Jump to content
Ghost Recon.net Forums

Nutlink

GR.net Supporter
  • Content Count

    1,711
  • Joined

  • Last visited

Posts posted by Nutlink

  1. Wrong part of the forum, try the GRAW Mods->Map Making section. Several of us, including myself found the solution to this a few months back. I don't remember details anymore, but look in there for the thread :)

  2. Stuff that makes sense

    Oh, I quite agree with you that [GR] had spawns set up the right way. I used to play MechWarrior 4 a lot, and the way that was set up was you could have up to 8 teams play, and each team you selected had a different drop zone. While the other team could see which zone you chose, it was still an option to select where you wanted to be. Multiple, selectable and/or random (server setting) spawn points would be a wonderful option to have, and since we will supposedly be able to script our own game types, I wonder if it would be possible to create a "Random Spawn TDM" or some such....

  3. Well Rabbi, here's some answers (repeats of what some have already said)

    MP Adversarial- The Good

    -Character classes w/ multiple kits per class

    -Reduced the number of grenades for the launcher and the number of hand grenades for the other classes (2 for the launcher, 1 hand nade)

    -Camo actually works, and is better than the space crap we had before

    -Kill notifications are separate from the chat box, so you see both much better

    -Two players can kill each other at the same time with bullets

    -Assault vs Recon game type is much better than Domination, and could actually be a hit when the game is released (more details on game mode in other thread)

    -Semi Auto is actually the way to go if the enemy is more than 10-15 yards away, but full auto still works for CQB

    -Players can use the stationary guns placed on the map

    -Pistols are actually useful now that they do a fair amount of damage

    -Pistols are pulled out rather quickly making them a better option to pull out than to reload at times, unlike GRAW 1

    -Wide variety of weapons

    -You can actually hide in bushes at people will run right past you, going hand in hand with the better camo

    -You can pick up a fallen players weapon to replace your own or add to your collection

    -GRAW 1 had 3 slots (Primary, Secondary, Accessory), while GRAW 2 has 4 slots (Primary, Secondary, Side Arm, Accessory)

    -Ammo is somewhat limited, so no more running with 10 magazines for those SCARs

    -Head shots mean much more than ever, even a Mk 45 will kill in 1 shot to the head, going hand in hand with semi auto on rifles as well

    -This isn't confirmed yet, but I'm sure it'll be true, but more server options all around. Unsure what extra options, but I've seen things in the bundle that imply a fair amount

    -Improved net code. I rarely see the run n kill anymore, but it's still there once in a while

    -Mini map just like [GR]

    -Grids on the maps, both mini map and HUD map

    MP Adversarial - The Bad

    -No selectable spawn points

    -"Enemy Down" sound played when you kill an enemy (bad IMO, some like it though)

    -Unknown yet, but it seems we're stuck with kits without the option to have a server allow customizable weapons like GRAW 1

    -Dedicated servers and SADS are supposedly going to be available with the game, but unknown how reliable and stable they are going to be yet

    -Cannot select which camo you want (comes with each kit instead)

    -No ability to call out a spotted enemy to your teammates (except tagging in Assault vs Recon, but that's only for the Ghost team as well)

    -Orange dot hit indicator for when your shot hits an enemy (some like it, I don't)

    -Cannot create a squad like GRAW 1

    Coop/SP - The Good

    -Multiple drop points (at least in SP, unsure about Coop or Campaign Coop, also depends on the map)

    -Campaign Coop is the same as before, 4 man squad, but no more game over on death of team leader and multiple spawns are allowed

    -Quick save in SP (if you are not in combat)

    -Coop (formerly [GR] Coop) will allow for objectives and much more scripting than what was available in GRAW 1

    -Enemy AI is supposedly better, but unknown to what extent

    -Can switch your teammates between Assault (everything goes) to Recon (use silenced weapons, be careful what they shoot at)

    -Can order teammates to take out particular enemies (SP, unknown about either coop mode)

    -Maps are going to supposedly be more open

    -When ordering a teammate, you can see exactly where you ordered them to move to (unlike GRAW 1)

    -In SP (unknown for either coop mode) you can command Mexican Loyalists as part of your squad (cannon fodder!)

    -Multiple Ghosts to select from to form your squad

    -Any Ghost can place C4, not just the squad lead

    Coop/SP - The Bad

    -Not all maps have multiple insertion points

    -Some maps are still just linear from the looks, but there are supposedly going to be maps that will be "open" (like [GR])

    -Stuck with a 4 man team in SP and Campaign Coop, but 12 (maybe more?) for Coop

    Overall - The Good

    -Custom maps will allow for custom kits for character classes, meaning you could have a map with nothing but pistols and SMGs or nothing but sniper rifles

    -Instead of having 4 bundles for the same map for multiple game types, each map is 1 bundle that holds all the information needed for each game type

    -Small day/night or night/day transitions on some maps

    -Server can switch between game modes without having to restart

    -Screen shot function implemented as part of the anti-cheat

    -Supports dual core (not fully, but definitely a noticeable difference between dual and single core CPUs)

    -Supports Ageia Physx again, and even has a special map for those with the Physx card (also a down side since not everyone has access to the map)

    -Night vision looks way better than GRAW 1

    -Much better weapon selection (Rx4, M14, MP5A4, M416, Mk 45, G36C, G36, HK21, MSG-90 all added to the original roster)

    -Automatically detects, and if possible, uses SLI

    -More graphic options for those on lower systems

    Overall - The Bad

    -Widescreen not properly supported (although this might change before release due to the complaints) * NOW FIXED ACCORDING TO STICKAN IN THE WS THREAD!

