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Parabellum

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Posts posted by Parabellum

  1. According to the DOJ, about 69% of all 'murders' each year are a result of firearms. However, 51% of the approximately 15,000 firearm-related deaths each year are suicides. Only about 44% of firearm-related deaths are actually homicides. That's about, what 7,000?

    That means that, if each homicide is committed with a different gun, then only .00003% of the firearms in America are used in a homicide. Further, less than 1% of all non-fatal violent injuries each year, from 1993 to 1997, involved firearms. Not quite the staggering figures that idiots like Michael Moore and his associates would have us to believe are they?

  2. The point is this...lots of past medical advances were demonized before they became accepted. Cloning is just another instance of ignorance and fear overriding reason and exploration. How pathetic.

    I don't think it's a case of ignorance or fear, but a case of deciding that some things just don't have a reasonable risk/benefit ratio. It's already been established that cloned cells do not, over time, function properly. This is evidenced by the obesity, disease, and premature aging seen widely in cloned animals.

    Of course, there's also the issue of doing stem cell research, but no one has been able to prove conclusively that stem cells are actually a viable source of information or benefit to the medical community. Cloning in itself is fantasy, and will most likely never be a viable reality for the medical and/or scientific communities.

  3. This is a completely heinous act of stupidity, perptrated by liberal elitists, who have no more common decency or moral compass than a badger. Such rabble don't deserve to be called 'teachers'. 'Propaganda spewing socialists' is a much more fitting title.

    While it is true that we enjoy the freedom of speech here in the United States, it is also true that one's citizenship can be renounced verbally, and such statements as made by these teachers certainly straddle the line of doing so.

    <rant>

    This is more evidence that the Washington Times (or was it the post?) was correct: the Democratic Party (of which it is obvious that these 'teachers' are members) has dug for itself a gigantic pit, from which it may well not emerge for years or even decades. This seemingly perpetual inability (or is it unwillingness?) to follow someone who is not a liberal elitist has permeated throughout the left for so long now that the two seem inseparable. What strikes me as very odd, however, is that these social-ites view Bill Clinton as their hero. Bill Clinton, however, is not an ultra-leftist. He found his success by appealing to everyone, and not by catering to the armchair revolutionary socialist elite (find the hidden message, Grasshopper)

    </rant>

  4. For a custom reticule, you need to know where the corners are on the portion of the reticule that you see. For example, in the crude illustration below,

    re.jpg

    The left coordinate for the reticule is zero, because it's at the zero coordinate on the image. The top is is also zero, because the top of the image is adjactent to the zero coordinate. The bottom and right values are 224, because both points on the symetrical visible portion (colored in that odd blue color) are at coordinate 224, or, 224 pixels from the edge. As for the pips, use a similar method, depending on where in the image you place the pip.

    The reticule portion of the gun file for this reticule would look like:

    <ReticuleBaseLeft>0</ReticuleBaseLeft>

    <ReticuleBaseTop>0</ReticuleBaseTop>

    <ReticuleBaseRight>224</ReticuleBaseRight>

    <ReticuleBaseBottom>224</ReticuleBaseBottom>

    I hope that helps!

  5. No, the tuts is too short and didn't answer the question. If anyone out there have the same problem adjusting their custom recticle please let me know ... maybe we can work something out together ...

    YT

    For a custom reticule, you need to know where the corners are on the portion of the reticule that you see. For example, in the crude illustration below,

    re.jpg

    The left coordinate for the reticule is zero, because it's at the zero coordinate on the image. The top is is also zero, because the top of the image is adjactent to the zero coordinate. The bottom and right values are 224, because both points on the symetrical visible portion (colored in that odd blue color) are at coordinate 224, or, 224 pixels from the edge. As for the pips, use a similar method, depending on where in the image you place the pip.

    The reticule portion of the gun file for this reticule would look like:

    <ReticuleBaseLeft>0</ReticuleBaseLeft>

    <ReticuleBaseTop>0</ReticuleBaseTop>

    <ReticuleBaseRight>224</ReticuleBaseRight>

    <ReticuleBaseBottom>224</ReticuleBaseBottom>

    I hope that helps!

