JasonFMX
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Everything posted by JasonFMX
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Please don't tone the tango AI down. If anything at all, keep pushing them. Your AI work has really put a great deal of new life into the stock GR:AW missions. I can't wait to see what you and other modders do when the CO-OP Map Editor comes out. silent_op I feel the exact same way, but you and me seem to be the only ones in existance that like it like that. I have no problem having it that hard when I'm playing single player but when I want to play with others in coop with this hard mod everyone's all gungho at first then they play a few games then they are upset... then a
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The M24 from my mod Rabbi http://dc9.4shared.com/download/3182142/c0...oYkTF5yF9wxgNrJ on this thread http://www.ghostrecon.net/forums/index.php...37840&st=60
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The updated version is here !!! spent more tireless hours at the computer.......... again Changes from the previous versions: - THE SNIPER SCOPES BACK ON THE M24 !! I had to take it off and give it an enhanced aimpoint becuase the sniper scope's accuracy was off. I didn't want to do this becuase the scope helped make it the M24 rather than looking like a rehashed scar L. The sound is changed on it also so it will now make noise when silenced instead of being completely silent which was unrealistic. - The enemy AI's difficulty is somwhere between "Jasons Mod" and "J
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SB templates> sb AI data , weapon AI data , ghost AI data, husk data and the global file lib < managers < XML > group managers
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Please don't tone the tango AI down. If anything at all, keep pushing them. Your AI work has really put a great deal of new life into the stock GR:AW missions. I can't wait to see what you and other modders do when the CO-OP Map Editor comes out. silent_op I feel the exact same way, but you and me seem to be the only ones in existance that like it like that. I have no problem having it that hard when I'm playing single player but when I want to play with others in coop with this hard mod everyone's all gungho at first then they play a few games then they are upset... then a
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Well... Just wanted to update everyone that I am still currently working on this mod. I'm just working through more of it and make less frequent updates as opposed to updating it daily which was stupid of me to begin with. Some workings: - Adjusting enemy AI to be somewhere between Hard and my beta version. (finding mid-way is harder than making it really hard or really easy) - Making weapon tweaks as to how the weapons react , fire , cliprounds, extras, loadouts, etc. For instance if your carrying the M99 and someone runs ten feet in front of you you can point the barrel at them
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download my mod on this site
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yeah i just saw that... i thought it was 2.... thats what staring at these files too long will do to ya.
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hey this is to the last guy about deleting the files. i was just in messing with mine.. i wasnt exactly accurate with the files i told you. in SB templates, delete everything except the inventory data. in LIB delete group manager but like i said,.. you will lose a few mod features and i can't ensure its stability if you delete those. silent op. I'm glad to hear your having a good time with it... almost everyone is finding it way too difficult. i guess thats a sign telling me i play this game too much.
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Do you run mods ? Do you play SP/ and Coop but also deathmatch, domination etc ? Instead of going into my computer >C drive, Program files> etc etc etc etc. Every time you want to put your mod in for sp/coop and take it out for dom or DM .... just do it once and be done with it . What am i talking about ? ... I'll tell ya - Go into your GRAW folder, wherever it may be. Go to your local folder and right click it and send a shortcut to the desktop. - Second part.. make sure your context is still referring to your mod, whatever its name is. - When you go to play d
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if you want to make the MRC more deadly you can do it alot easier then inserting an entire new weapon into the lineup.... unless of course you just wan to have some fun messing around in the files and actually want to do that. increasing damage of course is one... and also increase grouping (reduce spread) and reduce recoill, when firing in three round or full auto only a low number of the bullets actaully hit the target.... if memory servers the MRC has the same damage as the Scar L and the M8 ( damage points 2 ) i look forward to trying your mod when your finished.
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Well see... thing is actually the hard mod is just right for me.... which means after a few weeks i project it will be too easy. I'm actually wanting to make the AI precognitive if its possible in this games engine just so I have another puzzle to figure out. how can i kill the enemy ai when they know where i am but i dont know where they are ? but for "the people" ill be making another mod... techincally some of the files are already drawn up its just a matter of rebundling... testing and uploading. just keep checking back at this thread. I'll update what i can when i can.
