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JasonFMX

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Everything posted by JasonFMX

  1. I'm sorry, I didnt know there was a part of the hall of mirrors map you fall through ... where is it exactly, ill look into it.
  2. Heres the problem, I just threw in a starter set of guys to test if my old problem was fixed. The main part of the problem was fixed thanks to evil ducky... which was bad statics. But, aparantly there are still some left because after so long the game still crashes with the same paramaters... so I will assume that somewhere on this map there is a bad static and an AI guy is falling through it. See what happens is a bad static isnt a solid surface you or the AI guys can fall through. SO.... if anyone finds a part on this map where you fall through or you see an AI guy fall through LET ME KNOW P
  3. aaah, forget about it, i already have anyway... we're gonna get a joint effort going to TRY and fix ministry's game. duck figured my problem out... get this in the ghetto scene there are statics that are errored. it was causing me to just drop through the floor and that wasnt limited ot the AI.. when they fell through the ground it errored. the errored statics to the AI werent even there, but to us they were. so... watch out for that kinda stuff when your map making. thanks to duck for fixing that headache for me and apologies to ministry for hijacking his thread... hopefu
  4. last time i checked Mirrs mod increases distance big time.... you can be way back near the supply vehicles and snipe the bunker out. like i said, last time i checked. i have downloaded but have het to test his new mod for 1.30
  5. I can certainly respect one's preference if they so choose to turn off the mini map... however, when playing a new map in Recon mode how will you know where to go exactly for "the red zone" It would have to be a toggle when you tab or esc out and done on the fly beucase you absolutely have to have it for new recon maps, but just say in firefight mode it goes away because its next to useless, or if it is in recon mode but you know exactly where the trip line is.
  6. I think its a generally good idea... however, I agree with the above post. Having a GRIN member there would be counter productive... no thats not a cheap stab, I mean that every single person in there would do nothing but bombard them with questions like "why did you do this ...? .. that ? " "why dont you have this in the game ? " OR "it would be nothing but a string of obscenities twoard them" I would have to be controlled, like make a maxium channel number of say 4 members. 1 GRIN and 3 average Joes and it would bave to be prescreened people.... for instance, someone like myself
  7. Wow...lol...your welcome for trying to help...LMAO Now...re read what i put and you will see ..."Allthough a little confusing, you will on larger levels need the vehicle graph even if you do not have any vehicles in the mission." But i can can see the mentality you take...so keep up the good work... umm.. what i wrote was not rude at all... being a bit over sensitive ? sorry i didnt see that part. my only excuse is i was in a rush to get out the door earlier today and i was reading your post as i had someone "hey come on we gotta go " and yes i do appreciate your help..
  8. postal, i dont have any vehicles in this level at this current time so thats not doing it. and as far as having the AI graph... i have it spiderwebbed all over the map, theres plenty of paths for the AI to choose from.... and the all connect, there are no loose nodes or dead ends. ive made a functioning map i released obviously (hall of mirrors) plus countless test maps and never once have i had this problem. I have NO clue whats wrong
  9. Yeah, I'm working on my second map now... worked really hard to set it all up and when I went to run it I found three major bugs. 1. I can randomly just fall right through the ground... and no i didnt leave a 5mX5m space open. I just fall right through the ground mid mission 2. I get a crash that says "smovelogics" isnt right on line (-1) , then the scriptstack says a AI hive brain error. I know that usually means a AI graph node problem right ?? but I cant find anything wrong wtith the graph. And its completely random... i could play for 1 minute or 10 minutes before it does it. 3.
