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BQ-Phantom

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  1. Hey all, I been making a level and builded the lightmaps, Everything is showing up cool in the editor. But when i look in game only the things i placed in there have a texture but the bunker dousnt have textures. Here are some of my xml's Texture Scope <scope> <texture_set name="atlas_characters"/> <texture_set name="atlas_weapons"/> <texture_set name="atlas_vehicles"/> <texture_set name="atlas_world/atlas_mexico_city_tiles"/> <texture_set name="atlas_world/atlas_sky"/> <texture_set name="atlas_gui"/> <texture_set name="atlas_graffiti"/> <texture_set name="atlas_water"/> <texture_set name="atlas_props"/> <texture_set name="atlas_plants"/> <texture_set name="atlas_brush"/> <texture_set name="atlas_general"/> <!-- Level specific textures --> <texture_set name="custom_levels/kashmiri"/> <!-- Mission 01,02 <texture_set name="atlas_world/atlas_ghetto"/> <texture_set name="atlas_world/atlas_industrial"/> <texture_set name="atlas_world/atlas_ground_juarez"/> <texture_set name="atlas_world/atlas_terrain/atlas_terrain_juarez/"/> <texture_set name="atlas_mission_specific/mission01"/> --> <!-- Mission 03 <texture_set name="atlas_world/atlas_ghetto"/> <texture_set name="atlas_world/atlas_industrial"/> <texture_set name="atlas_world/atlas_ground_industrial"/> <texture_set name="atlas_world/atlas_terrain/atlas_terrain_industrial/"/> <texture_set name="atlas_world/atlas_terrain/atlas_terrain_ghetto/"/> <texture_set name="atlas_mission_specific/mission03"/> --> <!-- Mission 04 <texture_set name="atlas_world/atlas_city/atlas_city_bump"/> <texture_set name="atlas_world/atlas_city/atlas_city_diffuse"/> <texture_set name="atlas_world/atlas_city/atlas_city_storefronts_bump"/> <texture_set name="atlas_world/atlas_city/atlas_city_storefronts_diffuse"/> <texture_set name="atlas_world/atlas_city/atlas_city_special_bump"/> <texture_set name="atlas_world/atlas_city/atlas_city_special_diffuse"/> <texture_set name="atlas_world/atlas_city/atlas_city_church_bump"/> <texture_set name="atlas_world/atlas_city/atlas_city_church_diffuse"/> <texture_set name="atlas_world/atlas_terrain/atlas_terrain_city/"/> <texture_set name="atlas_mission_specific/mission03"/> --> <!-- Mission 05 <texture_set name="atlas_world/atlas_city/atlas_city_bump"/> <texture_set name="atlas_world/atlas_city/atlas_city_diffuse"/> <texture_set name="atlas_world/atlas_city/atlas_city_storefronts_bump"/> <texture_set name="atlas_world/atlas_city/atlas_city_storefronts_diffuse"/> <texture_set name="atlas_world/atlas_city/atlas_city_church_bump"/> <texture_set name="atlas_world/atlas_city/atlas_city_church_diffuse"/> <texture_set name="atlas_world/atlas_ground_city"/> <texture_set name="atlas_world/atlas_terrain/atlas_terrain_city/"/> <texture_set name="atlas_mission_specific/mission05"/> --> <!-- Mission 06 <texture_set name="atlas_world/atlas_ghetto"/> <texture_set name="atlas_world/atlas_ground_ghetto"/> <texture_set name="atlas_world/atlas_terrain/atlas_terrain_ghetto/"/> <texture_set name="atlas_world/atlas_terrain/atlas_terrain_dam/"/> <texture_set name="atlas_world/atlas_industrial"/> <texture_set name="atlas_mission_specific/mission06"/> --> <!-- Mission 07 <texture_set name="atlas_world/atlas_hacienda"/> <texture_set name="atlas_world/atlas_ground_hacienda"/> <texture_set name="atlas_world/atlas_terrain/atlas_terrain_hacienda/"/> <texture_set name="atlas_mission_specific/mission07"/> --> <!-- Mission 08 <texture_set name="atlas_world/atlas_city/atlas_city_bump"/> <texture_set name="atlas_world/atlas_city/atlas_city_diffuse"/> <texture_set name="atlas_world/atlas_city/atlas_city_storefronts_bump"/> <texture_set name="atlas_world/atlas_city/atlas_city_storefronts_diffuse"/> <texture_set name="atlas_world/atlas_ground_city"/> <texture_set name="atlas_world/atlas_terrain/atlas_terrain_city/"/> <texture_set name="atlas_mission_specific/mission08"/> --> <!-- Mission 09 <texture_set name="atlas_world/atlas_dam"/> <texture_set name="atlas_world/atlas_ground_dam"/> <texture_set name="atlas_world/atlas_terrain/atlas_terrain_dam/"/> <texture_set name="atlas_mission_specific/mission09"/> --> <texture_set name="atlas_world/atlas_industrial"/> <texture_set name="atlas_world/atlas_ground_industrial"/> <texture_set name="atlas_world/atlas_terrain/atlas_terrain_industrial/"/> <texture_set name="atlas_mission_specific/mission10"/> </scope> World info <?xml version="1.0" encoding="UTF-8"?