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*NexuS*

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About *NexuS*

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  1. In like Flynn for this one!
  2. *NexuS*

    Oh fudge sticks...

    If they signed up, electronically or otherwise, then the bidders will be legally bound to pay...it states quite clearly and several times BOX ONLY. Dozy buggers though...lol
  3. Morning, the mission Hammer to Fall was mine but the map was done by 10mm Auto, not sure if he's around anymore though.
  4. Or in the startup block, use avatarswitching off. It will prevent the player from switching between characters.
  5. *NexuS*

    I QUIT !

    A friend of mine works as a network admin and came across this....just superb. Actual letter of resignation from an employee at XXXXXX Computers, USA, to her boss, who apparently resigned very soon afterwards! Dear Mr. Baker, As a graduate of an institution of higher education, I have a few very basic expectations. Chief among these is that my direct superiors have an intellect that ranges above the common ground squirrel. After your consistent and annoying harassment of my co-workers and me during the commission of our duties, I can only surmise that You a
  6. Or the Enter Vehicle as a step in a plan, remember that you need to check the driver box.
  7. Pleasantly suprised, I don't think the HUD is too intrusive and I like the compass and ammo count. Looking forward to Xmas now.
  8. IIRC the choppers are tagged as tanks, they're choppers sat on top of an invisible vehicle. So just lay out a path on the ground as you would for any other vehicle, and the chopper will follow it, it's still very difficult to get turns etc in though.
  9. The sound is probably... I_UI16.wav But no idea on the paragraph breaks.
  10. Wotcha Dee The "Lights" command allows the turning on/off of certain lights...suprise, suprise. Some maps, (no, can't remember any examples) have lights in the rooms that can be switched via Igor. I think MP05Castle has a couple of rooms where there are lamps that can be switched.
  11. I thought the tag had "From deepest, darkest Peru" on the back of it?
  12. Don't forget, playsound3d will play at the set volume at the specified location. If you are some distance from the location, then you won't hear it.
  13. If possible, place the "reserve" platoon in an area where they can't be seen/shot. Then, when they are needed they can be teleported to the desired location. Many maps have areas that the player cannot get to, plus, the AI can cross the blue line boundary once, so it's possible to have the actors move into the playing area rather than risk having a player see them beam down.
  14. When you open Igor, before anything else, go to your file menu and select mods about half way down the list. This brings up a box detailing all the mods that you can select material from. Make sure that MP1 and MP2 boxes have a check mark in their box, if any others have a check against them eg. blakops_opfor.vehciles uncheck them unless you will be using material from that mod. Once the mods you wish to use are checked, hit Close and Refresh and this will take you back to the main scripting window. Once you start scripting a mission you cannot AFAIK go back to add/subtract mods to this .mi
  15. Did you check your default in the mods menu?
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