    :o=

  6. We plug in the numbers:

    1000 = (.2 x 1200) + (Dc1 x 1200^2)

    Step 1, do the easy math:

    1000 = (240) + (Dc1 x 1440000)

    Step 2, we want to get all the numbers on one side, and the unknown on the other side. We start by subtracting 240 from both sides:

    1000 = (240) + (Dc1 x 1440000)

    -240 -240

    760 = Dc1 x 1440000

    Step 3, we divide both sides by 1440000.

    760/1440000 = Dc1 x 1440000/1440000

    .000528 = Dc1

    Put these variables in the appropriate fields in the Gun Editor within IGOR.

    Nice catch on the typos. I seem to suffer from chronic-typo-disorder. Very nice re-wording of the last portion as well. Where were you when I was wearing out my calculator trying to come up with a suitable system of formulae to calculate this stuff?

    :P

  7. also keep in mind that minorities are noisy and majorities are silent. I know it doesn't sound like much but most hard working, freedom loving people are usually home in time for dinner and up early enough for work and don't go in the streets (and DON'T have time to go on the streets) to protest in favor of the US. Unemployed, daddy-pays-it-all, lefto-pinko-commie students are noisy enough and have enough free time to drown the majority (even the majority of students) that just want to go on with their lives and really don't care for "revolutions". Those are not the kind of boys and girls that are interviewed by MTV cause they are too.... boring.

    Don't let thost clowns impress you and dont' let them be the ones to give you the idea of where a country stands.

    Just my 2c

    Very good insight into life Yoda. :)

    As always, it's a pleasure to read what you have to say.

  8. Hmm, Is it just me, or have you old fella's been saying the same thing for the last 40 years? The world hasn't seen a nuclear holocost yet... come to think of it, isn't much of our Government of the "Flower Children" generation? :P

    Yes, our government is riddled with baby boomers and flower children, which, IMHO, is a major factor in some of the loopy laws and regulations we've seen passed. The problem, IMHO, with both the hippie mentality, and the 'gen-Xers', is the absence of absolutes in the thinking of either. Without someting concrete to guide our leaders, or our future leaders, they will (and have) resort to empty daydreams and vain utopian ideas.

    It's a nice thought that everyone in the world would lay down their weapons, and be brothers and sisters, but it's not going to happen. That's not human nature. College students and flower children seem to hold onto the futile and fruitless dream that such an absurdity could come into being. This is what unsettles me about flower children and youth today. They are more than willing to set aside the things that are tried, true, and established, in favor of impossible daydreams.

  9. the older south koreans, the ones that know what a communist dictatorship can do to their peaceful way of life, the ones that are still familiar with the op-plan in the event the dpk attacks the south, the ones that know that souel is to be evacuated in such an event, the ones that know that every bridge will blow along the dmz should such an event occur, these people are pro-american.

    its these idiotic south korean youth, brainwashed by their own mtv, and stuck in a retro-esque woodstock mentality, these young, dumb and full of c#m morons that dont realize that if we pulled our troops back, the only garbade coming out of their mouths will be the communist manifesto.

    i say let that happen and let them learn!

    Let us not forget - the ignorance of youth is not restricted to South Korea! Our young people in America are just as deceived as the S. Korean youth. Imagine a world in 25 years, where the college kids that we now view as naive and wishful thinkers, have the reins and begin to make their dreams reality!

  10. Oddly enough, I read yesterday on foxnews.com, that thousands of people had gathered in S. Korea in a pro-US rally. The gatherers were thought to be mostly Christians, and I'm sure that their religious persuasion has something to do with their support of the US, but I thought it odd nonetheless.

  11. Yes. You have been quite rational and polite in your reply.

    In fact, even you and me have different beliefs on this subject, I can't really disagree with your last post. Quite well put. Especially the part about the Lenins of this world. You forgot to add Saddam, which makes shameless use of religion when it's convenient for him but that (I am convinced) is an atheist to the core.

