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Everything posted by Nutlink
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To Pre-Order or Not Pre-Order
Nutlink replied to kretzj's topic in GR:AW 2 (PC) - General Discussion
Most demos never do Papa. They're just there to show off some of the better things about the game to get people to like it and buy it. -
Warning! Smartass alert! Sorry Zig, not trying to be rude, but rather trying to be helpful for the old folks out there who can't read so well anymore (hence why I like this crowd better than most of the other games out there).
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Click on my sig, they have a GRAW tweak guide there and it explains how to adjust things, along with some solutions for stuttering problems.
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It was (and still is) there, but only in Cooperative, not [GR] Coop. [GR] Coop is a completely different gametype than the coop that came with the game.
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Wow...little hard to read. Paragraphs would help....as a matter of fact, I'll do it for you! There. Now just edit your swearing as per the forum rules and all is well....besides the fact that I think this belongs in the GRAW forum, but that's just my opinion.
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Just ignore him Roco, it's safer that way than trying to interpret his insults at Grin. With how much he bashes this game, I doubt he plays it. If so....well, I guess I'll leave it at that.
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How to tweak GR:AW
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SoFII, shotgun to the stomach would cause intestines to slip out. Not to mention blowing the top half of guys head off, or the loss of limbs.
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I'm starting to really get turned off by GRAW
Nutlink replied to FI_FlimFlam's topic in GR:AW (PC) - General Discussion
I know all too well what you mean. Even the one map I did, Norad, is a lot like this. Rather than focus on the maps though, I've been tinkering with a mod that adjusts a few things for both the player and AI to make it feel a little more right rather than a slightly slower Unreal Tournament or Quake. -
Well, as of patch 1.30 (although 1.35 is recommended), you can have another type of coop allowing up to 12 players. The normal coop is under the multiplayer tab, then click start game, and in the drop down menu select Cooperative, then start. The gui is rather easy to use
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GR:AW 2 pc version.......um ok. *rolls eyes*
Nutlink replied to Stalker_Zero's topic in GR:AW 2 (PC) - General Discussion
Wolfenstein: Enemy Territory. The first time someone did that to me I laughed my butt off, but after the 2nd or 3rd time it happened it became rather annoying. -
BOTA:X, you are one cruel bastage
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Not dead, just....busy
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Give him a week Bumbi Just kidding Papa!
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Agent Smith's Effects Mod: FEAR edition
Nutlink replied to Agent Smith's topic in GR:AW - General Mod Topics
Very nice! It's hard to believe something so small takes so much work, but adds so much at the same time. I can't wait to see this in action! -
I'm sure it would be, but the problem is that then ANYTHING can be adjusted and made to be downloaded. Imagine a server where they have a daily random "super" weapon (ie Tuesday the glock is 1 hit kill and extremely accurate, Wednesday is the MR-C, etc etc). Some things can be put in with the map bundles though, like skins. Maps can have specific skins to use. Say I managed to make a snow level. I could have it that any time someone played the map their camo would be white, but when they play another map it's back to normal. I wonder if the weapons mod would work the same way...
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Absolutely not, I'd rather they focus on the infantry aspect of the game and get that right before they start giving us the ability to control tanks. I don't even like the idea if it was incorporated like CoD. Tactics focused on infantry and small arms fire isn't very common these days, and the last thing I want to see is someone cruising in a jeep while playing a team deathmatch game, or to be required to get in a tank to complete a mission.
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I've been thinking of trying to adjust a few things in the game (like a longer barrel on the M8 to make a decent M8 Sharpshooter), but since the files are in .diesel form I can't open them. Is there an importer or way to open a .diesel file? Edit: Oops, posted in wrong part of the forum, and already found my answer. This thread can be locked/deleted.
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New Ministry-ASN 1000+ AI map and -=OGN=- Weapons MOD Released
Nutlink replied to TheNoid's topic in GR:AW - Map Modding
I tried this, and while it was alright, it just reminded me way too much of Counter-Strike. The game feels like an extreme run n gun, especially with all the AI on the maps. Good effort, but definitely not what I want in a mod. I will say that there are a lot of interesting tweaks made though. -
I get This ERROR EVERY TIME I LOAD GRAW
Nutlink replied to cowboys's topic in GR:AW (PC) - Tech Support
Download the 1.3 patch, install, and see if that fixes your problem. Oh, and with your video card you just MIGHT have a hard time getting GRAW to run smooth, if at all..... http://www.ghostrecon.net/files/pafiledb.p...file&id=437 -
Non-OGR Coop mode: No respawns? None? Really?
Nutlink replied to Bahger's topic in GR:AW (PC) - General Discussion
1) I'm not quite sure what the question is, but I'll try to explain it. In the Campaign Coop the host now has the option to skip the insertion (the little 2 minute fly in on the chopper) and the ability to allow the mission to continue when they die (in other words, if they die another person becomes team leader). They cannot, however, adjust respawns. You only have one chance, unless you have AI teammates you can take over if you fall. 2) In Campaign Coop, press 1, 2, or 3 to view the different crosscam views. In any other game mode, click on the Deathcam button on the bottom right af -
Just like any editor, GRAW's takes time to learn. I managed to convert a SP map to [GR] Coop, scripting included, with very little knowledge about the editor. It's not as hard to use as some of you make it out to be, and I honestly think it's a lot easier to use than UnrealEd and the Doom3 editor. I would, however, like to see better mod management in GRAW2.
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Personally I loved the weapon selection in Raven Shield because it was so huge, but that was also a downside. I would rather have a decent assortment of decent weapons rather than 1 or 2 to pick from or 50+ unbalanced ones. I think 3 for each class isn't asking too much (Sniper, Rifleman, Support, Secondary).
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How to add a scope to the SCAR-L and SCAR-H (also works for M8 and the likes, but it just doesn't look right) 1. Extract the files mod_data.xml and weapon_data.xml from data\lib\managers\xml. 2. Extract the files mods.xml from data\strings. 3. Extract the files u_addons.xml from data\units\weapons. Under the mod_data.xml add the following lines: <mod_data unit_name="scar_scope" mod_id="18" name="scope" mod_slot="top" price="0"> <bar_stats accuracy=".8" stability="0.5" weight="1" impact="0.5" /> </mod_data> See the mod_id is 18? Next, open up the weapon
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Thanks for that tidbit, but unfortunately I've already checked that. I can't seem to be able to change the shape of the crosshairs though (I had plans for a different style of zoom for the SCARs). As it is, I just have 4 black bars and a black dot (rather have three bars on the left, right, and bottom).