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Everything posted by Cangaroo.TNT
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I don't know. It's a converted game type for Calavera, so I all did was copy the world file.
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Has GRAW 2 run its course?
Cangaroo.TNT replied to ematsui's topic in GR:AW 2 (PC) - General Discussion
meh I still hate BF2, and really, really enjoy GRAW/GRAW 2. -
Has GRAW 2 run its course?
Cangaroo.TNT replied to ematsui's topic in GR:AW 2 (PC) - General Discussion
I've never really understood that logic. Look at Campaign coop players. They only need a group of 4 people. They don't care if there are 50,000 people playing the same game or not. At most, as an MP player, you only need 31 other people to play the game in a full server. I understand you're saying the game is not popular. Does it have to be popular in order to be enjoyable? Does it make your experience better if there are 10,000 other servers you're not even playing on? Is BF2 better because there are 10,000 servers playing the same 10 maps? -
I (finally) got my minimap to appear, but my guy's pointer is nowhere near accurate. It's about 50% off (instead of being in the cener of the map, the arrow appears at the edge of the minimap). Any ideas or suggestions?
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New TvT Game Mode Question
Cangaroo.TNT replied to Cangaroo.TNT's topic in GR:AW 2 - General Modding Topics
Yes, it has I honestly don't know if it can end in a tie by points. I just wanted to make sure there was motivation to fight for the third objective even if you lost the first 2, and the current point structure allows for that. It's a long shot, but I figure if 1 team secures 2 objectives, they really have to screw the pooch on the third one to lose the match. I think that's only fair. It does end in a tie if everyone is dead, regardless of points. 2 things are required for the clock to move: 1) all of your living teammates need to be in the zone, and 2) only your team is in the -
New TvT Game Mode Question
Cangaroo.TNT replied to Cangaroo.TNT's topic in GR:AW 2 - General Modding Topics
Imagine this: You are playing and it's down to 2v2. One of your opponents suicides, and the other enters the zone alone. You see their timer count down, and you see the red plume of smoke at the objective, so you know where he is. Now, he has to defend the zone by himself. If he fails, your team will get 5 points. It would make sense for him to wait for his teammate and attempt to take the zone together. Sure, people may try your tactic, but it would not be long before they realized it is not worth the risk. Yes, both teams have to secure the same objective. That's already been -
New TvT Game Mode Question
Cangaroo.TNT replied to Cangaroo.TNT's topic in GR:AW 2 - General Modding Topics
Synopsis for GRAW 2 Custom Game Mode Advance And Secure Objective: Your team is tasked with securing 3 objectives before the enemy. Only 1 objective is available at a time. The objective you must secure can be anything from a building, vehicle, asset, or personnel. Spawning: There are four (4) initial spawn points. Ghosts will spawn at 1 of the 4 spawn points, chosen at random. Rebels will spawn at 1 of the remaining 3 spawn points, chosen at random. Each player is limited to 1 death per objective, and will respawn when an objective has been secured. Dead players on the team that -
New TvT Game Mode Question
Cangaroo.TNT replied to Cangaroo.TNT's topic in GR:AW 2 - General Modding Topics
Okay, it appears that scoring options are somewhat restricted in GRAW 2. Although you can give points to individual players or entire teams for just about anything, I can't figure out if or how there is a way to convert individual points to team points. So, here is the point system I devised. I'd like to know what you guys think about it: Win an objective = 3 team points Kill all opponents = 2 bonus team points Lose an objective with no survivors = 0 team points Lose an objective with survivors = 1 team point So, even if team 1 wins the first 2 objectives, team 2 can still win if -
New TvT Game Mode Question
Cangaroo.TNT replied to Cangaroo.TNT's topic in GR:AW 2 - General Modding Topics
It's done (except for the scoring still)... Converted Calavera to an AAS map (textures screwed up, need to fix this)... Ready for controlled testing once I fix the textures. Scoring can be fixed after the public test. I'll post more later.... -
New TvT Game Mode Question
Cangaroo.TNT replied to Cangaroo.TNT's topic in GR:AW 2 - General Modding Topics
Your comments are as much appreciated as anyone else's! Made more progress tonight after dinner. The plan is to work through the night and get it wrapped up before morning! Gotta...figure...out...scoring..... -
I don't know if this will help, but here is my file structure (explained in words) My initial folder is called "aas_test" In folder "aas_test" is another folder called "data" In folder "data" are 2 folders: "levels" and "textures" In folder "levels" is another folder called "custom_levels" In folder "custom_levels" is another folder called "aas_test" In folder "aas_test" is another folder called "xml" and the following files: >>>>>aas_rules >>>>>aas_settings >>>>>ambient_cubes >>>>>environments >>>>>massuni
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TDM Map Won't Spawn Rebels
Cangaroo.TNT replied to BSR_Vhladd's topic in GR:AW 2 - General Modding Topics