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Yeah I actually come back on here to edit my post to say the friendly AI enhancements will be changed back to normal as well. And yes... the games AI , friendly and enemy will be just like they were by default. As far as our testing has shown there doesnt seem to be much different between easy and normal vs the Hard setting.... The reason I say use hard with the regular mod is becuase if you put it on easy or normal youll rip right through it becuase the AI will next to never notice you.... like knocking over paper cut outs. With hard it makes them more... human. Well, I shouldnt
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you have the regular mod i see i have it adjusted that they if they aren't looking in your direction or if you arent making noise you have a chance... but when they do see you they open the heck up. if you dont like it you can download the hard mod using the link at the beginning of this thread.... if you dont like that you can delete the global folder and all the other files EXCEPT the weapon and mod files in the SB templates folder and the group managers file in the LIB folder folder. The only problem with this is youll take a few other features with you when you delete those and i'v
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good to hear all the info back. Heres another thing. I play mainly COOP and my game crashed on average 4 times per session every day. Ever since I installed this mod my game has never crashed. I have also had others tell me the same thing............. weird
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ooooooooh ok sorry
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Is it possible to make different profiles, with and without mods? GRIn please look into this, getting modactivation/disactivation working can really pull the trigger on modding! I had a weapons mod, (scar 6.8) but uninstalled it since I play online the most of the time, and altered xml files........ gets you nowhere. Next to that I'd like to see seperate files for the original weapons and added/modded ones so you can easily get rid of bad mods (not about you Jason, but in general) In [GR] there were mods with weapons showing up white and so on..... Beleive me I understand. Not everyone
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Yeah I know what you mean man... I was explaing a few of the man wonders that is GR1 to a few people tonight how you could activate and deactivate mods at will in game. I myself dont have the ability to do that. but what I did do was put a shortcut to GRAW on my desktop and dragging the file just takes a second. Pain... but an easier pain.
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it was my pleasure. whats this now about the MR-C ?? I'm not quite sure I exactly understand your problem but I can say that I as well as all my friends I play with have had 0 issues with firing of the MR-C. let me know whats going on
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BETA TESTING ON SUPER HARD ENEMY AI MOD Heres the latest and greatest now. I now currently have a COOP compatable mod that has a super hard enemy AI mode. In the original mod I had already tweaked it a little to keep people on their toes and also DRASTICALLY increased the freindly AI's efficiency........ well now I recranked the enemy AI into super mode. The first three times I played it I got cut down like a stalk of corn in about thirty seconds of the mission. I had to totally rethink the way I was going to play. Its CRAZY ! What made me do this is I finally hit rock bottom this e
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This is what I did. I unbundled the quick bundle.... then unbundled the patch bundle in a seperate folder, then opened that folder and copy pasted each one over all the files in the quick bundle so it updated them all.. This is needed because of such files as the global file to skip intros.
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no problem brother ill post my last script error. ------------------------------------------------------------------------------------------ Sun Aug 13 18:01:17 2006 Crash in application version: grpcrc1.21 data\lib\units\types\vehicles\blackhawk.dsf(-1): cant find member: world_pos in type <void> SCRIPT STACK data\lib\units\ai\soldier\smovelogics.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\setups\setup.d
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few other things. I apologize if this was covered previously. I haven't had the change to read through this whole thread... but I like your creativity, like making mayday a day mission... genius. I never thought of that. However, I'm noticing alot of flaws, I know its unfinished but some of this isn't even runable. For instance, units- blackhawk file is corrupted. It wouldnt let me start Mayday, it kept erroring out so I went and deleted it and presto... it works... but then I never get the video feed to continue with the mission and the blackhawk never left. None of the enemies spawned
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I'm going to say first off... great work man. -I must say... the AI is great. - Tac map is great... only thing I dont like about that is the directions are inverted sorta... takes some getting use to. I also don't like the extreme drain of color from the game... its almost bordering gray scale. -Alot of things I don't quite understand. I was looking through your XML files... I noticed some things you changed to a millionth and some to a ten millionth of a second... how do you come up with figures like that ?? We aren't even going to noice such things. We cant notice 100th of a seco