    Good to see you back anyway. :rocky:

    One of the things I've always respected about you is your ability to wholeheartedly disagree with someone, yet show them respect and courtesy. And it's nice to see you again as well.

    :)

  12. Hey Para, would you believe that I almost replied to Zeb:

    "you are lucky Para doesn't hang around these forums anymore or he would rip you a new one faster than you can say 'Ouch!' " :lol:

    Nice to see you again my friend!! :)

    It's funny you should say that. I had actually remembered something you told me, along those lines, awhile back. You said, not verbatum, that you liked it when I ripped people a new one faster than they could say 'ouch', and that I did it with a smile on my face. I made a concerted effort not to do that this time. Now, if someone had said "Death to America! Allah is King!", I may have put on the reamers and gone to work. But I really just wanted to convey the thought that it's very easy to generalize religions, but when folks are asked to provide specific, solid proof of their argument, things quickly turn nasty, as it can't be done.

  13. Maybe we dont get to hear about it in the west, but it would prefer it if the religious communities that are associated with these extremists, would be a bit more vocal in their condemnation of the various acts carried out in their name ?..

    Yeah, but when was the last time you heard the Pope or the Archbishop of Canterbury stand up and condemn the paedophiles in the Catholic Church? Or whoever is in charge of the Evangelist Church speak out against the KKK?

    I can't speak for Catholics, but, as far as Evangelicals and the KKK goes, I can tell you:

    Ask any Evangelical pastor what he/she thinks of the KKK, and if the KKK is a representative of Evangelical Christianity. The answer will range from "No, the KKK is not representative of Christianity, and here's why", to "What are you smoking, kid? Of course the KKK is not representative of Christianity, and I'm offended that you even had to ask!"

    I think, also, that, as Christians, we, among ourselves, know and are aware that groups like the KKK, JW's, Mormons, etc., are in essence cults - deviant groups who use Christian imagery and Scripture to teach doctrines that are very contrary to the core beliefs of Christianity. Sometimes we forget, though, that others need to be informed of where we stand on such issues. I think the same can be said of Islam.

    @Zeb: Sure, each religious group has, at one time or another, perpetrated some heinous crimes against various peoples. But each has also done some very wonderful things for many peoples as well (yes, I pluralized people on purpose). The true gauge you should be looking at is: How do religious groups stack up against secular groups. I have yet to find any religious group who has perpetrated the horrors committed by Hitler, Stalin, Lenin, or Attilla the Hun. Each of these people were purely secular leaders, and, in the case of Stalin and Lenin, attempted to stamp out religion. So, I ask, in light of secular leaders, is religion really so bad?

    Mainstream religions are based on money and power, and are used by governments to keep the population in its place, and give it something to focus its attention on during times of unrest, it has had hundreds of years to get its image just right, but when you examine it closer there is no substance to its claims, and it all based on people suspending their belief in facts and trusting in something which has no valididty at all..

    This is a common argument, and one that really, aside from a period of time concerning the Catholic church in the middle ages, has no valid backing in western civilization. It's very easy to make such generalizations, but I sincerely challenge you to provide proof that each and every mainstream religion is based on money and power. You may be able to provide evidence that various religious leaders have centered their desires around money and power, but not the religion itself. Religious leaders come and go, as do the scoffers, but religion is here to stay.

    note - The above is not a jab, insult, or a flame. I sincerely mean it. I challenge you to provide the above proof, if you wish. E-mail me if you like.

  14. Rocky,

    did you notice in your screen shot that it also showed that the most ever members online was "66"? Also, the number of posts, 9,594, is divisible by six. Since Parabellum left the house you didn't happen to hire someone named Damien :devil: did you?

    El

    Hey...what have I got to do with strange happenings, numbers divisible by six, and not-so-nice numbers?

    :P

    I actually had a very good day today. My paycheck was twice what I thought it would be, I slept in very late, I had a nice dinner with Mrs. Para, and I got a couple of really good books. Maybe it's the whole 'man of God' thing...

