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Everything posted by Cangaroo.TNT
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A-HA! Remove the editor version from your data/custom_levels folder! I just click & drag it to my desktop. By "editor version" I mean the pre-bundled folder in your data/custom_levels folder. You do not have to remeove the lightmaps from the textures folder, also located in the data folder. P.S. I just checked. The actual paths are: //data/levels/custom_levels //data/textures/custom_levels
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Random Team Death Match Custom Maps
Cangaroo.TNT replied to Lightspeed's topic in GR:AW 2 (PC) - General Discussion
Okay, so there are only 12 combinations: Ghosts spawn at 1, Rebels spawn at 2 Ghosts spawn at 1, Rebels spawn at 3 Ghosts spawn at 1, Rebels spawn at 4 Ghosts spawn at 2, Rebels spawn at 1 Ghosts spawn at 2, Rebels spawn at 3 Ghosts spawn at 2, Rebels spawn at 4 Ghosts spawn at 3, Rebels spawn at 1 Ghosts spawn at 3, Rebels spawn at 2 Ghosts spawn at 3, Rebels spawn at 4 Ghosts spawn at 4, Rebels spawn at 1 Ghosts spawn at 4, Rebels spawn at 2 Ghosts spawn at 4, Rebels spawn at 3 That's every possible spawn combination, right? -
Random Team Death Match Custom Maps
Cangaroo.TNT replied to Lightspeed's topic in GR:AW 2 (PC) - General Discussion
Absolutely. At this rate everyone can have their own. Yes, you include those. Cuz red or blue can spawn at 1 (or 2 or 3 or 4). At the same time? -
Random Team Death Match Custom Maps
Cangaroo.TNT replied to Lightspeed's topic in GR:AW 2 (PC) - General Discussion
I've read that a number of times and I don't see how the math adds up. Aren't there only 12 possibilities: Possible spawn combinations 1 - 2 1 - 3 1 - 4 2 - 1 2 - 3 2 - 4 3 - 1 3 - 2 3 - 4 4 - 1 4 - 2 4 - 3 That's 12, unless you include 1 - 1, 2 - 2, 3 - 3, and 4 - 4. -
At what point? Please elaborate.
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Combat Search And Rescue Beta Info
Cangaroo.TNT replied to Cangaroo.TNT's topic in GR:AW 2 - General Modding Topics
Screenshots Minimap: HUD: Locate VIP Splash Message 1: Locate VIP Splash Message 2: Extraction Point: VIP Extraction Splash Message: CSAR Team Extraction Splash Message: There are more, of course, but you get the point. -
Combat Search And Rescue Beta Info
Cangaroo.TNT replied to Cangaroo.TNT's topic in GR:AW 2 - General Modding Topics
DOWNLOAD V1.04 -
Combat Search And Rescue Beta Info
Cangaroo.TNT replied to Cangaroo.TNT's topic in GR:AW 2 - General Modding Topics
They could run and gun, but here was my though process: >>The more people, the quicker the VIP is located. >>Since the location of the VIP is unknown, it could take a long time for 1 person to find him. So, people could spend a LOT of time in deathcam. Some people don't mind waiting when a round is set to 5 minutes. But 20 minutes is another story. >>Some people like respawn, some don't, so this has both (no respawn after VIP is located). >>Once upon a time, someone was talking about a GR1 coop server that was run very professionally. Everyone had to be on comms, -
TRR server list please?
Cangaroo.TNT replied to Mysticaly's topic in GR:AW 2 - General Modding Topics
Sort the servers by game type or map name. -
Combat Search And Rescue Beta Info
Cangaroo.TNT replied to Cangaroo.TNT's topic in GR:AW 2 - General Modding Topics
Download link added. -
If you like objective based TvT, I'll be making AAS & CSAR versions.
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[How do you save maps you have made?]
Cangaroo.TNT replied to =EP_Geez's topic in GR:AW 2 - General Modding Topics
Boy, that's a short question for a looooooong answer: 1) Bundle your map http://www.ghostrecon.net/forums/index.php?showtopic=46708 2) Put the bundle in the custom_levels folder in your GRAW 2 root directory. -
Total Random Respawns Download here...
