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Everything posted by crlock
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hi there, i'm developing a nice sniper rifle, I stumbled upon some free models on the net so i took something from here and a little bit from over there and other little bit from that and came out with this, i want to change the tip of the barrel though, i want something more thick and with some holes in it, something lilke this well here it is, what do you think?? i need some help with the texturing stuff, i'm working on Cinema 4D, but also have 3Dstudio max so if someone can helpme with some info about texturing, i'll be releasing this toy for the comunity very soon (i hope
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hi, can i use cinema4D to model stuff for GRAW??
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i'm "acquiring" the 3D studio max 8, in a few hours i'll begging the learning process, but the stupid map editor, keep crashing! i updated my graw to 1.35, but in the lower left corner it still says 1.02 o_O ######? i've downloaded the patch like five times, and did a uninstall and reinstalled the whole thing.... so i'm kinda disapointed here, i have a question though if i make a map, a couple of maps, will they work on GRAW 2? or it's a diferent engine and stuff??
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nice, thx, but... i can't find the editor. where is it??? i have the latest patch, but all i found is editor tutorials, and samples and a bundle and atlasgen, so where is it?? it has a GUI??? or it's a command line editor??? T_T , i'm readin grins tutorial on how to make maps, so thats keeping me bussy for now, even so, i need that editor and i can't find it >.<
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Hi there ppl =D i'm new here and i would like to know what do i need to create a map from the grund up, programs editors and such, can you help me guys??? just a quick start, some pointers, i'll learn the rest. i'll love to do a map of my city or maybe recreate village or ghosttown, man i love ghost town. so if you can help me i'll do my best to make this happen.
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Sniper Cannon Mod - Anti-materiel weapons
crlock replied to thales100's topic in GR - General Mod Topics
exelent jejeje finally i can steal some sights and weapons ñac ñac ñac i've waited for this rlease for a very long time now, now i'll enjoy it -
make some copy paste work from here jejejej <ProjectileFile> <VersionNumber>2.1</VersionNumber> <Type>0</Type> <NameToken/> <ModelFileName>chicken.qob</ModelFileName> <Weight>.180</Weight> <AirResistanceConstant>0.0625</AirResistanceConstant> <DetonateOnImpact>0</DetonateOnImpact> <DelayTime>10</DelayTime> <InitialVelocity>85</InitialVelocity> <ExplosionDataVersion>0</ExplosionDataVersion> <VisualExplosionType>0</VisualExplosionType> &l
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hmmm i did it, but still have the problem, only two weapons though the xm8 and the hksr9 could you explain tome what each method does?? i fixed the audio files to match the lenghts, but still have some problems <SoundVolFile> <VersionNumber>1.000000</VersionNumber> <Count>14</Count> <Entry Filename = "hk-sr9.wav" Length = "2.007" Min = "12.000" Max = "500" Rolloff = "400"/> <Entry Filename = "usp45sd.wav" Length = "0.722" Min = "4.000" Max = "100" Rolloff = "30"/> <Entry Filename = "w_xm8_rc.wav" Length = "0.271" Min = "5.000"
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hi guys, y made a compilation of weapons, but i have a little problem with the soounds, no matter where you are on the map, the gunfire sound right next to you, to be honest, i have no idea what to do, maybe the problem is in the effects.xml file, here it is: <SoundVolFile> <VersionNumber>1.000000</VersionNumber> <Count>16</Count> <Entry Filename = "thw_snipera_1.wav" Length = "1.500" Min = "6.000" Max = "1750" Rolloff = "160"/> <Entry Filename = "thw_usp45sd_1a.wav" Length = "0.722" Min = "4.000" Max = "100" Rolloff = "30"/> <Entry Fi
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Hurry Thales100 tell em bout the new mod! :D
crlock replied to Stalker_Zero's topic in GR - General Mod Topics
i could live without claymore explosions, i never use those thingis, where are those files stored?? Origmis>textures>???? and how can i modify it? -
Hurry Thales100 tell em bout the new mod! :D
crlock replied to Stalker_Zero's topic in GR - General Mod Topics
WOOOW, i have to say, prety amazing, shoking, brutal work guys, i just hope you release it soon, i can't wait to steal some sounds efects and stuff hehehhe, nah seriously, just for fun, i modified the barret from the navy seals mod, and made it armore piercing, now shoots through walls small rocks cars and stuff (the cars and buses explodes with two shots =D ), but since i have no experience with modeling things (i just do some color job on weapons, reticles and stuff) i don't know how to make an explosion acording to the target, i activated the explosion type 1 (the grenade esplosion) but i -
i have no problem with replacing that efect, so go ahead, thanks you so much, luvya when it's finished, i'll upload it along with a gigantic map, special for snipers, but i have a question, I downloaded a mod, that includes some smoke grenades, and the efect for the smoke, is in the mod folder, can i do the same for the explosion efect?? how?? simply by putting the efect in the texture folder?? here are some world war 2 anti tank rifles this is british this is sovietic this is japanese
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hi guys, recently i modified a weapon to pierce armor and stuff, the barret m82, and i activate the visual explosion for the impact, but, the explosion is too big for the type of weapom so i was wondering i someone here can help me with that, i need a smaller one, hopefuly something very sparky, i don't know how to make it or where is the original efect, pleeease i need the help, (i work on a mac, and don't have acces to a pc, thsts why i need the help)
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REALLY?? damn... but it would be something for a product from the same company
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hi guys, i'm wondering, is it possible to "steal" GRAW's weapons and port them to GR ?? i've been looking into a graw's weapons but i find that the textures are not in RSB format, but in DDS and there is no .qob file... so what i'm asking for is that if someone can come out with this two things, the textures for the weapons and the qob files, i can do the rest (i have no idea of how to build a 3d model ) feel free to contact me