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Cangaroo.TNT

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Posts posted by Cangaroo.TNT

  1. I have explained already, someone else did it when I left myself logged in at work. I was a bit annoyed but now quite like it. It's a sort of parody of all these ever-so-scary, gun-totting avatars that everyone else uses.

    LOL I know, my reply was meant as an inside joke with you. I replied to your original comment regarding your avatar & sig.

    Mine is a self-portrait I made using nothing but spolied milk and a banjo.

  2. Panic over - install ATi Catalysts 6.7 and use crossfire without having to rename the exe. Then it works fine I think, CF appears to work as my FPS is high again. Just no body told me this was available, no sign in ATi readme that GRAW is supported. Maybe its the forced AFR. Dunno, but works alright now. so DO NOT RENAME YOUR GRAW.exe

    What's with the gay avatar?

  3. Each and every time a round starts my team is spread out like this and for more than just this one map. I'm lucky to even be in sight of another one of my teammates when a round begins and a couple seconds later players from each team are already running into each other randomly. Teams starting out randomly spread out across the map should be a server option at best.....These GRAW maps are large enough and with ample amounts of clutter that there will always be plenty of choke points for Team Deathmatch, all of which will never be played out as Team Deathmatch is currently implemented.

    Imagine a server with unlimited deaths and everyone spawning at the SAME PLACE every time. If the enemy is in your base, what are you going to do? At least if you're spread out you can prepare a counter-attack to clear your base.

    Again, the patch has been out only a few hours and you expect everyone in the server, mostly strangers, to anticipate your next move, work together, use tactics, and be familiar with new maps (same map with new mode might as well be a new map). Who's going to snipe? Who's going to be a gunner? A grenadier? Is so-and-so good on point? Can I expect so-and-so to cover me?

    I have a feeling if you play TDM in the same server with the same people over and over again, you will have the gameplay experience you are looking for.

  4. Thats not likely to happen. I will have to wait to get home to give my opinion on that.

    So far what I here is sorta troubling, but we shall see.

    I have not played the new patch, either. But, based on the whiney, juvenile complaints I've read in the 6 hours the patch has been available, I have a feeling I'm really REALLY going to like it!

    :g_withgrin:

    Where do i report a bad bug at?

    Technical Support

  5. Hmm so far, i really disliked both new mode for simple reason that should be easly fixed

    Team Deathmatch:

    First thing, the teams players all spawn at the same place all the time. That's good in the context where there is only one wave of player, but with unlimited spawn, (every time i tryed this mode) it ended up in a camping party for both team and ultimately the player or team that win is the team that spawn camp the most. So that's really no fun at all, and as pointed out there is simply no teamplay except the fact that all player find one spot for spawn camping. (i know that's a persistent problem in Tom Clancy game but seriously some game like FEAR have fixed that kind of problem and we would expect a ubisoft supported game to do the same (in the futur?))

    How to fix this issu:

    Put spawn point all aground the map, make the player spawn at random position with a priority to spawn point near a friendly player (check FEAR TDM if you want an exemples of a very well done implementation of those design principle, FEAR even if that's not a tactical shooter is alot of Team play). And create smaller map for TDM. This way the fighting will the more intense and at random position instead of an expected "oh all those enemy spawn there anyway let's just camp there and there and there".

    Hamburger hill:

    First thing this mode is a good idee in principle. BUT... in the currently design it should be call "Killing spawning enemies from your fortify position in the center while they have simply no chance to kill you back because anyway there is a minimum of 6 player aiming at him" (and i excluded the grenade carnage in that suggested title).

    In fact why not call this mode, "Sieging the enemy team 5x5 meter spawn point"

    How to fix this:

    Well that don't seem hard base on the map editor. Make the spawn point random around the map, (except in the contested area) because right now. The domination of one team upon the other seem systematic.... One team completely dominated the other team and the other team have simply no chance to even get close to the contested zone. Also make many "secure" way around those map to allow player to attack from different positions instead of forcing them to rush into a certain death. That's a tactical shooter so some tactical improvement would be great.

    Note that my comment are not base on the fact that my teams were losing, it's based on the fact that my teams were totally owning the other team, so my comments are base on the context were we were totally dominating the other team in a way i found really cheap...

    I hope im not too negative there... but i think if you follow some of those idee it might improve alot those game mode.

    Also that would be GREAT to be able to create coop missions soon, because the coop community seem to slowly die....

    Keep up the good work Grin :g_withgrin:

    we really appreciate your work! :grin1:

    I believe your concerns can be addressed server-side. Find a server that suits your tastes and play there.

