First i wanna say hi to everyone here (first post),
And so, after reading thru the documents supplied by GRIN, checking around a little here and there, noticing the complexity of this engine (as compared to other game engines I have worked on).
So, for the terrain, i am not at all familiar with vertex painting. But i do understand how it works. I can't however understand how/where the textures end up where they are supposed to be. I have always used different material channels when modelling and that's more logic.
So, bottom line, have anyone stumbled upon a more user friendly guide to it, that can describe a bit more in depth or step by step. Since i personally seem to have an easier time understanding the stuff if its arranged a bit better.
Sorry if there already is a thread like this one, and i'd appreciate any help!