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About MeanOldMan

  • Birthday 25/10/1949

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    PA USA

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  1. My apologies for being a PITA, Rocky, but I'm still not seeing any place to post a screenshot on the FB page. Is anyone else lacking a COMMENT at the top of the page? I see only comment entries for the posts themselves. TIA MOM
  2. Make sure port 2346 is open. My connection is DSL, I had to open the DMZ on my DSL modem to get it to work. Those with routers may be able to enter the setup and assign ports. Most routers use as their setup address.
  3. Thanks Rocky! Thought I was just old and stupid
  4. Hey Rocky We're getting excited about the competition and it's great to see more teams signing up! I've got a small issue with the screenshot submission tho. I have pulled up the facebook wall and 'liked' the site, but there appears to be no place to submit a file. I can't seem to find a 'join' button. There is no menu line at the top like there is on my profile page. Can you suggest anything here to help out? Thanks! MeanOldMan BTW, glad to see you here Lighty I want to thank you for inspiring Fodder and myself to start playing Arma 2 and actually get into some modding. It has quite the editor (reads ' BIG learning curve'). Maybe an Arma 2 co-op competition in the future?
  5. This is great news! We played before in Lightspeed's Co-op tourney and had a fantastic time. We are definitely IN! Grumpy Old Men MeanOldMan Fodder
  6. Thank you very, very much Lightspeed! I have just recently started playing ArmA 2 and am slowly learning how to stay alive in its environments. Your mission remakes are wonderfully done and have inspired me to learn all I can about the nuances of the game. It took me awhile today to get everything installed correctly (I have the Steam versions and struggled to get the game properly configured so it didn't crash with Lingor) but it's all good now and we're Ghosting again Great job! MeanOldMan
  7. Words can't express the thanks I have for LightSpeed, Thales and all who made this incredible tourney possible. The self-less effort you folks poured into the concept, development and implementation of this masterpiece was just amazing. I've not been this emotionally involved in a game for quite awhile. And all of this didn't cost me anything. I've paid >$50 for game experiences that don't hold a candle to the pure ***FUN*** I had with this. THANK YOU!!! Congrats to all the teams that participated in this great event. The GR community seems to just get stronger. And many thanks to my teammate FGFodder, for putting up with all the yelling and cursing and arguing throughout this battle. Your snipering and tactics got us there and back... WELL DONE, ONE AND ALL!!!
  8. OK, but I'm not too familiar with how to turn Invincibility on and off. Can someone tell us how to shut it down? Thank you! MOM
  9. I'm just curious. What are the ages of the players participating in the tourney? I wonder how many generations of gamers are enjoying this, at least in my opinion, best mod\tourney event Ghost Recon has seen. Who's the youngest? Who's the oldest? I am 58 years old, playing GR since the demo was released. Fodder is 50, I think. At least he acts that old (actually, he is grumpy enough to be 80) What other ages we got?
  10. FGFod\MOM have Training Mission downloaded and finished. Fod has requested Mission 1.
  11. Many thanks for the replies, gentlemen!!! I think Fod and I are ready to go now. At least in spirit Here's wishing everyone in the tourney the best of luck and remember, above all else, HAVE A GREAT TIME WITH A GREAT GAME, MADE EVEN BETTER BY SOME GREAT FOLKS!!!
  12. Thanks for getting this thread started , Rocky. I was wondering about a few things. LightSpeed, Thales or anyone else who knows for sure, please correct any of my assumptions that follow if they are incorrect: We play the practice mission first. There is NO time limit on that mission, so we can go at any pace we choose. But if one of us dies the mission ends and a score is determined on the de-briefing screen. That score and replay of that mission is sent to the tourney admins. THERE IS NO SECOND CHANCE. Honor system in place not to replay mission. Once that is done, we are sent the first multi-map mission. We have a TOTAL of 4 hours to PLAY this mission (Honor system mode enabled). It might take us 5 or 6 days to PLAY the 4 hours ( for example - 1 hour on Sunday, 1.5 hours on Wednesday, 1.5 hours Friday), but no more than a TOTAL of 4 hours for the complete 3 map mission. This next part I'm a little fuzzy on, please bear with me. Do we get a score at the end of each map (de-briefing screen) that we must total up for final score, or when we change maps does the score automatically accumulate? Do we sent in 3 replays (1 per map) or is the transition between map seamless? Will we have the opportunity to take a break between maps, or will it require a run through of all three maps at one sitting? Sorry to be so dense, but I'm old and my eyes are not as sharp as they used to be. I don't suppose that'll buy me any extra points, huh? BTW, LighSpeed & Thales, you have my highest respect and admiration for conceiving, developing and implementing this amazing conception for one of the finest gaming experiences I ever enjoyed. You guys make me proud to be a tactical gamer. You are rare individuals in a primarily run 'n gun gaming community today. I salute you Thanks MOM
  13. I have downloaded the.RAR file and it seems to work great. Don't forget to select the Sniper Team kit restrictions when you setup the server. There should be only two soldiers to choose from, Sniper and Spotter. Each have their respective kits available.
  14. Perhaps I have misinterpreted the meaning, but the top of page 33 of the Editor .pdf states: The “texture†tags works just like explained in the tutorial “GRAWâ€: MP Game Modesâ€. When giving the “name†attribute the value “loadingâ€, you define which texture to use for the loading screen, and when giving it the value “minimap†you define which texture to use for the minimap. Minimap is not required for single player or campaign coop as it’s not used. The “uv_rect†attribute needs the coordinates for where the upper left corner and the lower right corner of the area to be displayed from the texture is. It should be given in pixels. Lastly you should define the “width†and “height†of the entire texture you want to use. If it refers to something else, my apologies. I wish only the best for the future of this game. I personally cannot justify the time required to learn how to use this editor. And it will be the last of the 'Ghost Recon' series games that I purchase. No offense to anyone, we all walk our own paths. Also, my apologies to FI_FlimFlam. I did not intend to hijack your post. Good luck with your modding.
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