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Posts posted by Nutlink
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Thank you for the e-mail list Belial, I sent a one to each of them. I cannot thing of any good reason for this. I will not be buying GRAW 2 until it hits the $20 mark now due to this (which at Ubi's rate will be damn quick). I can stick with Armed Assault for a while until Ubisoft either falls (killing the Clancy franchise) or comes to their senses. In the mean time I've returned Call of Juarez and Resident Evil 4 (although I still have copies
). Good job Ubi, you've destroyed much of what you could be simply by the reputation following poor products and even poorer support. -
Exactly as Dannik said. You can do this with any Ghost, no pre-selection needed.
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Now THAT would be nice.....EOTech on the SCAR-L would be my dream setup. ACOGs though.....maybe if you didn't zoom in so much with the red dots and iron sights.
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Between that, and the lower mag count, I'm actually happy. If you run out of ammo, you actually have to use a secondary or pick up a fallen enemies weapon rather than magically grab a fallen guns magazine that happens to always be full.
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When running, does it look like your view is just zooming in on where you are headed or does it jiggle to the sides a little bit? The jiggling is the head bob

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I'll reserve judgment on release for that.
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Rabbi, you can't add more ammo for weapons in your backpack in GRAW 2

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I remember hearing this as well and have yet to be able to order my squad to blow one of the arties or the bridge.
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I wanted to stop at the one here in Denver when one of my employees came in with a 6-pack of Buzz Cola. Doughnuts and Squishees......yum.
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That reminds me...since we can replay the video feed at the weapon selection/mission briefing screen, is there a stop button for it too? I can't seem to find one, and I hate those videos.
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I'd just as soon get rid of the thing if I could (other than modding it out). Personally I'd rather have a minimalistic HUD. When I want to see what my teammates see, I'll switch over to the full screen view.
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Yeah, I'm still running the GX2. I want to upgrade, and sell off the GX2 to get the GTS, but I haven't had the chance to. So it's some kind of SLi problem then?
Also, what kind of framerates are you getting with the GTS in ArmA? I'm hovering around 25-35 fps depending on where I'm at (in singleplayer). It goes down to around 20 when in vegetation.
With GRAW in the SP demo I'm getting a minimum of 40-42ish, but average at least 50+ (all high settings, 1680x1050). In the MP demo I'm at a low of 45ish with an average of 60+ (same as SP demo for settings). In ArmA I'm getting 25-30 in heavy vegetation, but average usually 40+ (medium settings, 1680x1050).
I remember this conversation coming up before, about the FPS changes with settings being changed, and I recall hearing that it will be fixed in the final version. We'll see though.
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I remember reading that enemy placement will (at least sometimes) be random on some maps. I didn't see any of that in the demo though, so I hope that's changed at least. Maybe even make the artillery locations random and such as well.
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I originally had 2 7900GTX cards in SLI, and in GRAW 2 MP demo I would have to change a setting (doesn't matter what setting and if it was set higher or lower) to get a bump in FPS. I've recently upgraded to a 8800GTS and have yet to have that problem. You still running a 7959GX2?
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The game and demos are about "TEAM" work and not the lone wolf, if you want that, then you want a different game. All those that can't work with the team need to "change tact", they are there for a reason, and it's not to leave them behind. Like in real life you have to learn to work with people diffrent to yourself, especially if you want max points... but that's another story.
So you don't think they'll be a lone wolf mission like GRAW 1? Or the option to go alone like [GR]? Or even a lone wolf game type like previous Clancy titles? Come on, if the game is this easy on the hardest difficulty by yourself there's a problem with that, first mission or otherwise. Like the picture shows though, everything was done just as well, if not better than I would with an AI squad on the hardest difficulty, and yet I still got an award for Leader, it shows that they were evacuated (when they were never there) and with high stats and a low grade, it makes me wonder how one is graded for a mission and whether the stats are bugged or not.
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not really a bug cause debris does not kill i think, but a truck should be deadly when it lands on you of any other, right ??
Same goes for the sand bags when a grenade goes off next to them. When they fell down the cliff it didn't harm my teammates beneath. Not a big deal (more of a relief than anything at the time), but it kind of pulls you out of the immersion.
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Or you could just not assign any Ghosts to your squad right from the get-go. When you end the mission though, it'll say that they've been evacuated. I'm confused as to how you are graded though. Check out this picture of how I finished a round on hardcore.
How can one end a mission with 97% accuracy, 36/40 instant kills, 88% stealth not get shot, and get all four achievements but only get a rank of a D? Was it because I didn't bring teammates, so it automatically assumed they were killed? Since I didn't bring any teammates, why did I get the "Leader" achievement then (especially if that's the case for the low grade)? I used the quick-save once that entire mission. I did it with a suppressed M14, MP5SD/Red Dot (never used), M9/Suppressor (never used), M61 grenades (used all) and smoke grenades (used all).
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Smoke is an EXCELLENT tool. In GRAW, though, it didn't necessarily obscure as it should- I'm told it had NO effect in actuality on the enemy's aim. I'm wondering if it works as an obscurant tool this time...
It seemed so to me. I threw a smoke nade in the middle of the street, and while the AI noticed something was amiss (they started moving and pulled up their weapons) they didn't shoot at either myself or my team until we cleared the smoke.
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I think what's lacking for difficulty, especially in Hardcore mode, is that it still takes like 3 or 4 shots, at least, to kill you, and even more for teammates. If they adjusted it so you die quicker (and add in a damage model, hint hint!) then it might be a whole different story.
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The Ghosts still don't follow orders very well, at least from the map overview, but if you give it to them from the helmet camera they respond a LOT better. Also, a couple of things I've noticed:
They finally use the grenade launcher, but they use it when in recon mode as well instead of using a silenced weapon.
I'll hear the beep as if I tagged the enemy, but I don't see the red diamond unless I look on the cross com, then it's there.
Sometimes when I bring the scope up on the SCAR-L it'll have the crosshairs as well as the red dot. Happened twice with the SCAR-L, but not with any other weapon.
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Here's to hoping for some great tutorials this time around as well.
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You cannot pick up their weapons, but if their weapon used the same ammo as yours you can pick up an extra magazine by running over the gun. In GRAW 2 you can actually pick up the weapon.
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My first time through I had an A with no achievements. My second time I ended with an S with Black Ops, Leader, and Man of Steel, but I'm not sure about the accuracy or anything else.


GRIN Gag Order
in GR:AW 2 (PC) - General Discussion
Posted
So Grin members can still post, it's just that someone was getting angry with the amount of time spent here or what? Now I'm confused o.O