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Everything posted by Cangaroo.TNT
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need Help! on my MP TvT CSAR game mode
Cangaroo.TNT replied to Cangaroo.TNT's topic in GR:AW 2 - General Modding Topics
In case anyone cares, it is a character attribute. Specifically: Although there does not appear to be a way to change it via scripting (AlterGroupStats does not work). So, they could quite easily add a character, but I doubt they will. bravo_team does not have the marker, but there are 2 of them. I guess I could use 2 mercs, and give 1 point for each VIP. -
need Help! on my MP TvT CSAR game mode
Cangaroo.TNT replied to Cangaroo.TNT's topic in GR:AW 2 - General Modding Topics
Good news?!?! As far as I can tell, there are only 3 "side 1" NPC's: us_marines_squad1 loyalists1 blackhawk_prisoner (Rosen) us_marines_squad1 shows blue diamond friendly marker on both sides. loyalists1 shows blue diamond friendly marker on both sides. blackhawk_prisoner DOES NOT show the blue diamond friendly maker. So, it appears that this is not an engine issue, but a character attribute. Hopefully Grin can give us modders another "side 1" NPC that does not show the blue diamond friendly marker. The problem with the blackhawk_prisoner is that he spawns with a pistol onl -
Can this include modding bugs? Or just stock MP & SP?
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need Help! on my MP TvT CSAR game mode
Cangaroo.TNT replied to Cangaroo.TNT's topic in GR:AW 2 - General Modding Topics
No, it's not a tagging issue, as I am not using tagging of any sort. It's a "friendly" marker (the blue diamond). The issue is not with the merc, but with the marine, because the rebel side sees him marked with a blue diamond. I hope that it's a character attribute that can be fixed easily. My fear is that it's an engine issue that cannot. -
Regarding my MP TvT CSAR game mode: When Ghosts locate the VIP: >>NPC "us_marines_squad1" spawns >>NPC engages rebels >>NPC is tagged with a blue diamond that is visible by both teams When Rebels locate the VIP: >>NPC "ag_mex_mercenary_recon1" spawns >>NPC engages Ghosts >>NPC is NOT tagged Advice: Are you aware of an already existing US NPC that will not be tagged in MP TvT? Request: If not, can you supply via a patch a US NPC similar to the rebel merc? Even just another version of the merc, just for the Ghost side in MP? Question:
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Combat Search And Rescue Gametype
Cangaroo.TNT replied to Cangaroo.TNT's topic in GR:AW 2 - Mission Modding
I never scripted for GR1, but from what I've read, no. In RvA, when players are within a certain area when C4 is placed on an adat, their names get stored in a variable. Then, once the adat is destroyed, those players get points. So, I can create an area, and store the name of a player in that area, but I don't know if I can manipulate that data other than for giving points; I don't know if I can check to see if that particular player is dead or alive. -
Combat Search And Rescue Gametype
Cangaroo.TNT replied to Cangaroo.TNT's topic in GR:AW 2 - Mission Modding
Looking at it quickly, I don't really see a way to pick someone at random, or to even pick an individual player on purpose. You'd have to use an area trigger (say the first person to reach an area). But I don't know at this point how to make that playable. Also, I don't know for sure whether or not the code I'm considering will actually work. -
Combat Search And Rescue Gametype
Cangaroo.TNT replied to Cangaroo.TNT's topic in GR:AW 2 - Mission Modding
There may be a way to do it, using the tagging system, or some other method, but I don't know. -
DOWNLOAD HERE Unzip the 4 maps and place them in your custom_levels folder. Maps include: >>Attack on multiple axes >>The long walk >>The price of peace >>Welcome to Juarez Server name: Combat Search And Rescue Game Mode Test Server Synopsis for GRAW 2 Custom Game Mode Combat Search And Rescue Objective: The objective for both teams is to find the VIP before the opposing team. Centcom has intel on his last 16 known locations. Once you find him, help him make his way to the extraction point before the enemy can track him down and kill him. Be careful
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Combat Search And Rescue Gametype
Cangaroo.TNT replied to Cangaroo.TNT's topic in GR:AW 2 - Mission Modding
Update: >When the VIP is spawned, he is tagged for both teams (blue diamond). >I need to refresh the move order every 10 seconds or so. When he engages a tango, the AI changes his state, so he no longer moves to the extraction point. Easy enough to fix, though! Also, I'm going to increase his health so he's not killed with 3 shots or 1 nade. -
Combat Search And Rescue Gametype
Cangaroo.TNT replied to Cangaroo.TNT's topic in GR:AW 2 - Mission Modding
Yeah, GRAW 2 is kinda limited in that respect. There is no way to give the NPC orders. Although, now that you mention it, I guess it might be possible to tag 1 player, and have him be the target. Maybe my next project.... -
Combat Search And Rescue Gametype
Cangaroo.TNT replied to Cangaroo.TNT's topic in GR:AW 2 - Mission Modding
>>Once you find the VIP, he is ordered to one of 1 of 4 extraction points, chosen at random. >>The extraction point will be displayed AFTER he is located, so everyone will know where he is headed. >>His path is NOT predetermined, so it will depend on what kind of resistance he encounters. >>He is armed, and will shoot back! -
Total Random Respawns Download here...
Cangaroo.TNT replied to Lightspeed's topic in GR:AW 2 - General Modding Topics
I think you're referring to a version of TDM where the initial spawns are random. If so, then I believe one of those are in the works. Of course you could play TRR with no respawns, and that would be fine. It would just not be what he intended, which is not always a bad thing, I guess. By the way, this response is predicated on the assumption that this comment was sincere: If you were being sarcastic, then never mind LOL. -
Total Random Respawns Download here...