Cangaroo.TNT replied to Lightspeed's topic in GR:AW 2 - General Modding Topics
Don't worry. You would never know unless you're a total loser that spent hours & hours reviewing the code like, uh... nevermind! -
Okay, I could not find the command to remove the ally marker (blue diamond) from friendly NPC's, and barring divine intervention or help from Grin, I never will. So, I came up with this workaround, and would like to know what you guys think: >>Instead of spawning a different NPC depending on which side locates the VIP, I only spawn a rebel mercenary. >>Rebel mercenaries do not show the ally markers (blue diamond) for either team >>I set him to blind & deaf, so he does not see enemies, nor does he shoot, nor does he return fire. >>To compensate for his inabili
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I checked, and the only possible suggestion I have is to add start times. I know that sometimes certain codes do not execute if they do not have start times. For instance, <element type="AlterGroupStats" group_id="m_vip_2" max_health="100" health="100" /> would not work at all until I changed it to : <element type="AlterGroupStats" group_id="m_vip_2" max_health="100" health="100" start_time=".3" />
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Do you mind if people suit your map for other game modes?
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need help for first creation of map
Cangaroo.TNT replied to WILLIAM's topic in GR:AW 2 - General Modding Topics
Do you have custom made objects & terrians, or just stock? -
Total Random Respawns Download here...
Cangaroo.TNT replied to Lightspeed's topic in GR:AW 2 - General Modding Topics
There are several ways to do it, and number of respawns does not matter. The scripting is actually quite powerfull, and would be even more so if Grin would lend modders a hand. -
How long until server closes?
Cangaroo.TNT replied to Lightspeed's topic in GR:AW 2 - General Modding Topics
You are correct. That is exactly what it does. I thought you were trying to work back from the end of the game, not the beginning. -
How long until server closes?
Cangaroo.TNT replied to Lightspeed's topic in GR:AW 2 - General Modding Topics
I am under the impression that you want to prevent NEW people from spawning when there are only a few minutes left in the game. If so, then I don't think spawn lock will help. after_start="false" prevents new people from spawning after the round has started. -
How long until server closes?
Cangaroo.TNT replied to Lightspeed's topic in GR:AW 2 - General Modding Topics
I think the biggest problem here may be with the time the server is set to. So, maybe you can start an internal timer, than at a certain point (say 1 or 2 minnutes left) add: <element type="AllowSpawn" side="1" when="always" after_start="false" /> That will prevent new players from joining. I don't know for sure, but I think it would be something along the following lines: <element typ="GetGlobal" setting="multiplayer_round_time" var="time_remaining" /> Then, start an event the runs once every second that contains: <element type="Calculate" start_time="1" > &l -
Kit restrictions or not? [for TRR mod]
Cangaroo.TNT replied to Lightspeed's topic in GR:AW 2 - General Modding Topics
Lightspeed, is there a wat to keep your weapon kit file outside the bundle, and let the admins edit them as they see fit? -
need Help! on my MP TvT CSAR game mode
Cangaroo.TNT replied to Cangaroo.TNT's topic in GR:AW 2 - General Modding Topics
Despite a moderator changing the name of this topic, the fact remains that no one can provide this answer other than someone from Grin. -
need Help! on my MP TvT CSAR game mode
Cangaroo.TNT replied to Cangaroo.TNT's topic in GR:AW 2 - General Modding Topics
Can anyone from Grin help since Wolfsong stopped? Can someone PM me a contact? I know it can be done, and I think I'm close. But I've hit a road block. I have seen this code in "Get me Rosen" and elsewhere, but don't know what it does: <element type="ActivateGroup" group_id="xxxxx" group_localize_id="prisoner" /> The character attribute "localize_id" is listed with "ally_marker". So, I've tried "ActivateGroup" with several variations of "ally_marker" without success. Based on the thread in the PC forum, I have a feeling Grin's last patch is imminent, and their modding suppo -
Total Random Respawns Download here...
Cangaroo.TNT replied to Lightspeed's topic in GR:AW 2 - General Modding Topics
Well, I'm pretty sure that if you have a dedicated server, the players only need a few of the files that make the game mode work. So, it may be possible to have different kits on different servers. If true, then I could play TRR on 1 server that is sniper only, and another that is pistol only, and not have to d/l different maps. Again, if true, that means different clans could customize the kits however they want.