    :P

  15. This is a very sad day indeed. It's not oft that I've not known the grief of having friends pass from this life. Like my friend Oliver, I feel like I'm in a bad dream. I shall forever miss Keith's "And how are you today, young man?". Keith was genuinely interested in me as his friend, and went out of his way to be a good friend. Kindness and generousity such as was his, are in too great a demand these days.

    Go rest high on that mountain, Keith. Your work here is done.

  16. The problem is that you're using fp/s, instead of mp/s. I know it's confusing, but you need to use mp/s to calculate the damage coefficients. fp/s is only used in a couple of instances, neither of which are included in the actual GR variables. Try it again, but substitue mp/s in the 1435 - (Dc1 * Vel) + (Dc2 * Vel^2) That should help immensely.

    Again, the methods I used were complicated, and hard to really understand, to say the least. Unless you're just a mathematical masochist, I'd suggest just using the data I've pre-calculated for you.

    Lastly, I intend to still follow the boards here on a not-so-often basis. I don't mind answering questions like this one. I just don't have the time to dive into the deeper aspects of the math behind Ghost Recon's velocity/damage system that I used to have.

    On a somewhat brighter note: I'm earning enough money at my church, that I won't have to work the full-time job that I was working, so I'll have more free time than I initially thought, so don't give up all hope and jump off a bridge when you need help such as this. Just give me time to reply. In all humility, I've yet to see anyone (aside from DonMiguel) actually understand this stuff as well as I'd like to think I understand it.

    :ph34r:

    EDIT - here's a whole mountain of information for you, including my last data, which, IMHO, is the best work I've done for GR. Enjoy. And copy it to your HD. If the forums go down again, it may be lost forever.

    Advanced Weapons Creation

    For Ghost Recon

    This tutorial is intended for advanced users only, and knowledge of algebra is required. This turorial does not require Microsoft Excel, but a scientific calculator, such as the large, graphic models made by Texas Instruments, is recommended.

    Common Terms:

    Note: All velocities are in meters per second (mp/s), unless otherwise noted.

    The Ghost Recon (GR) Velocity Equation: Vr = mV + (P x R) + (M x R^2)

    R: Range variable

    Vr: Velocity – specifically, the velocity at x range

    mV: Velocity at the muzzle of the weapon

    P: The percentage value of the weapon’s initial velocity that is kept at x meters. For example, 0.95 @ 100meters This value is represented in the GR velocity equation as (P x R)

    M: Modifier for velocity. This value is represented in the GR equation as (M x R^2)

    The Ghost Recon Damage Equation:

    (E x Vr) + (D x Vr^2)

    E: Ratio of energy to velocity at a given range. For example: The ratio of energy to velocity for a projectile with 330 ft/lbs moving at 1100 FEET PER SECOND would be 0.296 Note that this value MUST be calculated using feet per second – NOT meters per second.

    D: A multiplier, which is a function of velocity squared.

    Steps to finding Vr, mV, and P

    You need to have:

    Velocity in feet per second

    Velocity at x range (in meters), where I use 100 for rifles, 200 for sniper rifles, 50 for sub-machine guns, and 25 for handguns

    The first variable, B, will be muzzle velocity, converted to meters per second This value is not used in determining any other velocity functions.

    The second variable, P, is found by dividing velocity at x range, by muzzle velocity, which will produce a decimal value. This value should be multiplied by negative 1, which will produce P

    EXAMPLE: Velocity at muzzle (mV): 1100

    Velocity @100m(Vr): 950

    Amount kept: 0.864

    Divide by –1: -0.864 <- - - This value is P

    The Third variable, M, is found by working a variation of the GR velocity variable:

    Vr – mV + (P x R) = M

    Here is an example:

    In the above example, mV is 1100, Vr is 950, and P is –0.864

    Plug those variables into the above equation, and solve it:

    950 –( 1100 + (-0.864 x 100)) = -63.6

    What this means is:

    950 = 1100 + (-0.864 x 100) + (-63.6) We know that –63.6 MUST, in reality, be (M x 100^2), so we divide –63.6 by 100^2 - That gives us –0.00636 – This value is M

    So, our velocity data would be:

    mV = 1100

    P = -0.864

    M = -0.00636

    IMPORTANT!: Mv MUST be converted to meters per second before being entered into the Ghost Recon .gun file.

