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Spades 72

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Posts posted by Spades 72

  1. Armor penetration is probably based off the type of ammo used by the weapon. Try changing the ammo type in " u_scar_heavy.xml " to the .50

    so if you open up " u_scar_heavy.xml " there should be a line that says

    <var name="ammo_type" value="762"/>

    change this to

    <var name="ammo_type" value="127"/> (127 = 12.7mm which is the .50)

    I'll try to test this myself later.

    Good luck.

  2. I've been searching and playing around with the .xml files for a while but I have yet to come across the values for scopes, grenade launchers and fore grips.

    I know how to add/remove the options of adding additional scopes to weapons (like how Mig1's SPC mod works) but I was wondering if it was possible to directly edit the "+mod" values for the different add ons. Such as decreasing/increase the amount of accuracy bonus a certain add on gives to a weapon.

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