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Everything posted by Nutlink
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Awesome, thanks for the find. This theme looks great!
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So anyone tried GRAW with an 8800 card now?
Nutlink replied to semjonov's topic in GR:AW (PC) - General Discussion
Everything on high except post effects, those are on medium. I hate the way high post effects looks with night vision, not to mention things get a little TOO blurry from a distance. I thought you said you had a 1900XTX, not a XT, so I was thinking your performance was a little low. Knowing it's an XT now, your performance seems about right. What CPU do you have? Before when I had a Athlon 64 3200+, my FPS was around 35-45. When I upped my CPU to a dual core 4800 X2, that's when my FPS shot up a good 10-15 frames. Edit: My system specs are as follows: EVGA 7900GTX cooled w/ Accel -
While I agree the mods could have been handled better, you have to remember that games are becoming more and more complex. This in turn means it's getting harder and harder to mod the games if you aren't familiar with the engine. Again, this definitely could have been handled better. While having minor mods run server side can be nice, it does get annoying when the server doesn't state that it's running a particular mod and you don't know it. Personally I don't like the idea of mods being run from the server, I'd rather have the files match up with each other. Oh, and HDR is
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Same here. My FPS hasn't gone up at all, but everything seems to move a little more fluid, a little more natural.
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So anyone tried GRAW with an 8800 card now?
Nutlink replied to semjonov's topic in GR:AW (PC) - General Discussion
My 7900GTX runs GRAW at 1680x1050 rather well. I never see it dip below 40fps in heavy firefights and it usually hovers around 50-60fps. I would LOVE to get my hands on a 8800GTX, but as it is it would probably be smarter to wait and see what ATI comes up with. That, or when the 8800 cards go down from their current 90nm process to 65nm. Or switch over to DDR4 memory rather than DDR3. I still don't understand that decision.... -
I'm soooo tempted to sell off my 7900GTX and pick up an 8800GTX, or maybe even the GTS. Article and benchmarks on Toms Hardware XFX 8800GTS on Newegg - $499.99 BFG 8800GTX on Newegg - $659.99 Anyone looking for a decent used Evga 7900GTX?
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So is everyone happy with GRAW for the most part?
Nutlink replied to BigOlBrain's topic in GR:AW (PC) - General Discussion
One thing that I love GRAW over the BF serie for..widescreen support. GRAW as just as many ups as downs, but I think it's lacking variety at the moment. -
Yes. if i ever wanted to sell another product. i guess that would be the answer? Tinker That's the beauty of it...most people will see the name of the game and Ubisoft while completely missing the GRIN part. Besides, with so few people playing the game, it's not like the majority of the potential customers care or even know about the problems GRAW has been having lately. I suppose I should rephrase that as "entertainment software," but I get your point. Just like the old joke about what if Microsoft made cars. Fool me once, shame on you. Fool me twice, shame on me.
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Amen So i suppose that when car manufacturers build faulty cars that carry families with kids and they wreck due to design flaws, the companies shouldn't fix the problem bcz you don't blame them? companies have a MORAL obligation to fix their products. many don't and that's why corporations have bad reputations, crappy customer support etc. is that fine with you? is that what I'm understanding from you? A new car built by my company leaves somewhere traveling at 60 mph. The rear differential locks up. The car crashes and burns with everyone trapped inside. Now, should we initiate
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Two words - fluid movement (see RvS). Oh, and mantling, momentum, swaying sights, being able to steady your gun on anything like crates/windows/cars/etc, accurate ballistic properties, side effects from being shot in various places, and variety. Screw the story, go for gameplay all the way.
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With the way some of these people act, why should they? I would love to see another patch fixing the bugs and adding more content (preferably weapons and [GR] Coop objectives), but if they don't then I don't blame them one bit.
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I think it's page up and page down....but I can't remember off the top of my head.
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My comparison between GRAW and GR1
Nutlink replied to buddhiraja73's topic in GR:AW (PC) - General Discussion
Actually, with a little creativity, I think it's possible to create SP maps (and just have them replace the original missions). -
Would you like to see a subscription system for GRAW
Nutlink replied to Batic's topic in GR:AW (PC) - General Discussion
I think it's supposed to be more of a "what if GRAW was as good as everyone hoped and then some" kind of thought. If GRAW met the expectations of the community would people be willing to pay for a monthly subscription. -
I had this problem when I went from the 6800 to the 7800GT, and again when I went to the 7900GTX. If you recently upgraded your card, uninstall the drivers, reboot, and reinstall the drivers. If that didn't work, then there's something you have to mess with in the control panel, but I cannot for the life of me remember what it is.
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Actually, I think Sup was right, games are only abandoned, but never finished. Star Craft had balance issues before (although I can't remember what, it was a good 6 years ago or so since I last played it), and that game received patches to fix bugs and stability. Not to mention it was a LOT easier to create a game like Star Craft than it is to create something like GRAW, [GR], R6, Doom 3, Half-Life 2, Far Cry, etc etc. "Consoleness" as you put it, is being pushed on PC consumers as well. Games these days take MUCH longer to create the engine, artwork, coding, etc. Therefore, being more
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Depends on the HDR used. This uses SM3.0 HDR I believe. Almost ANY system can handle HDR without a problem, and even if it is SM3.0 HDR and not SM2.0. While I do think it should have been an option, and it may be your opinion that HDR was a bad idea instead of going with the old bloom effects, or that deferred lighting was a mistake, but the gaming industry might be saying otherwise. There have been rumors that Crysis and UT2007 will also be using deferred lighting. Support and development are two completely different things. Developing gives them a LOT to do in a short period of
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Interesting - I've been converting all the SP missions over to [GR] Coop for some time now, and I've had this same issue with some of the maps. I'm wondering if the answer may be something that can be done via the custom terrain tutorial. Since someone else is doing this map though, I guess I'll drop Strong Point off my to do list.
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Dannik is right, you contradicted yourself by saying "BIA isn't that great of a game due to starforce" and then saying "it's a great game in it's own right." I think what you meant to say is that it's a great game, but starforce was the mistake, not the gameplay, not the graphics, not the sound, but the starforce protection. And saying Far Cry didn't last at all is completely wrong. I just loaded up the game and found quite a few servers up for it (more so than GRAW), and the devs for that game have been VERY supportive of the game. Look at all the patches, the 64-bit addition, and even
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Far Cry Dark Messiah of Might and Magic Prince of Persia series Brothers in Arms series I'm sure I'm missing some, but those all bear the Ubisoft logo. Do I get a cookie now?
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First off, get your facts straight. It's not the damn HDR lighting that everyone thinks doesn't allow you to use AA or the likes. It's the deferred lighting, which if you look it up, has a LOT of potential. GRAW is just beyond it's time when it comes to technology. HDR lighting is in a LOT of games these days (Oblivion, Half-Life 2, Far Cry, Splinter Cell Chaos Theory, Rainbow Six Lockdown, and a lot more). Second, how do you know when development started? I'd take Wille's word that they had 14 months to do the game over your 2+ years guess. I'm tired of these self-proclaimed expert