Lognoreng
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Posts posted by Lognoreng
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On shot #2, That placement of the cylinders are un-logical. You would stash the second layer in the hole between the 2 on the bottom. I just had to point it out. (Old beta tester) =P. But nice work!

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Read the tutorial and understood it right, Now im creating a more advanced one, and see how it works out.. (Woodland theme FTW)
@Obmanta
The blue/yellow squares indicates that the texture couldnt not be found, i had it on a terrain when i forgot to add the texture to the texture scope.xml. So something is wrong =)
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Making some progess at last..
managed to get terrain working into editor, when making my own from scratch..
Now comes to fun of testing different stuff with it!
screenshot:

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I managed to blend 2 random materials with Vtexpaint. So now i know that.
I'd still love to have a look at a fully textured and blended terrain that is GRAW-ready.
Someone should have one laying around. It will spare me some time..
Back to fiddling ------>
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Well,
laying down textures is peanuts, can't get the blends and mix maps working tho, but ill have a go at it tomorrow, since this aint the best time of day to try and focus on things..
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Oh!.
I think i just realised something.
The mesh included is all material id #1, that was why i thought there were some other wierd way you did it. And i got all confused and stuff.
But then i realised, its up to the user to apply those textures, both the ID's, to generally map out the textures, and adding the blends, as a part of learning the procedure.
However the Vtex paint looked like it was painted on, that might have been one of the reasons for the confusion.
I hope i got everything correctly now, if not, i'll uninstall max and load paint and draw a nice boat....

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Really great stuff! This will be one mod ill be keeping my eyes on!
Im gonna start model more, until i'm skilled enough to help you guys out =)
Oh, and you are gonna do modern day weapons too right? I'd love to see a nice M4 in GRAW..
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First i wanna say hi to everyone here (first post),
And so, after reading thru the documents supplied by GRIN, checking around a little here and there, noticing the complexity of this engine (as compared to other game engines I have worked on).
So, for the terrain, i am not at all familiar with vertex painting. But i do understand how it works. I can't however understand how/where the textures end up where they are supposed to be. I have always used different material channels when modelling and that's more logic.
So, bottom line, have anyone stumbled upon a more user friendly guide to it, that can describe a bit more in depth or step by step. Since i personally seem to have an easier time understanding the stuff if its arranged a bit better.
Sorry if there already is a thread like this one, and i'd appreciate any help!
IRC channel?
in GR:AW - General Mod Topics
Posted
Anyone knows any IRC-server populated by GRAW modders? Its always nice to talk to fellow mod ppl..