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Everything posted by Cangaroo.TNT
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Here's the deal: Here is the portion of your world_info.xml that pertains to your minimap: Here is the line that is causing your problems: When you generate your minimap in the editor, these values are created in the generic world_info.xml that the editor creates. I am assuming that you guys edit this "generic" world_info.xml to suit your map. Make sure you use the values that are generated by the editor in your modified, or custom, world_info.xml.
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Advance And Secure Beta Info
Cangaroo.TNT replied to Cangaroo.TNT's topic in GR:AW 2 - General Modding Topics
Yes. Rocky and I tested it earlier today and, from what I can tell, everything works 100%. Here is a list of changes I made since you played it: >>Fixed the issue of not spawning once the opponent has captured an objective. I changed the code (there was a typo that prevented players from spawning at 2 of the 4 locations) >>The decimated team now gets a message saying "Your team has been decimated." >>When the opposing team is decimated, the countdown timer still shows "90", but it counts down by 30's, so the zone is secured in only 3 seconds. >>If the game end -
I think so, but I believe the teams would be divided before the map starts, not after.
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Advance And Secure Beta Info
Cangaroo.TNT replied to Cangaroo.TNT's topic in GR:AW 2 - General Modding Topics
NEW VERSION 1.01 AVAILABLE FOR DOWNLOAD HERE Fixes: >> A stupid, stupid typo prevented the ghost team from securing the second and third objectives unless the rebel team was decimated . I removed the offending "space". >> Bonus points for surviving team were awarded incorrectly because I started the determining trigger after dead players spawned back in . I changed the way bonus points are determined to hopefully resolve this error. If there are any other problems, please let me know. Again, since I can't test everything as a lone player on a LAN, I cannot confirm th -
Advance And Secure Beta Info
Cangaroo.TNT replied to Cangaroo.TNT's topic in GR:AW 2 - General Modding Topics
That is an intended spawn point It's there under the minimap! I hope you like it! It was fun to make! -
Advance And Secure Beta Info
Cangaroo.TNT replied to Cangaroo.TNT's topic in GR:AW 2 - General Modding Topics
I uploaded a new file at approximately 9:15 PM Central Time, US. If you downloaded a copy prior to then, please delete those files and download the new version. The link to the correct version is in the original post. -
Download AAS map pack HERE. Simply unzip the file and install the 4 bundles into your custom_levels folder: aas_test.bundle crashsite_aas.bundle hacienda_aas.bundle nowhere_aas.bundle Server name = Advance And Secure Game Mode Test Server Please post questions/problems here. The only issue I was not able to test (because it requires more than 1 player) was bonus scoring, so please keep an eye on the following: If you decimate the opposing team before securing an objective your team should get 2 bonus points. Previously, the trigger that caused the points to be awarded was nev
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stance detection linked to AI spawn behaviour
Cangaroo.TNT replied to sui317's topic in GR:AW 2 - Mission Modding
Kinda OT but kinda not: Wouldn't it be funny to deliberately script a CTD? Then, we would all talk about how great the new map XYZ is, how it is revolutionary and a lot of fun, but anyone that tried to play it would just CTD. People would post how they really want to play the new map but they keep getting CTD's. We could all reply how it works fine for us, and then just laugh. -
I just use XML Marker v1.1 to edit the xml's. I know other people here get crazy making terrains & weapons & skins & buildings & such, but that is WAY beyond my abilities.
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LigHtsPeEd, I know you know this, so don't get offended. I'm posting it for people that may be new. In GRAW 1, although the editor listed every asset, they were actually divided into (I think 4) groups that all shared the same set of textures. So, if you made a map using pieces from the industrial texture group, and accidentally included pieces from another texture group, the pieces from the separate texture group would show with a blue and yellow checkered pattern. This was an easy mistake to make because you did not always know to which group individual pieces belonged, and the editor
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driving now...will post in about 30 minutes
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That's odd. Someone told me that UBI's was the fan site. That person must think GR.NET is for the haters.
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^10-4 Edited OP for decency as a particular word did not get caught by the censor.
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Thanks for the great advice!
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LOL Okay!
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New TvT Game Mode Question
Cangaroo.TNT replied to Cangaroo.TNT's topic in GR:AW 2 - General Modding Topics
Thanks for asking! Thursday we had the first live beta and it went well. I can only test so much by myself, so we were able to find a few issues that I have since fixed. FYI, here is a list of changes: I am ready to test the new code and am looking for people to help again. P.S. I have 4 AAS maps: Calavera Crashsite Hacienda Nowhere -
Possibly the texture_scope needs to be edited.
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Help please - can't see kits on map!
Cangaroo.TNT replied to Lightspeed's topic in GR:AW 2 - General Modding Topics
Can you enlighten us :) ? -
Would it be possible to add a forum specifically for GRAW/GRAW 2 haters? Or, conversely, a forum specifically for GRAW 2 fans? Sure, the hater side would probably be more popular, but at least those of us that like the game wouldn't have to read the SAME ###### repeated ad nauseum. Indeed it takes a special kind of ###### to join a FAN site just so their very first post can be about how they don't like the game, when scores of more respected members have made similar posts. Not to mention repeating the same comments in every thread.
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Can someone please point me to the Ghost Recon series fan site?
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Working on a map and need some help
Cangaroo.TNT replied to RedneckBob's topic in GR:AW 2 - Map Modding
Hold TAB to show grid G to increase grid spacing Shift+G to decrease grid spacing N to toggle between free move & snap tp grid -
Help please - can't see kits on map!
Cangaroo.TNT replied to Lightspeed's topic in GR:AW 2 - General Modding Topics
Have you tried including the files in the folder before you bundle it? Here is my mission.xml: <mission_script> <xi:include href="/data/levels/common/common.xml#xpointer(/common/*)"/> <mission_script name="aas"> <xi:include href="/data/levels/common/mp_ranks.xml"/> <xi:include href="aas_rules.xml"/> </mission_script> </mission_script> Here is my file structure before it is bundled: data/ levels/ custom_levels/ aas_test/ aas_readme.txt aas_rules.xml aas_settings.xml ambient_cubes.bin environme -
There are these, but I know there are issues with incapacitated teammates.
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I didn't think so, but I may be able to make the player that finds the objective the target. It will take some playing to see if it can be done. But, even if it can't, I think the game type can still be fun.