I, if I read your post correctly, that the problem may be in editing the tdm_rules.xml. Unless you specify otherwise, your game will look for the original tdm_rules.xml that are in the quick.bundle. If you make your locations exactly as the tdm_rules.xml specifies, you should be okay and I don't understand what is wrong. If you are using a new or modified tdm_rules.xml, that may be the cause of the conflict. I'm sorry if this does not help. I'm just taking a shot in the dark. -
New TvT Game Mode Question
Cangaroo.TNT replied to Cangaroo.TNT's topic in GR:AW 2 - General Modding Topics
Thanks! I will, as soon as I get the scoring figured out. I won't be tonight, because at this point it's trial and error, and changing the script is a long and tedious process (it's just under 7,000 lines of code; RvsA is 468 ) -
New TvT Game Mode Question
Cangaroo.TNT replied to Cangaroo.TNT's topic in GR:AW 2 - General Modding Topics
Say it's 10v10 If team "a" captures the first objective with 3 surviving teammates, then they get the following score: 4 points per team member x 10 = 40 6 points per surviving team member = 18 Total points for first objective = 58 Maximum points for an objective in this case is 100 (10 points for each team mate if every team mate is alive). The minimum is 46 (4 points for each teammate and 6 for 1 survivor). So, team a can win objective 1 and objective 2 with 46 points each (total of 92) but team b can still win the match if they can secure the third objective without losing anyo -
Your *_rules.xml should look like this: <element type="SetSpawnLocation" location="spawn_side_1" set="true" side="1" /> <element type="SetSpawnLocation" location="spawn_side_2" set="true" side="2" /> Your world.xml should look like this: <location name="spawn_side_1" shape="circle" pos="972.00421 9563.4834 248.71101" radius="499.70822" /> <location name="spawn_side_2" shape="circle" pos="1604.9412 11552.435 266.81372" radius="499.70822" /> Of course, it doesn't have to look exactly like that. If you need any clarification, just let me know. Are
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New game mode update
Cangaroo.TNT replied to Cangaroo.TNT's topic in GR:AW 2 - General Modding Topics
I got it to work! Now I need more people to help me test it. Any volunteers? -
New TvT Game Mode Question
Cangaroo.TNT replied to Cangaroo.TNT's topic in GR:AW 2 - General Modding Topics
HOLY ######ING ###### IT WORKS :D I got my entirely new TvT game mode to work! I need to tweak the scoring, and I need to test it with more people, but all of the events execute properly. Here it is in a nutshell: Advance And Secure Game Mode: > Each "match" or "game" should only consist of 1 round. > At the start, each team spawns at 1 of the 4 spawn points, selected randomly > One of the 6 objectives is selected & displayed at random > Entire team must be in the objective zone to secure the object > Team members get 4 points; surviving members get 6 addition -
... let me clear my throat ...
Cangaroo.TNT replied to RAbbi_74's topic in GR:AW 2 (PC) - General Discussion
RAbbi, you're such a fanboy -
So Many Bugs...So Little Time.
Cangaroo.TNT replied to Rowdee's topic in GR:AW 2 (PC) - General Discussion
^ Speaking for myself, you're certainly not ###### me off. I like debate. If you prefer, I can switch sides and argue from that position with as much or more passion I think (I only say "think" because I know I read it but am too lazy to find the source) the decision was made NOT to interrupt the reload animation but instead increase the speed at which they switch to their secondary. So, when caught in a firefight, you can switch to your secondary faster than you can reload. Also, you can still engage or evade the emeny until you get to the point where you can reload. The thinking w -
So Many Bugs...So Little Time.
Cangaroo.TNT replied to Rowdee's topic in GR:AW 2 (PC) - General Discussion
Ah, yes, I've always thought that were I ever to be shot at, I wouldn't move faster than one or two miles an hour, and consider reloading my gun more important than my personal safety.Which is where I thought I was going, rather than a discussion of whether GRIN and Ubi deserve a break. But whatever. In fairness, the animations ARE very good. From what I understand, this was a deliberate decision to force people to play tactical (my words, not Grin). i.e. reload from cover rather than exposed. So, I'm with LigHtsPeEd on this one. -
New game mode update
Cangaroo.TNT replied to Cangaroo.TNT's topic in GR:AW 2 - General Modding Topics
Getting close :D Points given and second random objective displayed :D -
New game mode update
Cangaroo.TNT replied to Cangaroo.TNT's topic in GR:AW 2 - General Modding Topics
Got it to work: Counts down properly... Displays correct color smoke... Still lots more tweaking to do.... -
In GRAW 2, multiple objectives are totally doable, as are random objectives, as are multiple random objectives. In MP, you can have objective based TvT, with random objectives, multiple objectives, multiple random objectives, multiple spawn points, random spawn points, and multiple random spawn points. And, that's just TvT, not to mention Coop. Get the idea? Just because it's not in the original missions does not mean it's not possible.
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So Many Bugs...So Little Time.
Cangaroo.TNT replied to Rowdee's topic in GR:AW 2 (PC) - General Discussion
Great post, dporter. I am so tired of the [GR] references/comparisons. -
New game mode update
Cangaroo.TNT replied to Cangaroo.TNT's topic in GR:AW 2 - General Modding Topics
Correction...opposite team...maybe requires 2 people to test???