> <world_info name="kashmiri"> <world path="world.xml"> </world> <mission_script path="mission.xml"> </mission_script> <environments path="/data/levels/global_environments.xml"/> <massunits path="massunit.bin"/> <texture_scope path="texture_scope.xml"/> <world_info path="/data/levels/common/tdm_settings.xml" type="tdm"> <texture name="loading" texture="data/textures/atlas_gui/mission_gfx/load_mp_tdm_dm" uv_rect="0,0,2048,1080" width="2048" height="2048"/> </world_info> </world_info> Unit List <unit_list> <props> <unit name="alarm_light" amount="2"/> <unit name="buildingtext_military" amount="1"/> <unit name="cable_reel" amount="5"/> <unit name="ceilingfan_02" amount="7"/> <unit name="compressor_tank" amount="1"/> <unit name="crate_large" amount="27"/> <unit name="dam_control_panel" amount="2"/> <unit name="efx_Vent01" amount="3"/> <unit name="electric_box_medium" amount="14"/> <unit name="emergency_switch" amount="27"/> <unit name="filing_cabinet" amount="7"/> <unit name="gascan_propane" amount="33"/> <unit name="ind_wall_concrete_18m" amount="1"/> <unit name="ind_wall_concrete_3m" amount="2"/> <unit name="kashmira_missile" amount="1"/> <unit name="lamp_desk" amount="1"/> <unit name="lamp_floor_spot" amount="55"/> <unit name="laptop" amount="11"/> <unit name="m05_roof_light_long" amount="4"/> <unit name="m10_long_roof_light_red" amount="58"/> <unit name="metal_desk" amount="9"/> <unit name="office_chair" amount="9"/> <unit name="pallet" amount="30"/> <unit name="paper_box" amount="24"/> <unit name="roof_light_long" amount="90"/> <unit name="rs_forklift" amount="2"/> <unit name="rs_light" amount="16"/> <unit name="rs_the_cut_crate_wood_a" amount="13"/> <unit name="rs_the_cut_gas_tank" amount="1"/> <unit name="rs_the_cut_lpg_tank_A" amount="1"/> <unit name="rs_the_cut_plastic_barrel" amount="15"/> <unit name="television_set" amount="1"/> <unit name="transformer" amount="24"/> <unit name="wall_airconditioner" amount="17"/> </props> <buildings_and_roads> <unit name="ind_mission10_bunker" amount="1"/> </buildings_and_roads> </unit_list> Mission.xml <?xml version="1.0" encoding="ISO-8859-1"?> <mission_script> <mission_script name="tdm"> <xi:include href="/data/levels/common/mp_ranks.xml"/> <xi:include href="/data/levels/common/tdm_rules.xml"/> </mission_script> </mission_script> I got the following lightmaps: 1_catwalk.tga 1_ind_mission10_bunker_01.tga 1_ind_mission10_bunker_02.tga 1_ind_mission10_bunker_03.tga 1_rail.tga 1_silo_room.tga 2_ind_wall_concrete_3m.tga 3_ind_wall_concrete_3m.tga 9_ind_wall_concrete_18m.tga Lighmap_positions. <lightmaps> <lightmap name="1_ind_mission10_bunker_01" position="200 2377.5 -361.5"/> <lightmap name="1_ind_mission10_bunker_02" position="-625.615 5850 -387.5"/> <lightmap name="1_ind_mission10_bunker_03" position="-1737.5 4512.5 -374.752"/> <lightmap name="1_silo_room" position="-175.615 7825 -1429.36"/> <lightmap name="1_rail" position="-275 4287.5 -512.5"/> <lightmap name="1_catwalk" position="-275 6137.5 -540"/> <lightmap name="2_ind_wall_concrete_3m" position="-61.9916 1275.78 -237.5"/> <lightmap name="3_ind_wall_concrete_3m" position="-61.9262 1275.64 31.4848"/> <lightmap name="9_ind_wall_concrete_18m" position="146.299 7930.53 -1741.9"/> </lightmaps> Thanks so far!
  2. Thanks man! that helps alot, maybe you can also help me with the next one? How do the UVW Unwrap works? ( I searching at google, but i can't realy find something. Thanks again.
  3. Bump.. Sorry for that but i would like to know where to place these files in graw 2
  4. Right now I can only tell you to look at how the original landscapes are setup. Where they are located they have the diesel file, an XML file linked to it and an materials.xml file defining it's shaders. Besides that it needs an entry in a U_*.xml file. You can create a new one in the same folder where u_lanscapes.xml is found and copy how an entry inside it is setup into your new file. I'll try to help out more once I've solved all the stuff I've collected during the weekend. Now i know what i been missing: u_lanscapes.xml .... Can you tell me in what directory of graw 2 i have to place the data directory and that stuff? Is it in mods, custom level or local? thanks for the reply wolf!
  5. Hey All, I been moddeling some new custom landscapes for graw 2, but i can't realy get them in game. Can someone tell me what files need to be placed were into the dir... of graw 2, I think i been putting files in the wrong dir... or maybe missing some filers. Thanks so far.
  6. Hey guys, I am working on a custom landscape with the grin tutorial, but when i create a new landscape and i try to add the mixed texture (Multy/Sub Object ) the texture will be strecht ( spread out ) and it will not look nice then. Also when i just add a single texture to it it does the same. I hope im clear anough if not please let me know. Thanks for your help. Phantom
  7. Thanks mate, i m working hard to get it done this weekend. ( It should be done last weekend but i didnt make it.
  8. I never rendered lightmaps when i changed the game type.( And it always worked )
  9. Can someone please add/upload/sent some screenshots of creeckbed please, i dont have the old gr installed anymore and i cant find the disks
  10. All content is new inclusive the terrain. Sorry about the screenshots, they will be posted a bit later.
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