  10. yes, obviously we like the game as whole or we wouldnt be here playing it. I personally think with GRAW PC that its kinda 60/40 , 60 good 40 bad... but thing is the 60 isnt just good its GREAT , thats why we're still here. But that 40 is the same way, its not just bad, its horrible and ridiculous. And, UBI isnt all to blame, theres enough butter on the bread from everyone. I personally think GRIN has alot ot learn and they need to come off their high horse or fantasty land or whatever. I mean, GRAW 360... great, GR1.... great, Raven Shield (and all other R6's except lockdown which is
  11. we communicate more with you people than most developers do and hare happy to do so but we cant go down on a micro level as that would require us to do more writing than working. we answer most questions almost straight away except for a few that we CANT answer, not only the ones in the forum but tons on Pms and emails.which is also something most developers wouldnt You respond to that but not even half the questions I've seen people directly as you on here. You guys live in your own reality. I'm just telling you right now... your way of doing things is wrong both in communi
  12. LMAO .... ###### guys ? I'm not talking about taking every crackpot idea and everyone thinking they are right... I'm talking about simple communication skills. like "hey we are working on fixing bug A bug B bug C" , or "we took smoke grenades out beucase of problems, they will be put back later" or the near worthless tutorial on the map editor and the screwed up way the editor itself functions. or when people ask simple direct questions and the questions are totaly avoided or danced around.... or how about coming onto the forums and saying something as idiotic as "the customer i
  13. its the scripting for the spawning and line tripping of the area... its not right. I dont have the time to look at it right now. maybe i will later or ducky can. but just off the top of my head you dont have everything named, some of the stuff still says "area1" instead of the name of your patrol(s) and you dont have any deactivates after the activate lines don't worry.. it seems no one understands the tutorial or the editor. both are crap in my opinion.
  14. it takes 13 weeks of brutal training to earn that title.... hes not there yet. When your senior drill instructor places a small black eagle globe and anchor in your hand. ... thats when you've made it.
  15. willie, dont get me wrong.. I like you, your a nice guy and all... but , how are we suppose to of known this ?? telepathy, like everything else done ? I actually was thinking the same thing. also, and I cant say this enough. that map editor and the tutorial as whole are terrible. i have had so many problems its unreal. not saying its actually malfunctioning, its just things dont work the way the average person thinks it to work. I'm not just speaking for myself, I'm speaking for many on that fact. all i can say is cant wait for double agent to come out. GRAW will be collecting dust
  16. That most likely wouldnt happen in my map......... or ducks. Reason it wouldnt happen in mine is becuase all of my guys are spawned at once ( no it doesnt lag... at all) and they have long patrol cycles so it keeps the guys extremely random. While you may get the drop on about %25 of the guys, such as snipers. most of the ground guys will have the drop on you. ducks is really hard becuase he has trigger points all over the place and they are mostly special forces guys, and theys spawn in large strategically placed groups. I know for a fact he put alot or work into it to make it that
  17. I saw there was about 4 people or so that downloaded the map since this post.... to anyone that did, redownload it. I just made a few changes to it. I added some more guys and changed the barriers a bit. Unless I get some hair brained idea this is most likely the last update Ill make to this map, or at least for a while anyway. Its pretty good the way it is.
  18. http://www.4shared.com/dir/687371/3fdf192a/sharing.html Reason its called that is because all 4 corners of the map are the same and other than a few things here and there it looks like each side of the map is mirrored from the other. The original was a huge grid of the same thing.... but I chose to do it this way. Now...... this isnt a great map that I expect to go down in [GR] history... this is just something i threw together to give people a break form playing the same 3 all the time. I and my friends think its pretty dang fun and its definately not crappy so... have fun.
  19. see rocky, this is where my aggression comes from dude....... the downed blackhawk is right where the red zone is, you know...where you go to finish in recon mode. Its a night mission and the downed blackhawk is on fire, dont tell me you cant see it ??? theres also a bunch of downed marines around it.
  20. I'm editing this post and erasing everything to just simply say wow
  21. Maybe call it a COOP map then? [GR] pretty much means you're doing a straight conversion. Just to avoid confusion No it doesnt.... where the hell did you get that from ? It means he created a map for [GR] COOP mode on GRAW........ have you even bothered to turn the game on ? Trust me, no ones confused but you.
  22. Well... majority of the credit goes to our fearless leader Evilducky. Usually the key findings are usually left to one person then other like minded indviduals come in for the assist to make things grow. For example, if it weren't for Nemon, none of us would of been modding anything right now. Ducky figured out a couple of the key issues in order to place key items in the map and have them function properly, Ministry and I also brought our own bread to the table to put finishing touches on a few things to complete the maps... so right now we're just cleaning things up to release them to peo
  23. not that i should have to explain myself but.... quite obviously the point I was making is that you can't expect every single detail to be laid out but ALOT better job could have been done in explaning how to use this thing and some "do's and don'ts" 95% of the work and time you invest is in figuring things out and testing them. the other 5% is actual creating. Why should someone waste hours upon hours upon hours upon hours of wasted time when someone out there already knows how to fluently work it and can explain it to us ? its called doing your job properly, most people get repremand
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