Cangaroo.TNT replied to Lightspeed's topic in GR:AW 2 - General Modding Topics
Lightspeed made a new game mode (for GRAW 2) that has 32 random spawn points that are activated after you respawn. Having a no-respawn server doesn't make sense. Play a different game mode. TRR is new to GRAW2. He did release it as a new game mode pack. You won't find TRR for GRAW 2 anywhere else. Good point. Which why I said some settings should not be dictated by the server. I know, and I enjoy playing on your server. But, as far as I can tell, that fact is not relevant here. -
Total Random Respawns Download here...
Cangaroo.TNT replied to Lightspeed's topic in GR:AW 2 - General Modding Topics
Exactly. Lightspeed went to a lot of effort to create 32 random respawn points that don't get used if the server is set to zero respawns. Like I said, server admins should not be able to dictate certain settings. It'd be like playing RvA but turning off the adats. What's the point? The more I read, the more I'm convinced people don't want tactics or new game modes. They just want more people to kill on more maps. They want to push the other team into a corner and commence a slaughter, without having to think, kinda like the "console kiddies" everyone likes to criticize: "I don't lik -
Total Random Respawns Download here...
Cangaroo.TNT replied to Lightspeed's topic in GR:AW 2 - General Modding Topics
Well, it depends. For example, no respawns does not make sense for this game mode. Also, the number of rounds doesn't matter, either. Regardless, if you wanted to, you could edit all of his built in settings youself without much difficulty. As another example, infinite respawns does not make sense in Advance And Secure, because you would never earn bonus points for decimating the enemy, and that would completely negate the entire scoring structure. -
Yes, that should be correct. There should be 3 ways to set round time: 1. As an element in *_rules.xml for the game mode 2. In the *_settings.xml for the game mode 3. In the dedicated *.xml for the server I don't know which takes precedence, the dedicated server file or the settings file for the gametype. Regardless of those 2 files, I believe any setting in the rules file would trump the others.
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Total Random Respawns Download here...
Cangaroo.TNT replied to Lightspeed's topic in GR:AW 2 - General Modding Topics
Grin's maps are only set with 2 spawns. So, the whole logic behind playing a map twice is so each team gets to play from both sides, since each side has it's inherent pros & cons. But, since your spawns are random, there is no need to switch sides, because there is no guarantee that the next match will be any different, or more "fair" to the losing side. Rather than changing your TRR, it might be better for the community to understrand that. -
[Gamespy (server browser) is down (15 Sep 07)]
Cangaroo.TNT replied to =AO=elMo's topic in GR:AW 2 (PC) - Tech Support
Maybe they patched the servers & updated Gamespy, but for some reason the auto-update isn't working, or the patch isn't available quite yet. Just trying to think positive -
Advance And Secure Beta Info
Cangaroo.TNT replied to Cangaroo.TNT's topic in GR:AW 2 - General Modding Topics
It's called Combat Search and Rescue. Here is a link to the discussion thread: http://www.ghostrecon.net/forums/index.php?showtopic=46985 -
Advance And Secure Beta Info
Cangaroo.TNT replied to Cangaroo.TNT's topic in GR:AW 2 - General Modding Topics
What you are looking for is not possible, but I'm putting the finishing touches on a similar game mode called Combat Search And Rescue. -
Advance And Secure Beta Info
Cangaroo.TNT replied to Cangaroo.TNT's topic in GR:AW 2 - General Modding Topics
I did not find a single error. I'm not saying it's perfect. I'm saying I didn't find any errors. -
Combat Search And Rescue Gametype
Cangaroo.TNT replied to Cangaroo.TNT's topic in GR:AW 2 - Mission Modding
Splash Messages: 1 POINT FOR LOCATING THE VIP! THE ENEMY HAS LOCATED THE VIP! 1 POINT FOR KILLING THE C-SAR TEAM! 1 POINT FOR KILLING THE VIP! ABORT MISSION: THE VIP IS DEAD! 1 POINT FOR SUCCESSFUL EXTRACTION! FAILURE: THE C-SAR TEAM HAS BEEN EXTRACTED! FAILURE: YOUR TEAM ABANDONED THE VIP VICTORY: THE C-SAR TEAM ABANDONED THE VIP! 1 POINT FOR EXTRACTING THE VIP! FAILURE: THE VIP HAS ESCAPED! -
Combat Search And Rescue Gametype
Cangaroo.TNT replied to Cangaroo.TNT's topic in GR:AW 2 - Mission Modding
Here's what I did AFTER I figured out I need the ai graphs : 1> Copy original ai graphs to test_csar folder (at this point, my NPC still was set to order="none") 2> Created server, NPC spawned, ran to nearest cover point, then stopped. 3> Generated new ai graphs, changed NPC order to "patrol" and set the patrol type to "moveguard_recon" 4> Created server, NPC spawned, NPC moved to extraction. So, assuming that the original AI graph would have worked, then the key is to set the NPC order to "patrol" and the patrol type to moveguard_recon. -
[is making coop missions worth the effort ?]
Cangaroo.TNT replied to Colin's topic in GR:AW 2 - Mission Modding
1. Is it really worth all the effort and aggrovation. IMO, only if people play them 2. Are you haveing a lot of problems doing it. I don't do coop 3. Are there some things that you just cant seem to do. Yes. Specifically, MP scoring structures I'd like to put in place. 4. Are you getting any help still from Grin Devs. Not any more. 5. Will you be modding this game in 3 months time. Only if people use the mods that have been created. 6. What type of problems are you haveing if any. Figuring out scripting. 7. Do you feel that modding the game is easy or very hard. Easy