Jump to content
Ghost Recon.net Forums

gromualdo

Members
  • Content Count

    5
  • Joined

  • Last visited

Posts posted by gromualdo

  1. Second posting --just can't seem to find my first one

    where in the GRAW directory can I find the saved games--my old PC went belly up --I managed to save the HD as a secondary device it in the new machine thinking I could continue the campaign where I had left off by migrating the saved game files to the new main HD--can't seem to find the saved game files though--are they hidden?

    I am now running Vista. So far the game is working well but did not really want to start it up from the beginning.

    Any help would be appreciated--thanks

  2. Like one of the previous users of this forum --same question

    Where are the saved games? I found a way to unlock all the games but was still curious about where those saved games went.

    my PC crashed on me but I managed to save the Hard drive which is now working on a new machine. I wanted to resume where I last finished. So if you very knowledgeable folks could humor me--any ideas

    GRomualdo

  3. OK

    Got the XML editor and bundle extractor and I seem to understand how it all works. Problem is how do then implement the new changes?

    I presume you would go to the Local folder and find the English subfolder but I do not see it...I see the other languages and a folder for Jason's Mod 2.0(which I had to disable as it does not work w GRAW v 1.3 or later).

    I have the CD English version of the game and now v 1.35.

    Also I tried modding the game to add extra save points but again don't know where I would put the saved and newly edited XML files.

    Sorry if this all sounds v elementary

    I do remember the first GR was pretty easy to mod

    G Romualdo

    Happy Holidays to everyone

  4. Lots of useful info--thanks. Was interested in modding kits and weapons for the PC version of game but could not find any of the files you mentioned either on my HD or on the install CD. Any ideas?

    Thanks

    gromualdo

    I have a M8 in my primary, secondary and backpack. Here's what you do. Go to units, weapons and open u_m8.xml and make a duplicate copy and name it u_m8_2.xml, then change the line <unit type="weapon" name="m8$name_ext" to "m8_2$name_ext"

    <xdefine name="m8( name_ext )">

    <unit type="weapon" name="m8_2$name_ext" slot="12">

    <model file="/weapons/m8/m8$name_ext.xml"/>

    <depends_on unit="m8_mag$name_ext"/>

    <depends_on unit="m8_ironsight$name_ext"/>

    <depends_on unit="m8_combatsight$name_ext"/>

    <depends_on unit="xm320$name_ext"/>

    <script_class name="base" class="BulletWeapon"/>

    <stats block="base_data"/>

    <stats block="weapon_data">

    Go to <var name="inventory_slot" value="primary"/> and change to "secondary"

    </stats>

    <stats block="item_data">

    <var name="inventory_slot" value="secondary"/>

    </stats>

    <sounds>

    <soundbank name="m8_sound$name_ext"/>

    <soundbank name="foley_rifle_sound"/>

    <default_soundsource source="sound"/>

    Then go to lib, managers, xml and open weapon_data.xml make dup <weapon_data unit="m8" and change to <weapon_data unit="m8_2" then change weapon id="6" to "43"

    <weapon_data unit="m8" name="m8" weapon_id="6" inventory_slot="primary" gui_unit="m8" price="60" damage="2" player_weapon="1" grenade="0" cal="556" wizby="2">

    <stats caliber="5.56 x 45 mm" rpm="750" velocity="885 m/s" firemodes="SA 3RB FA" capacity="30" info="info_m8" />

    <bar_stats accuracy="0.6" stability="0.7" weight="2.66" impact="0.6" />

    <mods front="true" top="true" bottom="true">

    <mod mod_id="7" default="1" />

    <mod mod_id="15" />

    <mod mod_id="8" />

    <mod mod_id="9" />

    </mods>

    </weapon_data>

    <weapon_data unit="m8_2" name="m8" weapon_id="43" inventory_slot="secondary" gui_unit="m8" price="60" damage="2" player_weapon="1" grenade="0" cal="556" wizby="2">

    <stats caliber="5.56 x 45 mm" rpm="750" velocity="885 m/s" firemodes="SA 3RB FA" capacity="30" info="info_m8" />

    <bar_stats accuracy="0.6" stability="0.7" weight="2.66" impact="0.6" />

    <mods front="true" top="true" bottom="true">

    <mod mod_id="7" default="1" />

    <mod mod_id="15" />

    <mod mod_id="8" />

    <mod mod_id="9" />

    </mods>

    </weapon_data>

    For the backpack i use u_m8_3.xml remember to change inventory to "backpack" and weapon id. Also i could only get one sight to work. No options so i use the red dot sight as default. To do that go to the u_m8_3.xml and change <var name="top_mod" value="iron_sight" to "m8_combatsight"

    <!-- Mods -->

    <var name="top_mount" value=""/>

    <var name="top_mod" value="m8_combatsight"/>

    <var name="front_mod" value=""/>

    <var name="bottom_mod" value=""/>

    <var name="grenade_mod" value=""/>

    Now I have both scar's in primary and secondary. m8 and m8compact in primary, secondary and backpack; and mp5sd in secondary and backpack.

    I put all this in local, english folder and it works fine.

×
×
  • Create New...