    -While it plays differently than GRAW 1 (in a good way mostly), it feels like GRAW 1.75, or what GRAW 1 should have been

    -Draw distance is still 147m (why oh why wasn't this a graphical option in the menus)

    -Some bugs from GRAW 1 are still there, both pre- and post patch 1.35

    While I am personally getting this game because I liked GRAW 1 and have loved the beta and the demo, if you are really on the fence with this one I suggest waiting until release to see how it is. I still recommend getting the game eventually though, even if you wait until it drops in price. Hope this helped, and I hope you read all of it :P

  4. Random spawns were somewhat possible in GRAW 1, just not selectable spawn points. This was done by making the spawn zones HUGE, like a third or half the map for each team. Then just place the spawn dummies, and voila, wider, random spawns. I'd like to be able to pick my drop zone though.

  5. In pubs people complain about spawn raping, and the logical solution is that if you cannot spawn then you cannot be raped.

    If someones cheats can't be caught then they should cheat away, sticks to your logic and is just as silly as your comment.

    I join a server to play and seeing as there is a lack of good demo servers I don't exactly have the luxury of leaving and finding another server and sitting, waiting for spawn rapers to stop just wastes my time.

    The cheating comparison is nothing like the spawn raping situation. You can't always prove when someone is cheating, but spawn raping is always obvious, and if you don't like it then go somewhere where it can't be done, ie no respawn servers. Besides, cheating is done on the players part, being spawn raped relies on someone else, so the logic doesn't fit. Logic would dictate that if I was being cheated, I would go somewhere else to get away from that, same as being spawn raped.

    It would be better if for retail they came up with a method to stop it and IMO the best way is to randomize spawns but by the time retail is out I will mostly be playing on no respawn servers but not everyone will.

    Other than randomizing spawns (which wouldn't do much on the small maps we have, but it's better than nothing) or making spawn points inaccessible, what would you propose? I've yet to see a good way to stop spawn killing on multiple spawn servers with small maps in any game.

  6. That was my point.

    CS is a totally different type of game and [GR] was fine with how it was setup.

    I hate repeating myself but it seems I must..

    Plenty of ladders allowed for limited team respawns in matching aswell as no respawns and both were very popular styles.

    The only place where respawns become a problem is in pubs IMO because I honestly don't see many clans spawn raping another clan in a match as it will not only defeat the purpose of the gameplay and matching but will also make said clan look like noobs.

    You match another clan to pit your guys against theirs to achieve a win and to rape them in their spawn defeats the purpose all together really.

    I see ladders having rules against it, it makes sense, and I see the community frowning on those that do it.

    And since I don't care about ladders or leagues, that doesn't apply to me. In pubs people complain about spawn raping, and the logical solution is that if you cannot spawn then you cannot be raped. Simple as that.

  7. I hate to use this as an example, but Counter-Strike. 1 spawn for the maps you have to drop the bomb. It's similar to ASvR, but if they were forced to move due to time limits or something it wouldn't be much of a problem I would think. At least in my experience it hasn't been. Then again, assuming we can make custom gametypes I'm sure that'll be one on the list, along with standard CTF and such (hopefully).

  8. Romulus, when you enter the TDM load page, you can see three classes of soldiers, at the bottom of each is a number 1 with bars on the left and the right. Click on those bars and it changes which weapon you want for each class. I think theres about 16 kits in each??

    In RvS you have to work your way up through levels to get different guns and kits.

    TDM has 5 classes (Demolitions, Rifleman, Assault, Support, Sniper) and RvA has 6, 3 on each team (Ghosts have Rifleman, Sniper, Scout and Rebels have Assault, Support, Scrambler).

  9. Yes you can have custom kits, but I think they are assigned when you make a map. In otherwords, I think the kits & restrictions are map-specific and not controlled by the server or client. So, I think you can only pick a kit that a map maker has created. That way, if someone wants to make a pistols only map, they can.

    I think servers will be able to restrict certain weapons, regardless of how the map maker creates kits, but I don't think you'll be able to pick anything from the complete weapon inventory.

    I'm pretty sure I've heard this too. If I recall there are some Coop maps where there is a kit that has a ZEUS, while maps that don't require it won't have that kit. If that's the case, I'm looking forward to some SMG/Pistol maps.

  10. Not this particular one, nope.

    Go to C:\Program Files\Ghost Recon Advanced Warfighter 2 Demo\Data\settings\renderer_settings.xml

    In the renderer_settings.xml file, look for <variable name="texture_quality" value="medium"/> and change the medium to high. That's all there is too it, no kick from servers for this, no nothing except high rez textures :)

  11. Click on the tweakguides banner in my sig and check out the GRAW 2 tweak guide. You can enable all high settings, just not in-game. This stops situations like this where the textures in the game are too much for a 320mb card regardless of how fast the card is. You will still get your 90fps but the game will stutter because of the high rez textures.

    EDIT: Oh, the only options that shouldn't be available to you are Textures - High and anything other than normal physics (unless you have a physics card).

×
×
  • Create New...