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Nutlink

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Posts posted by Nutlink

  1. Everything on high except post effects, those are on medium. I hate the way high post effects looks with night vision, not to mention things get a little TOO blurry from a distance.

    I thought you said you had a 1900XTX, not a XT, so I was thinking your performance was a little low. Knowing it's an XT now, your performance seems about right. What CPU do you have? Before when I had a Athlon 64 3200+, my FPS was around 35-45. When I upped my CPU to a dual core 4800 X2, that's when my FPS shot up a good 10-15 frames.

    Edit: My system specs are as follows:

    EVGA 7900GTX cooled w/ Accelero X1 (ViewSonic VX2025WM 20.1" monitor)

    4x512GB Dual Channel DDR400 Corsair ValueSelect RAM

    Athlon X2 4800+ Processor cooled w/ Zalman 9500

    2x74GB 10,000RPM Raptors in RAID 0

    EVGA nForce 4 SLI Mainboard

    Creative XtremeMusic 7.1

    OCZ 700 watt PSU

    It's a fairly decent rig that hasn't had problems running most games on high settings at the WS resolution (1680x1050).

  2. But modding mostly deals with skinning, maps, weapons, missions, vehicles etc. the only coding using GR1 as an example was in the mission making within IGOR. but GR1 had a folder hiearchy that allowed for mods to be added and activated within the game.

    While I agree the mods could have been handled better, you have to remember that games are becoming more and more complex. This in turn means it's getting harder and harder to mod the games if you aren't familiar with the engine.

    GRAW, you place a mod into your local folder, edit the context xml and play. but GR1 went a step further, it told you what mod you were missing. GRAW just kicks you, leaving you to wonder what mod you're missing.

    Again, this definitely could have been handled better.

    GR1 never kicked you for having altered files which I'll give Grin a great amount of respect in that regard. that is good to keep people who play foul out. maybe with GRAW2, we'll see fruition on all levels of the game from modding (added) up to the graphics(NO HDR please!). most people would mod if it were easier to do.

    While having minor mods run server side can be nice, it does get annoying when the server doesn't state that it's running a particular mod and you don't know it. Personally I don't like the idea of mods being run from the server, I'd rather have the files match up with each other. Oh, and HDR is a thing of beauty if used properly. If you're referring to the lack of AA, you need to realize it's not the HDRs fault (see Oblivion and the ATI Chuck Patch). If you're referring to the performance impact of HDR...well, that's why most games that have HDR offer it as an option. :)

    Gameplay seems to be a big thing. I would rather have a run of the mill game and mid level graphics for gameplay anyday of the week. If you have a game that looks pretty but you don't feel like playing on with it, then it's just like a movie.

    I 100% agree with this right here. Graphics aren't everything, and even some older games still look good (Doom 3, Half-Life 2, Morrowind, Far Cry, and UT2004 come to mind). I would rather have seen GRAW on something like the Source or Unreal 3 engines.

  3. My 7900GTX runs GRAW at 1680x1050 rather well. I never see it dip below 40fps in heavy firefights and it usually hovers around 50-60fps. I would LOVE to get my hands on a 8800GTX, but as it is it would probably be smarter to wait and see what ATI comes up with. That, or when the 8800 cards go down from their current 90nm process to 65nm. Or switch over to DDR4 memory rather than DDR3. I still don't understand that decision....

  4. Would you be willing, much less want, to fix something you created that almost all you heard from the users is "it sucks, it's buggy, it's lame" etc etc?

    Yes. if i ever wanted to sell another product. i guess that would be the answer?

    Tinker

    That's the beauty of it...most people will see the name of the game and Ubisoft while completely missing the GRIN part. Besides, with so few people playing the game, it's not like the majority of the potential customers care or even know about the problems GRAW has been having lately.

    True enough about the software not costing lives, at least in THIS application. Now, air traffic management software (my uncle has been working this bit with Lockheed for a while) is a whole different apple. Maritime navigation software... Hey, doesn't my car have a flash-programmable PCM that controls everything from the engine's operation (spark timing curves, fuel maps, ABS and traction control functions, etc.)? Not sure I'd want Ubisoft publishing THAT sort of software...

    I suppose I should rephrase that as "entertainment software," but I get your point. Just like the old joke about what if Microsoft made cars.

    while the customer may not always be right, he IS the one who pays the bills. I'm sure we'll ALL be a lot more careful when considering the next title in the GR line

    Fool me once, shame on you. Fool me twice, shame on me.

