Cell
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Everything posted by Cell
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Damn good job on the cammo GriN. On maps like "the_cut" you really have to take your time to spot the target sometimes. Love the fact that "Recon" is back. Bushes are great hiding spots, and the cammo skins blend in to the vegetation so well. I am finding myself having to use my scope and slowly sweep the terrain in font of me, and still I get popped by someone hiding.
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I looked through the forum for this topic and couldn't find it anywhere, so forgive me if its been covered already. I did notice Bota:16's topic about collision, but it was about "bigger than the object" so I didn't want to go off topic. Just making a sort of "bug list" pertaining to objects on the maps that don't allow for proper pass through of bullets/gl's & frags. Be as detailed as you can be, who knows, maybe it will be fixed in a patch. 1. (I mentioned this one once before) Map: Nowhere M99 can't shoot through telephone pole - I will try and get a specific area of the map, o
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Just like the dev from xfire said, disable in game chat for GRAW 2. Worked like a charm for me. I was getting the crash before I did this. Couldn't even run xfire and GRAW2 at the same time. Now it works just fine.
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Sweet, thanks for looking into it Wolf.
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Nice Whistle!! hey Dirtbag....where did you get that armpatch????
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No hit indication, let's test it tonight. Now get back to work!!!
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No doubt Sleep. I see Blooz's point, let Grin know they did a great job. I feel the same way as Sleepdoc, I love the game, and suggest anyone to go out and but it. Well done job. Pointing out some missing things or other features we'd like to see added/deleted/changed should never be taken as negativity/bashing. I have said before, if in the course of creating a patch, that any of these "requests" are manageable to include, was something that was missed by the dev team, or generally sounds like a good idea to add, it would be nice to see. Maybe it can be taken as "The requests will n
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A tin fence to a .50 cal bullet is like poking a slice of Velveeta with a hot ice pick. It worked in GRAW 1 MP, should work in GRAW 2MP, not sure if that is what you where getting at, but haven't tried that one yet. I should have tagged someone through a telephone pole on "Nowhere", and I just saw it burst into a dust cloud on the telephone pole right in front of the enemy. No hit indication(should have dropped him). I'll test again tonight.
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Doesn't the M99's scope come up the same as GRAW1? If so it should stay that way. I would like to see the .50 cal bullet regain its effectiveness. There shouldn't be many objects on any of these maps that a bullet like that can't go through. Namely a telephone pole. Two frags would be nice. Gl'ers have 2...just as a compliment. I also happen to like the kit setups....Otherwise everyone takes silencer, scope & gl's .....its nice now...see everyone using kit variety.
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Anyone mention that the M99, that is a .50 cal sniper rifle can not shoot through telephone poles anymore? How unrealistic is that? I'm not sure about other objects either, maybe someone could elaborate on the ballistics of a .50 cal M99, but I do know it should go right though that telephone pole and any corrugated tin fence. It did in GRAW 1.
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[will GR:AW1 MP maps be imported?]
Cell replied to DAZZA's topic in GR:AW 2 (PC) - General Discussion
Salivate: Stronghold, Red Square, Tank, Vilnius, Castle....would be sick. Would also like to see Strongpoint, Church & Shantytown. -
I don't know. But I do have GRAW2 now listed in gaming history on my Xfire profile. Click on "Show entire gaming History"
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I did try the "J" button as you suggested Wolf, not the issue. The zooming in is great. If we still had sensors, it would really be an A+ feature. I would like to be able to zoom out the minimap. I find the multimap more distracting than the hud when it gets heated in battle. I do however love that you added a multimap. When the action cools off a bit I can view the entire map closely and plan my attack. I guess for an example, suggesting this happens in about 3-5 seconds time.I hear something not too far off...footsteps above, quickly I whip out a frag and view the minimap in the hud..
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Yep. I could have sworn they had this in one of the demos. did they not? I commented while playing last night that I thought we had that previously and then lost it in from demo to play.... Am i hallucinating? Try pressing "j" to cycle between 3 zooms. The first one is the most zoomed out, and is the same resolution as the large map found under "m". I suggest mapping the "m" function to your thumb mouse button (button 4) as you can run as view the map at the same time. Tested it last night, it does work, but I am looking to have the mini map in the hud zoomed out a two or three mor
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DUDE!!! Forgot to point out the box for GR1 on the shelf.
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Yup, after I noticed that the update had finally dl'd and installed (status was on "Waiting" for most of the night), I relaunched GRAW2 and CTD 2 times. I happened to be going to bed at that time, so I really didn't continue on with it. Will check it again tonight.
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Looks like Xfire has added support for GRAW 2 already. 7/19 update: Description New support for: Harry Potter and the Order of the Phoenix D.i.R.T. – Origin of the Species Hospital Tycoon Mount & Blade World in Conflict - BETA Mysteries of the Sith Sword of the New World: Granado Espada Transformers: The Game Insurgency: Modern Infantry Combat Ghost Recon Advanced Warfighter 2 Kwonho Great job.
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Preorded it from the local Gamestop. The salesman said that is the best thing to do at Gamestop because they don't stock many PC titles anymore. When I got there, there was 1 lone copy on the shelf. They did also have my copy reserved. Its just easier, right down the road from my house. Ususally have at least one copy of any game I'd be interested in. CompUSA had a great selection until they closed it down. Microcenter has a nice variety as well. As far as CompUSA, one of the tech geeks who also happened to be a PC gamer, said it usually takes about 2-4 weeks before CompUSA puts a new re
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Nope, but I sent an email to newgames@xfire.com requesting support. Anyone who uses xfire should do the same. Get the ball rolling.
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Anyone get the address on that shipping label? Mitchell wants to call in an airstrike.
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My first impression after one night is......this is sweet. Speaking only about the Multiplayer right now. This is only my opinion, and I would like to see what the rest of this fine community has to say. Plus we get to let GRIN know what a great job they did. What you like & constructive criticisms, bashings should go somewhere else (if there are any) Improvements/Pluses: I will add more to this list, the more I experience the game. 1. Maps are beautiful. Nice variety. Lagoon is pretty damn sweet. Need to play the rest of them more, but that one really sticks out...Crash Site
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One more. Couldn't help myself.
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Awesome posts!! And the paparazzi gets in on it. Britney has got some new underpants.
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CALLING ALL OLD GHOST RECON PLAYERS........
Cell replied to SCE_COB77's topic in GR:AW 2 (PC) - General Discussion
First night in the books. Beautiful. Really reminds me of GR1.....on steroids. Game style is much different than GRAW 1. More tactical (so far) and way more stealthy. Run and gunners won't have the overwhelming advantage anymore. Graphics are sweet even when turned down, maps are fresh & different...not the same yellowish tinge as GRAW1. As an old GR1 player I would venture to say that those of you who felt put off by GRAW1, really need to give this one a shot. The demo does not do the design and style of the MP maps any justice. After last night Calavera(hopefully spelt -
GRIN........bring back replays!!!! Please Please???