JasonFMX
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Everything posted by JasonFMX
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The level of description they give you compared to the level you need is about the same is if a new couple just had a baby and asked for a "how to raise a kid manual" and they were given a single sheet of paper with some tips on it............. yeah, that might get ya through the first five minutes... what about the next 18 years ? The tutorial is horrible beyond words, it tells you next to nothing. not that any of this matters but I'm basically waiting for my next check to come and I'm gettin a 360 (you can get them used dirt cheap) and I'm picking up a used copy of GRAW for the 3
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The thing about this is they expect you to understand the infite possibility of errors that you could have automatically. We're given this small tutorial making making maps look simple when its nothing even remotely close to that. You do exactly as the tutorial says and don't even still come close to a working product. Duck and a I as well as a few others work together on mods all the time so we have multipe minds going and I think from knowing big fat ZERO about modding and map building we've done pretty damn good as a whole so far so we are by no means stupid but come on guys you
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see... theres going to be problems like this all over the place. its great you grin guys are here to help us mentally challenged folks out but theres going to be alot of questions that could be saved and a lot of frustrated time by people saved if there was an "editor for dummies" model available. Like it either actualy fixes these extremely minor errors or it brings up a detailed line of script telling you exactly what you need to do. For instance, if you make an [GR] map to test with no bad guys it should come up and say " do you want to ad enemies?" if you say yes all you have to do is
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any chance of us getting it back in a patch ???
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.bundle files - this might be an urgent issue
JasonFMX replied to Papa6's topic in GR:AW - General Mod Topics
I know, this is pretty intense stuff. To assist us I submitted this question to NASA... hopefully they'll have a reply soon enough to relieve us of this boggle. -
if you look theres also a load up screen shot from it also. has a sniper laying on the ground i think in front of hte pic
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10-4
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wow, i even got a special thanks I've been waiting for this mod to finish so i could give it a wurl... I'll be downloading it here soon
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well see thing is the AK74 is a weird weapon... a spec of it leans one way just as much as the other. For instance, the muzzel break on it is to reduce recoil and muzzle climb whcih reduces spread but it is a fairly loose firing weapon.. same goes for its damage. its similar to the 5.56 in many ways however it is a smaller round.... however in some ways its damage under certain circumstances depending on the target and distance can do more damage than a 7.62. i think you just oughta pic some specs and go with them becuase to obtain realistic specs you'd have to speak to an experienced
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well lets see... how about this damage: 1.5 spread unzoomed 1.8 spread zoomed 0.8 recoil zoomed and unzoomed 0.3
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single player and coop ... no..... adversarial such as TDM, DM. Dom, HH... yes. The mod must be taken out to play this. Not to worry, its extremely easy. Open folder Ghost Recon Advanced Warfighter > right click and send short cut of Local folder to desktop. All you gotta do from then on is open the folder up and drag it out. takes literally five seconds. Make sure your context XML file in the main GRAW folder reads Jasonsmod2.0 and leave it like that. When the mod folder is in the Local it will read the mod. when you drag it out it cant find the mod folder and refers to default (
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well like i was saying before. patch 1.21 combined with jasons mod 2.0 ..... for some reasons makes my game at its best even at its worst (coop). I dont crash at all anymore. The only flaw in my game... and this is my game not the mod becuase it did it before the mod existed and even if i take the mod out..... is that on "ready for bear" when i release the tank crew i must go in the barracks from the rear facing the large warehouse side and stay there for a minute or so and let the guys get up and get their pistols out etc... then leave our the otherside twoards the tank shed. If i do t
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I figured that was the more likely of the two. Thanks for the input Willie. Its always nice to have one of the Grin team chime in on our discussions, becuase we're all just guessing at this stuff.... you guys actually made it. Hey, by the way. Did you ever get a chance to try my mod ? If not try the 2.0 verison and slap in my firefirght 1.0 mod with it. Its a sub mod I made to be run by itself or with another if you so wish. Totally changes the gameplay. Its at the download link in the thread named "new mod" in general PC mods forum here. Show it to your buddies in the office. Th
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haha, thats kinda funny. The prez is ready to wup some ass Id have to see all of the mods you installed to see what could be causing your problem but I can see that just from the screen shot you showed us that you have some serious mods going and your gameplay has been entirely changed. You can try my suggestions but now that I know what I know I fear they may not work. You might just have to either pick one mod and go with it or slowly integrate features together to see which ones conflict and eliminate some others.