    Damage Formulae

    Note: The following data is intended for advanced users only. You will need a good knowledge of algebra and a scientific calculator to perform the operations listed below.

    You will need:

    Muzzle velocity, in Feet Per Second (Fp/S)

    Muzzle energy, in foot-pounds (ft/lbs)

    1) Find Dc0

    Divide energy by velocity. E/V = Dc0

    Example: 200/1000 = .2 The result is Dc0

    2) Find Dc1

    Find appropriate damage on chart (see next page)

    Example: 90% = 1000

    Damage = (Dc0 x V) + (Vc1 x V^2)

    Example: 1000 = (.2 x 1000) + (Vc1 x 1000^2)

    Simplify this operation:

    Example: 1000 – (.2 x 1000) = E

    1000 – 200 = 800

    Divide E by Velocity^2

    Example: 800/1000^2 = 0.0008 This is Dc1

    Put these variables in the appropriate fields in the Gun Editor within IGOR.

    Damage Table

    Find the appropriate chance of wounding from a center-mass hit at the muzzle on the left, and look to the total damage value on the right. Use this in step 2 of the damage formula above.

    99 10000

    97 3300

    95 2000

    93 1425

    90 1000

    87 770

    85 665

    83 587

    80 500

    77 435

    75 400

    73 370

    70 333

    Rifle Ballistics

    Sniper Rifles

    Caliber, length Velocity 0 Velocity 1 Velocity 2 Damage 1 Damage 2 Maximum Eff.

    Range (meters)

    .50 BMG

    30” barrel 1006 -0.950 0.00025 1.935 0.023 1900+

    .338 Lapau

    26” barrel 974.026 -0.81774 0.0002086 1.31 0.011 1900+

    .300 Win Mag

    26” barrel 1006.494 -0.930 0.000205 1.136 0.002 1600

    .30-338 Mag

    26” barrel 1175.325 -1.081299 0.0002026 1.045 0.007 1500

    7mm Rem Mag

    26” barrel 928.571 -0.854285 0.00011142 1.112 0.003 1275

    76.2x51mm

    24” barrel 831.6 -0.740124 -0.00017464 1.007 0.004 910

    5.56x45mm

    24” barrel 1024.64 -0.922 -0.001034 -0.392 0.002 540

    Assault Rifles

    7.62x51mm

    20” barrel 786.6 -0.900 -0.0001134 0.971 0.002 785

    5.56x45mm

    20” barrel 970.2 -0.823284 -0.001148 -0.378 0.002 500

    7.62x39mm

    20” barrel 725.3 -0.063826 -0.0023236 0.641 0.003 525

    5.45x39mm

    20” barrel 914.76 -0.823284 -0.001148 -0.363 0.002 500

    Carbines

    5.56x45mm

    16” barrel 914.76 -0.823284 -0.001148 -0.363 0.002 500

    5.56x45mm

    10” barrel 831.6 -0.723492 -0.0035759 -0.349 0.002 325

    9x19mm

    16” barrel 375.025 -0.329868 -0.008 -0.1 0.0065 175

    Sub-machine Guns

    .45ACP

    8.75” barrel 351.12 -0.319519 -0.006 -0.434 0.016 200

    SS190

    8” Barrel 715 -0.63635 -0.008 -0.162 0.0025 235

    SS190SD

    8” Barrel 300 -0.267 -0.008 0.068 0.011 165

    9x19mm

    8” barrel 366.52 -0.329868 -0.008 -0.359 0.0065 160

    9x19mmSD

    8” barrel 308 -0.27104 -0.009 -0.359 0.0065 145

    10mm Auto

    8” barrel 399.74 -0.85 -0.0045 -0.471 0.010 185

    .40 S&W

    8” Barrel 321.86 -0.827 -0.0031 -0.380 0.010 185

  17. -----from Para's Tutorial----

    The Ghost Recon (GR) Velocity Equation:   Vr = mV + (P x R) + (M x R^2)

