW, being able to draw, plan and mark off the Tac Map. Now if somehow that can be added into the game so before a match or during you can point out certain spots to your teammates, that would be sweet. Also if you can directly export these as in Game Tac grids or in some sort of Image viewer, that would be nice as well. -
a Closed MP Beta test confirmed for GRAW 2
Cell replied to -=Æ’ab=-'s topic in GR:AW 2 (PC) - General Discussion
Not to disagree but in all the online play that I have experienced in GRAW, I have never seen a bullet death trade off. Do you guys test it on LAN or WAN at GRIN? Maybe it happens in the LAN scenario? Or is there some other reason that may cut down on lag between computers. Do the ones testing the game have a wide range of different specs among the gaming machines or are they all basically the same? Just a thought. -
Church map seems poorly balanced in TDM
Cell replied to Sleepdoc-iBeta's topic in GR:AW (PC) - General Discussion
I'm not sure I agree. I think the map is rather balanced. Yes, once the high ground is taken, it becomes very challenging to unseat the team holding it, but there are ways around it, and both teams have an equal chance at attacking it at the beginning. There are ways of avoiding the ramp sniping as well. The cemetery side seems to be overlooked a lot of times, but it is a key strategic point on this map. -
Just as in GR1, in GRAW you can look down slightly to the left and right, the characters just out of range of draw distance are visible. When you return you view to right at them again, they disappear. Try it. On Strongpoint, where the rock bridge is, if you go up there and sit on the cliffs, look across the map where the other team comes out of spawn by the big road. If someone is up on the cliff just out of range, if you look down to the left or right slightly, they are visible. Return to head on view, and they disappear again, yet the buildings are still visible. Now if it is possible
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Sleepdoc brings up a greaet point. It is a getting used to thing. As far as distance judgement. We use them on our server all the time, and really enjoy it. The only time I seem to have a problem is when looking out a bunker window, or peeking as well. Realize that the gl attachment hangs lower than the gun barrel, so standing up straight helps a lot. Usually if I don't stand up straight on the edge of a building or in a bunker, I clip it off the window sill or ledge. As far as judging distance, you just have to familiarize yourself. It takes time, but you can eventually become very ac
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That is what your GL is for. Counter Snipe. Too bad no one likes to run GL's on TvT GRAW. Lots of unlimited spawn servers, snipers pick a good spot and pick off people running out of it. Add some Gl's and only 1 or 2 spawns, and it will slow down. Once in a while I would bust out the M24 sniper rifle in GR1. Mostly on larger maps. Effective on Red Square as well. With stock weapons, it seemed to be the only one that you didn't need to go prone to have the ret close. Real fun sniping the top of peoples heads and watching the spray.
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Anyone out there interested in a Clan scrim with AFZ? We can do TDM, HH or Domination. We still have a few months unti GRAW2, and these unlimited respawn run, shoot, die games are getting a bit played. Another suggestion would be to all set a date and meet up on a weeknight or weekend for a friendly no spawn scim between all GRAW MP players. We can set up comms and set a Captain for each team, then pick players for each team. Might be some fun. Any takers? P.S. BRING BACK THE GL'S!!!!!!!!!!!!
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uh oh! Mexico's Governer of chihuahua is ######
Cell replied to Sleepdoc-iBeta's topic in GR:AW 2 (PC) - General Discussion
And whoever said ignorance is bliss? That sounds reasonable, confiscating the game. How about finding out exactly what it is about. I didn't think the game was about a civilian revolt. People are way too sensitive these days..its getting absolutely ridiculous. Someone needs to fill this dude in on the full story. -
a Closed MP Beta test confirmed for GRAW 2
Cell replied to -=Æ’ab=-'s topic in GR:AW 2 (PC) - General Discussion
Good call. That is an important feature that I miss -
Great Point you raise. This is huge. As good as Teamspeak is, it has its faults. A major one being the time it takes for your voice to be heard by your teammates. Sometimes a second or 2 is too late. Also I truely agree with your point about "The effect would be immediate and incredibly valuable. friendships form and tight squads are created in unexpected moments that last for months and years. compatible squad mates meet randomly this way and seek eachother out for years to come" This is so true. When I used to play on the Mac side we used to use a service called Gameranger, similar
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a Closed MP Beta test confirmed for GRAW 2
Cell replied to -=Æ’ab=-'s topic in GR:AW 2 (PC) - General Discussion
Yeah...the only reason you are able to trade off GL for GL or Gun to GL is because of the time it takes for the GL to travel. At distances you still have a few short seconds to shoot someone before you get nailed with an already fired GL. The problem happens with true tradeoffs. It only can really be confirmed on coms with people on opposite teams. This is where we happen to really notice it. In a public server you would just chalk it up to "I missed" or something like that. When you are on coms with an opponent, it is then that you realize.."Hey I just nailed you with like 5 shots and I -
a Closed MP Beta test confirmed for GRAW 2
Cell replied to -=Æ’ab=-'s topic in GR:AW 2 (PC) - General Discussion
Right on Peace. The first two you mentioned are huge. It really proves it when for example, the other night on my end I heard my gl go off and saw the grenade fly out of my gun, but Snakeyes never saw it or heard an explosion. He is the one that killed me. That is in a server with only 4 people. A server that usually holds 10-20 players no problem. Most MP servers have issues with players killing others while the gun is still down in a running position. YOu hear the blast after you are already on the way down dying. One other thing I always wondered about the GL. How come you are ab -
GRAW @ 90FPS + X-Fi Sound
Cell replied to Sleepdoc-iBeta's topic in GR:AW 2 (PC) - General Discussion
I couldn't agree more. When I upgraded to a Core2 duo 6600, Soundblaster X-Fi Extreme Gamer, 7950 GT OC 512 x 2 (SLI) it was a whole new game. Best sound around in an FPS, explosions and fire are amazing. I love the distortion created from the heat coming off of a fire. Real nice detail...realistic look to it. Never have seen that in a game before. Even the gun sounds are great. I run evrything on High full res...beautiful game. The one thing that gets me is the post effects. I run those on medium, because the haze that I get from it seems to be a bit distracting on MP. Especially wh -
yeah...right on..its only good to think your the best...being the best is hurtful to those that suck, therefore it is no good.
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Dude...not a bad idea..rollerball. The one problem I have found with the aiming precision for a FPS on a gaming pad is the spring action of the sticks. It always wants to snap back to center...a rollerball would be more fluid with better accuracy.
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Peace...nice point. Brettzies..that would be really cool. If the 360 has it, why cant we. More features....there will be more long term interest IMO.
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its the objective of capturing the smoke & the 3 minute timer that keeps it from being just an LMS game. its almost a perfect balance of both gametypes...lms and hh. Roco says he thinks there is something similar to it in GRAW called tug of war. going to check it out tonight maybe.