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oh, one more thing ... what version of my mod do you have ?? I dont know if rocky got aroudn to it or not but i have released "Jasons Mod 2.0" which has some more improvements. I know Ghostaholics is hosting it now as well as my personal download site. Go a few threads down and look for the thread I started titled "new mod" theres a link there on the first page, Click it and download Jasons Mod 2.0 Feel free to download the fire fight mod 1.0 and hybrid it in.... you might also want to go to ghostaholics and snatch the health mod if you do that though......... the FF mod is visciousl
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This has been on my long list of things to eventualy mod. This will just rush the process a bit. I'll see what I can do. Just a few intiial thoughts. The imaging produced by the newly colored crosscom seem to be identical to the way it was before. even down to the fact friendlies and tangos are still diamonds and not acutal imagse. Instead of being just a monocrhome wire frame with no color, things are simply colored in with vauge, almost primary colors. It would seem that there is still either some sort of program the cross com is running to that produces its own image just like everyth
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That does seem excessive. My list of installed programs/updates shows GRAW and 1.21 at 4,513.00MB each. Did you do a clean install or just overwrite? It seems that the rush development of this game left many things that are subject for variance in each persons indvidual machine due to the many possible combinations of programs and uses of that machine. I myself ever since installing my latest versions of my mod have actually IMPROVED the performance of my machine.I use to crash at least 4 times per gaming sessions. EVERY SINGLE TIME. I had to force restart so many times windows was r
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go to ghostaholics and download the healthmod.. it does about what you did, its just one beings folder that goes in the units folder. ive never had a problem with the ghosts doing what i tell them to when i give the orders to attack and kill. if i get the ghosts killed its usually my fault for giving bad orders. as far as carrying weight goes, just lower the weights of the items you wish to carry. i know guys who put the assult rifels in secondary, so they can take an M99, assult rifle with nades and a zeus. kinda made it Xbox style
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Oh something i forget to put in the list... I added 3 round burst to the scars and the M8. I dont care if those weapons really have 3 round burst or not, I put it in there. I'm a real rebel.
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yeah let me know of your results. obviously thats not all I did but that will keep them from firing off all their rounds. Doing thse AI mods were the most time consuming out of anything. it makes doing weapons looking a walk in teh park. Its like you have to go read through those huge files... then restart the game, reload the mission which takes for ever and get to whatever part in teh mission where you need in order to test it..... its crazy. I changed so many things my eyes went crossed a few days. Or I was looking at original files and comparing them to mine and forget which one wa
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New mod I posted up on my download site. Here is a tidbit from the read me This mod increases the awareness, accuracy, mobility, agility, and aggressivness of BOTH the friendly and enemy AI. tips: - your going to have to change the entire way you play this game altogether. It will be nothing like it was before. - Changing difficulty settings from easy, normal, hard do not seem to effect actually making the game easier or harder it just seems to allow you to be shot more times before you die. For example, you'll take more hits on easy and on hard there are more one-shot
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oh its definately changable go into SB templates.... and the files... one is the ghost ai, and i cant remember what the other is off hand but theres only a few in there to begin with. your looking for a section that has rate of fire and options 0 , 1, or 2 , its on two for surpressive... change it to 0 or 1... whatever you want. remember, two files have this in
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haha. Eric. As you can imagine its near impossible to please everyone. The minute I do one thing someone says/asks/ suggest I do another. The friendly AI before was offensive/defensive they basically were on defense until an order was given and they only did what they had to. And the enemy AI was referred to as being "retarded"... so I was asked to toughen it up... give it action back. SO..then I made the beta hard mod. Thats the American way isn't ? Fire enough bullets and eventually you'll hit something ? Just joking of course. But seriously, I had it like this in the Beta hard mod
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same place as the rest... go to the beginning of this thread, there is a link there. Click that and its called Jasons Mod 2.0