  5. With the way some of these people act, why should they? I would love to see another patch fixing the bugs and adding more content (preferably weapons and [GR] Coop objectives), but if they don't then I don't blame them one bit.

    Amen :ph34r:

    So i suppose that when car manufacturers build faulty cars that carry families with kids and they wreck due to design flaws, the companies shouldn't fix the problem bcz you don't blame them? companies have a MORAL obligation to fix their products. many don't and that's why corporations have bad reputations, crappy customer support etc.

    is that fine with you? is that what I'm understanding from you?

    A new car built by my company leaves somewhere traveling at 60 mph. The rear differential locks up. The car crashes and burns with everyone trapped inside. Now, should we initiate a recall? Take the number of vehicles in the field, A, multiply by the probable rate of failure, B, multiply by the average out-of-court settlement, C. A times B times C equals X. If X is less than the cost of a recall, we don't do one. - Narrator of Fight Club

    Seriously though, a car is MUCH different than a piece of software. Cars have much higher standards because they hold human lives. A piece of software cannot hold a persons life, and therefore when the software crashes, there is no possible physical harm done to the person using it. A lot of the people here seem to believe in the folly that "The customer is always right." Anyone here ever go eat at a Jimmy Johns? Their slogan is "The customer is USUALLY right." Would you be willing, much less want, to fix something you created that almost all you heard from the users is "it sucks, it's buggy, it's lame" etc etc?

  6. Two words - fluid movement (see RvS).

    Oh, and mantling, momentum, swaying sights, being able to steady your gun on anything like crates/windows/cars/etc, accurate ballistic properties, side effects from being shot in various places, and variety. Screw the story, go for gameplay all the way.

  7. I had this problem when I went from the 6800 to the 7800GT, and again when I went to the 7900GTX. If you recently upgraded your card, uninstall the drivers, reboot, and reinstall the drivers. If that didn't work, then there's something you have to mess with in the control panel, but I cannot for the life of me remember what it is.

  8. hmmm Star Craft, UT, or should I go on. Those games were almost perfect out of the box. Those games should probally be abandoned. But guess what they are made by good companies, so they are not. I know I still play them just to get a feeling of what game making should be, I can name others if you like.

    You don't see the consoleness pushed on us. Buy a game and play it for a month and then buy another, rinse and repeat. This is what the console platforms live on: your ADD. Better yet, buy what is good and trash the rest (openly and publicly). BF2 burned me on thier hype for mods and etc, GRAW well I think I have stated where I stand. Vote with your dollars, this is the only way to reach the game companies. From now on UBI/Dice/EA/GRIN get none of my money. I would rather give it to valve, epic, blizzard, atari, and sierra.

    I buy some games just because they are well made and always supported. UT 2003 and 2004, for example, not my style but very good games (bought and paid for). Epic and Blizzard always get my money. Killer support editors and mods. The rest can die, and I will try to help them do so.

    Actually, I think Sup was right, games are only abandoned, but never finished. Star Craft had balance issues before (although I can't remember what, it was a good 6 years ago or so since I last played it), and that game received patches to fix bugs and stability. Not to mention it was a LOT easier to create a game like Star Craft than it is to create something like GRAW, [GR], R6, Doom 3, Half-Life 2, Far Cry, etc etc.

    "Consoleness" as you put it, is being pushed on PC consumers as well. Games these days take MUCH longer to create the engine, artwork, coding, etc. Therefore, being more complex, you're bound to have more issues than something as simple as Star Craft, and, of course, less content because of the deadlines/time limits imposed on the devs. I do agree with you though, vote with your money. It's a shame people don't think and buy items based on hype rather than research.

    Epic and Blizzard are also known for making the occasional crappy game, though. Look at Unreal 2 (and all the crap pinball titles). No multiplayer out of the box, although XMP was released later on it didn't take off because people abandoned the game. Blizzard puts out good games, but they are released few and far between and lack variety (WoW, Warcraft II/III similar to Star Craft/SC:Brood Wars, Diablo I/II). As for Red Storm....they started off small (like Grin) and were eventually bought by Ubisoft due to the success of ONE title (unless you count Politika) and that was Rainbow Six. Good games are released fairly often, but great games are released very rarely, especially for this genre.

