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Posts posted by crlock
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hi, can i use cinema4D to model stuff for GRAW??
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i'm "acquiring" the 3D studio max 8, in a few hours i'll begging the learning process, but the stupid map editor, keep crashing! i updated my graw to 1.35, but in the lower left corner it still says 1.02 o_O ######? i've downloaded the patch like five times, and did a uninstall and reinstalled the whole thing.... so i'm kinda disapointed here, i have a question though if i make a map, a couple of maps, will they work on GRAW 2? or it's a diferent engine and stuff??
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nice, thx, but... i can't find the editor. where is it??? i have the latest patch, but all i found is editor tutorials, and samples and a bundle and atlasgen, so where is it?? it has a GUI??? or it's a command line editor??? T_T , i'm readin grins tutorial on how to make maps, so thats keeping me bussy for now, even so, i need that editor and i can't find it >.<
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Hi there ppl =D i'm new here and i would like to know what do i need to create a map from the grund up, programs editors and such, can you help me guys??? just a quick start, some pointers, i'll learn the rest. i'll love to do a map of my city or maybe recreate village or ghosttown, man i love ghost town. so if you can help me i'll do my best to make this happen.
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exelent jejeje finally i can steal some sights and weapons ñac ñac ñac
i've waited for this rlease for a very long time now, now i'll enjoy it 
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make some copy paste work from here jejejej
<ProjectileFile> <VersionNumber>2.1</VersionNumber> <Type>0</Type> <NameToken/> <ModelFileName>chicken.qob</ModelFileName> <Weight>.180</Weight> <AirResistanceConstant>0.0625</AirResistanceConstant> <DetonateOnImpact>0</DetonateOnImpact> <DelayTime>10</DelayTime> <InitialVelocity>85</InitialVelocity> <ExplosionDataVersion>0</ExplosionDataVersion> <VisualExplosionType>0</VisualExplosionType> <IsDirectional>FALSE</IsDirectional> <BlastRadius>0.000000</BlastRadius> <CombatCoefficient> <CombatCoefficientIndex>0.000000</CombatCoefficientIndex> <CombatCoefficientV0>0.000000</CombatCoefficientV0> <CombatCoefficientV1>0.000000</CombatCoefficientV1> <CombatCoefficientV2>0.000000</CombatCoefficientV2> <CombatCoefficientK1>0.000000</CombatCoefficientK1> <CombatCoefficientK2>0.000000</CombatCoefficientK2> </CombatCoefficient> </ProjectileFile>
with taht the chiken does nothing.
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hmmm i did it, but still have the problem, only two weapons though the xm8 and the hksr9
could you explain tome what each method does?? i fixed the audio files to match the lenghts, but still have some problems
<SoundVolFile> <VersionNumber>1.000000</VersionNumber> <Count>14</Count> <Entry Filename = "hk-sr9.wav" Length = "2.007" Min = "12.000" Max = "500" Rolloff = "400"/> <Entry Filename = "usp45sd.wav" Length = "0.722" Min = "4.000" Max = "100" Rolloff = "30"/> <Entry Filename = "w_xm8_rc.wav" Length = "0.271" Min = "5.000" Max = "2000" Rolloff = "400"/> <Entry Filename = "w_xm8_fs.wav" Length = "0.339" Min = "5.000" Max = "2000" Rolloff = "400"/> <Entry Filename = "w_xm8_ss.wav" Length = "0.306" Min = "5.000" Max = "2000" Rolloff = "400"/> <Entry Filename = "w_xm8_ts.wav" Length = "0.476" Min = "5.000" Max = "2000" Rolloff = "400"/> <Entry Filename = "w_XM177_fs.wav" Length = "0.501" Min = "1.000" Max = "2000" Rolloff = "30"/> <Entry Filename = "w_XM177_ss.wav" Length = "0.457" Min = "1.000" Max = "2000" Rolloff = "28"/> <Entry Filename = "x_p90ss.wav" Length = "1.141" Min = "5.000" Max = "2000" Rolloff = "110"/> <Entry Filename = "x_p90fa.wav" Length = "0.724" Min = "5.000" Max = "2000" Rolloff = "110"/> <Entry Filename = "w_fnc_ts.wav" Length = "1.257" Min = "5.000" Max = "2000" Rolloff = "110"/> <Entry Filename = "w_fnc_sf.wav" Length = "0.750" Min = "5.000" Max = "2000" Rolloff = "110"/> <Entry Filename = "w_fnc_ss.wav" Length = "0.772" Min = "5.000" Max = "2000" Rolloff = "110"/> <Entry Filename = "w_fnc_rc.wav" Length = "1.046" Min = "5.000" Max = "2000" Rolloff = "110"/> </SoundVolFile>
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hi guys, y made a compilation of weapons, but i have a little problem with the soounds, no matter where you are on the map, the gunfire sound right next to you, to be honest, i have no idea what to do, maybe the problem is in the effects.xml file, here it is:
<SoundVolFile> <VersionNumber>1.000000</VersionNumber> <Count>16</Count> <Entry Filename = "thw_snipera_1.wav" Length = "1.500" Min = "6.000" Max = "1750" Rolloff = "160"/> <Entry Filename = "thw_usp45sd_1a.wav" Length = "0.722" Min = "4.000" Max = "100" Rolloff = "30"/> <Entry Filename = "w_xm8_fs.aif" Length = "1.500" Min = "6.000" Max = "1750" Rolloff = "160"/> <Entry Filename = "w_xm8_rc.aif" Length = "1.500" Min = "6.000" Max = "1750" Rolloff = "160"/> <Entry Filename = "w_xm8_ss.aif" Length = "1.500" Min = "6.000" Max = "1750" Rolloff = "160"/> <Entry Filename = "w_xm8_ts.aif" Length = "1.500" Min = "6.000" Max = "1750" Rolloff = "160"/> <Entry Filename = "w_M4SOCCUM_fs.aif" Length = "1.500" Min = "4.000" Max = "1750" Rolloff = "90"/> <Entry Filename = "w_M4SOCCUM_ss.aif" Length = "1.500" Min = "4.000" Max = "1750" Rolloff = "90"/> <Entry Filename = "X_p903s.aif" Length = "1.500" Min = "6.000" Max = "1750" Rolloff = "150"/> <Entry Filename = "x_p90fa.aif" Length = "1.500" Min = "6.000" Max = "1750" Rolloff = "150"/> <Entry Filename = "x_p90ss.aif" Length = "1.500" Min = "6.000" Max = "1750" Rolloff = "150"/> <Entry Filename = "x_p90rc.aif" Length = "1.500" Min = "6.000" Max = "1750" Rolloff = "150"/> <Entry Filename = "w_fnc_rc.wav" Length = "2.136" Min = "1.000" Max = "2000" Rolloff = "2000"/> <Entry Filename = "w_fnc_sf.wav" Length = "0.809" Min = "1.000" Max = "2000" Rolloff = "2000"/> <Entry Filename = "w_fnc_ss.wav" Length = "0.653" Min = "1.000" Max = "2000" Rolloff = "2000"/> <Entry Filename = "w_fnc_ts.wav" Length = "1.234" Min = "1.000" Max = "2000" Rolloff = "2000"/> </SoundVolFile>
please, if someone could helpme, i'm going crazy with those sounds T_T
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i could live without claymore explosions, i never use those thingis, where are those files stored?? Origmis>textures>???? and how can i modify it?
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WOOOW, i have to say, prety amazing, shoking, brutal work guys, i just hope you release it soon, i can't wait to steal some sounds efects and stuff hehehhe, nah seriously, just for fun, i modified the barret from the navy seals mod, and made it armore piercing, now shoots through walls small rocks cars and stuff (the cars and buses explodes with two shots =D ), but since i have no experience with modeling things (i just do some color job on weapons, reticles and stuff) i don't know how to make an explosion acording to the target, i activated the explosion type 1 (the grenade esplosion) but i don't like it, because it's too big, and now i saw your mod!! i was thinking you guys have new explosions?? for instance when the projectyle pierce a car or wall, there is one?? and the sound, i was trying to modify one, but i have no succes on that T_T you guys can do things like that?? i mean an explosion that when the bullet hit a wall or car or bus or tank looks very sparky not too big either??? i asume that you have seen a barret in action, when the bullet hit the target, there is like lots of sparks and smoke, i was thinking on that kind of explosion for the rifle, oh geeez this just came to me , is it posible to make something like that but for the enemy bodies???????? it hapens but its very small i was thinking on something biger and groser... ¬¬' sorry bout that, i got too exited
something like that, can it be done?(the explosion on cars and walls) -
i have no problem with replacing that efect, so go ahead, thanks you so much, luvya
when it's finished, i'll upload it along with a gigantic map, special for snipers, but i have a question, I downloaded a mod, that includes some smoke grenades, and the efect for the smoke, is in the mod folder, can i do the same for the explosion efect?? how?? simply by putting the efect in the texture folder??here are some world war 2 anti tank rifles

