-
Content Count
1,711 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Calendar
Everything posted by Nutlink
-
I'm not so sure Ministry, because the ActivateGroup command is used for spawning enemies. The UnitinArea would be for stepping into an area that's used to activate something. However, adding the line you mentioned: <element type="UnitInArea" area="area01" state="activate" start_time="10"/> might work too. Otherwise he's skipping from start to area02. This would mean that the previous lines for area01 are not needed at all and may also be causing the crash. <script_data> <xi:include href="/data/levels/common/common.xml#xpointer(/common/*)"/> <area_group n
-
Making us happy with GRAW2 is straight forward
Nutlink replied to Sleepdoc-iBeta's topic in GR:AW 2 (PC) - General Discussion
Geek logic dictates that no matter how the equation plays out, Starforce is a no. 2+2=No Starforce. [GR]+Revamped Graphics/Gameplay=No Starforce. See? -
Here ye, here ye! Oh so very true. After the Ubi forums crashed, I've been back once or twice, but haven't bothered posting in a while. While I myself actually enjoyed Vegas, to a certain extent, it felt more like something to hold me off of Oblivion and GRAW for a week. I play it once in a while, and the game does have potential, however the devs have no contact with the community (unless they just browse the forums without posting), the community manager doesn't seem to know what's going on, and it just feels like one of those "What DO they do?" situations. Personally, I feel that the m
-
Try differing the name of the event, trigger, and area I think. I'm not sure, but I think that causes a crash.
-
Alright, thanks to some user feed back I'll have a new version up later tonight/tomorrow morning (depending on when I get off the Wii). More tangos that are a little more alert will be present, and hopefully another surprise or 2.
-
Making us happy with GRAW2 is straight forward
Nutlink replied to Sleepdoc-iBeta's topic in GR:AW 2 (PC) - General Discussion
L J-Blocking Technology.......interesting. Ah well, at least I have chicken. -
Strange....when I used a single 7900GTX I never dipped into the 30's (lowest I think was 43 or so on heavy areas). Now I have 2 7900GTXs in SLI, and running the game at the same resolution/settings, I get around 60+ fps almost everywhere. My specs: 2x 7900GTX (in SLI using 93.71 drivers) AMD Athlon X2 4800+ 4x512MB Corsair Value RAM It may be drivers, or it may be your CPU (although mines not much better). What power supply do you have? It might not be able to power everything. Make sure you check the amps on the 12v rails. Oh, and I run the game at everything on high @ 1680x10
-
I suppose I could do that, but the other problem would be if people have the original file in their folders. Then I'd have to change the name of the map in-game so it won't crash. I am, however, looking into making changes to the map anyway with the random spawns, so if I do then it'll definitely be re-released. Along with some other possible projects
-
The car would be paid for, and for some people unusable. Therefore a wasted chunk of money and time for the end user without any problem for the seller. I was one of the folks who was lucky enough to play GRAW without a problem (except that damn widescreen bug and some of the bugs with the editor). Of course every game is going to have bugs in them, but bigger and bigger bugs are being released with every game. Some games even have a patch on release day that is REQUIRED for stability to even start the game after installation. I fail to see why that should be the case. I'm not necess
-
Yeah, I've noticed that with my Norad map. The file name was originally going to be norad_ogr.bundle, but somewhere around the release I kinda botched it....oops!
-
I used to get this once in a while with my old 9700 All in Wonder. There is an option to turn off the notification in the ATI Control Panel somewhere (can't remember where, it's been several years since I had that card).
-
JASGripen, the first impression is usually the longest lasting. Most people don't want to stick around and wait for what they initially thought they were going to get. The release n patch policy that some publishers and developers have been embracing is rather ridiculous. Think of it as buying a car. One out of every five cars is going to be missing something, from a tire to a radio to seats. After several patches, one in ten cars are going to have this problem, but since a new model is in the works support is dropped for the current model, so some folks are stuck without headlights o
-
http://www.ageia.com/physx/titles.html Cell Factor requires the card. Bet on Soldier, City of Villains, and Auto Assault do not
-
Update to 1.35 and make sure your keyboard isn't sticky
-
Sorry for the zombie thread, but is there a possible solution yet, or is a patch going to be required?
-
THIS IS NOT A FINAL RELEASE AT THIS TIME SO PLEASE KEEP THE DOWNLOAD LINK HERE FOR NOW THEN I WILL GIVE ROCKY THE FINAL RELEASE (It may be this version pending feedback). Final release will have a self installer for it. Download and unzip to C:\Program Files\Ubisoft\Ghost Recon Advanced Warfighter\custom_levels Clicky clicky for Strongpoint [GR] beta 32 tangos, a few of which are consistent, while the rest spawn in random places. There should be no art issues (ie checkboards/dark spots), and 32 tangos should be ever present. If you guys spot anything unusual or annoying, like tango
-
Well....are all your drivers updated? Did you install the newest patch? What are your system specs?
-
Cobbler, of course bugs are always going to be present, but missing basic features and having obvious bugs slip through is just flat out pathetic. What if Windows Vista is found to have a major security problem, be incompatible with a decent chunk of commonplace hardware, and didn't ship with audio support? What if all this was only available once SP1 came around? When a piece of paid software doesn't work as it should, people complain. I, and many others, would MUCH rather wait the extra few months, or even a year longer for a more complete product. Comparing Windows to video games isn
-
Just a side note Papa, if you interrupt your computer while it's compiling the map for that 7+ hours the map will come out funky. This means no minimizing or using your PC until the map has finished baking. Best thing to do is set it before you go to bed or before you go to work. Also, if you lower your game settings, shut the editor down, and restart it with the lowest possible settings you'll be able to compile at a higher detail
-
And to think that at one point I wanted to be a teacher. Thank God I'm not just for how dumb(er) America could end up being! Yes, I was referring to the original map. Look for data\levels\name of original level\xml, where the world.xml is kept. In that same directory there will be more files, like the zones.xml and such. Look for used_textures.xml and unit_list.xml. After you've acquired used_textures.xml and unit_list.xml, place them in your map the same way you did with the texture_scope.xml. Rebundle the map and all your texture problems will be solved. I assume that you just
-
RO has also been in the works for years (used to play it when it was nothing more than a UT mod). I will agree that the current selection of weapons is getting stale though. I wouldn't mind seeing a rather large increase in weapons (see Raven Shield), but I wouldn't mind it if only 3 or 4 were added.
-
GRAW 2 COOP BASED MISSION OBJECTIVES ?
Nutlink replied to Colin's topic in GR:AW 2 (PC) - General Discussion
That's the problem Wolfsong, if we cannot use it for [GR] Coop then that limits it to 4 players (not a problem for me, I prefer smaller groups). The other problem is the bundles. Bundles are easier to use and remove. Just look at the "how to install a custom map" vs "how to install a mod" threads there are. If GRAW1 supported full objectives in [GR] Coop maps I would be ecstatic. If GRAW2 will support full objectives with 6+ players I'll be glad my time mapping with GRAW didn't go to waste. -
Doh! I see what you're talking about now. I didn't notice because I was experimenting with night skies and such. Good news is I fixed it, but I'm not sure exactly how, but I THINK the following is what I did. If not I'll figure it out again sooner or later.... 1. After exporting from the editor and unbundling the map, put in the following files from the original map - used_textures.xml and unit_list.xml (and their accompanying .bin versions as well for sake of completeness). 2. Rebundle map 3. Enjoy map I realized this when I had a black SCAR....and I do mean black, as in NO