  9. I don't care what type of lighting they use, as long as they pick the right one for the job... and guess what... HDR isn't the right one for ANY game where only 1 lighting source is used. Just to give you an idea of what I am talking about: 1024x768 resolution causes for 28 MB *JUST FOR HDR*, now factor in super-sampling and all that other crap that is used. The reason that HDR is the *WRONG* lighting technique is because it was designed to give better preformance when multiple light sources are used. They should've just done GR:AW with true AA, it would've looked just as good, preformed better and done so on lower system requirements.

    Depends on the HDR used. This uses SM3.0 HDR I believe. Almost ANY system can handle HDR without a problem, and even if it is SM3.0 HDR and not SM2.0. While I do think it should have been an option, and it may be your opinion that HDR was a bad idea instead of going with the old bloom effects, or that deferred lighting was a mistake, but the gaming industry might be saying otherwise. There have been rumors that Crysis and UT2007 will also be using deferred lighting.

    It was 14 months when they released GR:AW which makes the start-point almost 2 yrs ago now and I don't see them finishing GR:AW shortly... do you? ... I don't ...

    Support and development are two completely different things. Developing gives them a LOT to do in a short period of time, while supporting means they can do whatever they want, including giving us the finger and walking away. Besides, everyones definition of "finished" is different.

  10. Interesting - I've been converting all the SP missions over to [GR] Coop for some time now, and I've had this same issue with some of the maps. I'm wondering if the answer may be something that can be done via the custom terrain tutorial. Since someone else is doing this map though, I guess I'll drop Strong Point off my to do list.

  11. I'd probably say I'd make the comment that, Brothers in arms isn't that great of a game since UBISOFT added starforce to it. great game in it's own right but, when you ruin it with starforce..no thanks. Farcry didn't last at all. tech advanced yes, but not a tactical shooter and VERY linear

    Dannik is right, you contradicted yourself by saying "BIA isn't that great of a game due to starforce" and then saying "it's a great game in it's own right." I think what you meant to say is that it's a great game, but starforce was the mistake, not the gameplay, not the graphics, not the sound, but the starforce protection.

    And saying Far Cry didn't last at all is completely wrong. I just loaded up the game and found quite a few servers up for it (more so than GRAW), and the devs for that game have been VERY supportive of the game. Look at all the patches, the 64-bit addition, and even recently released the 1.4 patch (flashback - 2 and half years ago this game was released). Far Cry was/is around for a fair amount of time, and it was properly supported.

    Besides, the question was to list more than 2 games that Ubisoft was involved in that weren't complete crap, no mention of gameplay or genre. I think I made my point relatively clear with four games off the top of my head :)

  12. OK name one quality game that UBI have made in 2-3 years, hehe ok i can name one "Splinter Cell" so name two :P But the rest is crap, stunning graphics and a simple, linear gameplay is what they are delivering now, my opinion of cuase.

    Far Cry

    Dark Messiah of Might and Magic

    Prince of Persia series

    Brothers in Arms series

    I'm sure I'm missing some, but those all bear the Ubisoft logo. Do I get a cookie now? :P

  13. If GRIN is developing the next installment of GR and GR:AW 2 is going to be AW 2 then I for one am not buying it, I think you guys did a pyss-poor job GR:AW. To name a few mistakes: the bad calls on the lighting methods (HDR is solely for SHORT RANGE effects), the decision to not expand the dev team even though you guys must've known from the start when the deadline was (which you would've never made), the alpha-0 dedi software... how the hell did you guys get away with releasing software that runs at a 100% CPU time all the time. Just to name but a few reasons.

    Anyway, not to start another crap-storm on the subject of "random functions", I ain't buying AW2 no way ever and I ain't buying GR:AW2 if GRIN develops it.

    And btw, it does take you YEARS development started over two years ago and it's still no-where near finished

    First off, get your facts straight. It's not the damn HDR lighting that everyone thinks doesn't allow you to use AA or the likes. It's the deferred lighting, which if you look it up, has a LOT of potential. GRAW is just beyond it's time when it comes to technology. HDR lighting is in a LOT of games these days (Oblivion, Half-Life 2, Far Cry, Splinter Cell Chaos Theory, Rainbow Six Lockdown, and a lot more).

    Second, how do you know when development started? I'd take Wille's word that they had 14 months to do the game over your 2+ years guess.

    I'm tired of these self-proclaimed experts that think they know everything about everything just because they heard it from another self-proclaimed expert.

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