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Lognoreng

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Posts posted by Lognoreng

  1. Read the tutorial and understood it right, Now im creating a more advanced one, and see how it works out.. (Woodland theme FTW)

    @Obmanta

    The blue/yellow squares indicates that the texture couldnt not be found, i had it on a terrain when i forgot to add the texture to the texture scope.xml. So something is wrong =)

  2. I managed to blend 2 random materials with Vtexpaint. So now i know that.

    I'd still love to have a look at a fully textured and blended terrain that is GRAW-ready.

    Someone should have one laying around. It will spare me some time..

    Back to fiddling ------>

  3. Oh!.

    I think i just realised something.

    The mesh included is all material id #1, that was why i thought there were some other wierd way you did it. And i got all confused and stuff.

    But then i realised, its up to the user to apply those textures, both the ID's, to generally map out the textures, and adding the blends, as a part of learning the procedure.

    However the Vtex paint looked like it was painted on, that might have been one of the reasons for the confusion.

    I hope i got everything correctly now, if not, i'll uninstall max and load paint and draw a nice boat.... :o

  4. :thumbsup:

    Really great stuff! This will be one mod ill be keeping my eyes on!

    Im gonna start model more, until i'm skilled enough to help you guys out =)

    Oh, and you are gonna do modern day weapons too right? I'd love to see a nice M4 in GRAW..

  5. First i wanna say hi to everyone here (first post),

    And so, after reading thru the documents supplied by GRIN, checking around a little here and there, noticing the complexity of this engine (as compared to other game engines I have worked on).

    So, for the terrain, i am not at all familiar with vertex painting. But i do understand how it works. I can't however understand how/where the textures end up where they are supposed to be. I have always used different material channels when modelling and that's more logic.

    So, bottom line, have anyone stumbled upon a more user friendly guide to it, that can describe a bit more in depth or step by step. Since i personally seem to have an easier time understanding the stuff if its arranged a bit better.

    Sorry if there already is a thread like this one, and i'd appreciate any help!

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