  6. How can you even work as a team when your team starts individually spread out across the map? How can you work as a team when the other team starts individually spread out across the map? What team work is involved here? There is none. Everyone is just randomly looking around for members of the other team. This is simply a glorified version of Deathmatch were players are technically part of one team of the other. Since each team does not start together there are no choke points. Go design some maps that have them? The only way this could be done is to redesign the gametype as well. It's not the slightest bit unreasonable for me to expect Team Deathmatch to include teams that start together and work as a unit pushing toward various chokes point to take on the other team. That adrenaline rush when each round starts as you rush to a given choke point with your team is dead. Is anyone here with me on this or did all the other long time, hard care Tom Clancy gamers die along with Ghost Recon 2?

    I can't believe people are actually reponding seriously to this drivel. A 32 player server with everyone loading and starting at the same time and place? And then what? Join arm-in-arm and skip across the battlefield? You expect 16 perfect strangers to work and fight as a cohesive unit? In a public server nonetheless?

  7. I know you guys are big on the mission NOT ending when the TL dies, but I remember reading somewhere in the documentation that the reasoning for this decision, as well as the decision to kill anyone that left the mission area, was to encourage all players to work as a team. That seems like sound reasoning to me, as it will prevent someone that has memorized the map from going Rambo. I am just curious as to your opinions on the following:

    1. Host starts as TL

    2. If the TL dies, the team is reduced by 1, and the non-AI player with the highest score becomes TL.

    3. The dead TL will then replace any AI.

    4. If there are no AI, then game over for that player.

    5. This continues until all players are dead or the mission is accomplished.

    If there are unlimited respawns, the mission will eventually be completed, even with 4 terrible players. Then it is no longer a Co-Op mission, but a Co-Op game.

    Just MO.

  8. I apologise for my gay sig and avatar, someone at work logged in on a computer I was using. They find it hilarious apparently.

    What's "gay" about it? What virile, heterosexual male does not from time to time enjoy looking at oiled-up muscle men wearing a band-aid over his jimmy?

  9. Correct me if I'm wrong (which I usually am because I'm kinda dumb), but did anyone else notice that the person (or persons, don't want to be accusatory) that complained the most about the manual contributed very little to this project, and in fact does not visit gr.net very often anymore?

    If I'm wrong, then 1,000 apologies for my incorrectivityness.

  10. The tension comes from people voicing their concerns, problems, gripes, etc....and getting kicked in the head over and over for it by those who think things are just peachy.

    As an outsider (I never played [GR]) I think the tension is so thick because it seemed as though every thread was hijacked by a discontent [GR] fan. Admittedly, it does not seem as bad now as when I first joined these forums a few short weeks ago.

    Here's an example:

    OP: How do you use the "cover" command?

    Reply: Check the manual. Oh, it's not in the manual because this game sux.

    So, the replies were not always constructive, and often invited hostility.

    EDIT: Not that [GR] fans did not have anything to gripe about, or the right to gripe.

  11. I take no sides. M9 shouldn't have glitched in the first place in a clan's server they pay for and should be banned on that particular server. On the other hand, I don't agree that he should be banned on all servers unless it becomes a common problem for all admins. Glitches are glitches, hacks are another thing. If there was evidence of m9 walking through walls and such he shouldn't be labeled a hacker or cheater until someone has evidence of the incident via Fraps.

    I pay for a server, and I don't want to give every swinging dick the benefit of doubt. If someone cheats or is suspected of cheating in a server, and they are banned from that server, I will take the word of a respectable squad rather than allow the player into my server. It's the right of every server admin to decide whether or not to ban preemptively.

    Besides, IMO M9 comes off as a smug know-it-all, and I'd ban him just for that.

    Yeah, you raped my neighboor's daughter, but I'll let you date my daughter, because you haven't raped her (yet). I.DON'T.THINK.SO.

  12. Whats important in a game (shooter) is just to eliminate "Dolphin Diving" or "Porpoising" that stupid kind of stuff ruins games too...I can see why it is easier to just leave it out when developing...but hey BF2 (EA as screwed up as they are) managed to make a patch to fix that.

    Correct me if I'm wrong, but didn't they just make it impossible to jump & shoot at the same time? Because if I remember correctly, that was the same time they patched away the ability to jump and throw a frag, or jump and throw a C4, or jump and detonate a C4. Really, really dumb moves by EA IMO.

  13. The OP was pointed out that tension is high around here and it is. Most of us are grown ups and stressing over a game seems to be a bit rediculous to me. When you start feeling stressed maybe you should get up from the computer and go take a walk outside.

    I agree 100%. I thought the direction taken was a relief compared to where this thread COULD have gone. Alas, I see by the posts above that the hostilities have resumed.

  14. You can still respect someone, but you don't have to respect their point of view. But to say that you flat out don't respect someone? That's pure hatred.

    That's nonsense. Since when do you hate someone just because you don't respect them? Doesn't anyone believe that respect has to be EARNED anymore? Or, do I have to repect EVERYONE? That's a load of PC BS right there!

    Please, let's keep PC-speak out of the forums.

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