this is british

this is sovietic
this is japanese
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hi guys, recently i modified a weapon to pierce armor and stuff, the barret m82, and i activate the visual explosion for the impact, but, the explosion is too big for the type of weapom so i was wondering i someone here can help me with that, i need a smaller one, hopefuly something very sparky, i don't know how to make it or where is the original efect, pleeease i need the help, (i work on a mac, and don't have acces to a pc, thsts why i need the help)


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REALLY?? damn...
but it would be something for a product from the same company 
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hi guys, i'm wondering, is it possible to "steal" GRAW's weapons and port them to GR ??
i've been looking into a graw's weapons but i find that the textures are not in RSB format, but in DDS and there is no .qob file... so what i'm asking for is that if someone can come out with this two things, the textures for the weapons and the qob files, i can do the rest (i have no idea of how to build a 3d model
) feel free to contact me 
Sniper Rifle
in GR:AW - Weapon Modding
Posted · Edited by crlock
hi there, i'm developing a nice sniper rifle, I stumbled upon some free models on the net so i took something from here and a little bit from over there and other little bit from that and came out with this, i want to change the tip of the barrel though, i want something more thick and with some holes in it, something lilke this
well here it is, what do you think??
i need some help with the texturing stuff, i'm working on Cinema 4D, but also have 3Dstudio max so if someone can helpme with some info about texturing, i'll be releasing this toy for the comunity very soon (i hope
) =D
cheers