    ---------------------------------

    My physics may be alittle rusty, but Para's functions - as seen in IGOR as well, seems to have the acceleration the wrong way. (not dissing Para)

    The second power of the function is adding to the speed, such that the round will accelerate as it gets very far away. This is the function of a parabola centered right (foward in distance) and high (starting velocity). As it goes distance to the right, it drops velocity at first, but then as it continues further right in distance it levels off and then curves back up in velocity- accelerating. Sure, the first coefficient is usually a negative number, but the second variable (M in this case) is usually positive.

    This is evident in the original missions M24.gun stats.  The gun starts at 804m/s, and does decelerate for a while, but it decelerates less and less till it hits 263m/s at 1480m. It the starts speeding back up, and will skyrocket at 1700m and 2000m. That bullet will never drop below 263m/s. This is the model of .308 that GR used in most of its .308 guns.

    Yes, I know most soccer-moms wont be shooting at things a kilometer and a half away, but I was trained on the M60 to use Plunging Fire with a Foward Observer to rain bullets in on targets 1500-3000m.  If GR is going to us an obfuscated set of detailed physics to model ballistics, I would just like functions to work at all ranges, and not have the bullets magicly stay above 263m/s.

    BTW-  I'm a GR newB, so if this topic has been ranted to death already, just let me know.  I would like to thank Para for his Tutorial, it does a good job of explaing the math, I may not agree with it, but it's well written.

    Also, guys use a 44magnum to knock over steel rams at 200m with 90% hit rate, and hunt whitetail deer, but the GR comunity seems to think pistol bullets should just vaporize at 75m.    ---  I 'll bring that up in another post.

    You've made some good points. Unfortunately, the velocity equation used by GR will eventually produce a parabolic curve, which is obviously not realistic. That's one reason a max range is specified in the .gun file. If you set the max range to a distance less than the range at which the velocity would start to rise, then you won't get any anomalae.

    One way around this is to calculate the velocity coefficients at a longer range. For alot of the later data I worked on, such as WOI 2.0 (with DonMiguel) - we used a longer distance to calculate the curve. In some instances, I use the max range to calculate the data, rather than 100 or 200 meters.

    As far as pistols being dead after 75 meters: That's actually greater than the effective range of any 9mm or 45 ACP handgun. Neither of those cartridges, or the guns firing them, are going to be very useful at any greater range. The same can be said of the .223 round. Sure, it's capable of hitting targets at 1,000 meters. But, its effective range is not more than 500 or 600 meters. Thinking that a 14.5" barrelled .223 weapon will kill a man outright at 400 meters is wishful thinking at best. The same is true for handguns in Ghost Recon. I challenge anyone, under combat conditions, to hit a man with a handgun, let alone cause an incapacitating wound. It's just not going to happen.

    FYI: According to the FBI, the effective combat range of a handgun is 25 feet.

    Edit - Those of you who may like to get into the physics and math of Ghost Recon, may be well advised to copy and paste this information in your favorite text file - I won't be covering this material in-depth at a later date.

  18. OK, last modding help post for me. Too bad the old forums were lost, I addressed this same issue.

    Concerning velocity, and kill power:

    The first velocity coefficient is velocity, in meters/second at the muzzle. The second and third velocity coefficients are, basically, values which help to establish the exponential curve on which the velocity decays over distance.

    Do not let anyone tell you that the first damage value is damage at the muzzle, and that the second is damage at the far end of the weapon's range. That's hogwash and completely false. The second damage value is actually the larger, and more important, of the two. Again, both values work together in the equation, to establish an exponential curve of decay.

    As for how all this works, I suggest you go to www.ravenmouth.org, and look for my ballistics tutorial, or read my last tutorial to find out what the data is and how it works.

    Concerning turn bands and velocity:

    Velocity is the rate at which you are turning. The mutliplier will multiply the standard spread of the pips, based on your movement/stance, by the multiplier. Again, refer to the tutorial at ravenmouth.org for more information.

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